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MikeD

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Posts posted by MikeD

  1. Having some issues.

    I downloaded the @SpaceODYversion of the mod and everything works well except the engine mount. Whenever I grab the engine mount and attach it to the rest of the shuttle everything is fine. However when I switch editors or load the craft in so that I can launch it the mount just disappears. Everything else seems to be interacting with it yet it's just invisible and unable to be interacted with (clicking on it does nothing).  I have the mod running on version 1.12 so maybe that's the issue but I am honestly lost. I have tried every version of the mod and have been encountering the same issue every time.

    If anyone could give any tips on how I can fix this it would be greatly appreciated,

    Thank you

  2. I have returned to the thread with another issue,

    https://imgur.com/a/f6eZfNF

    Recently I have started using the SOCK in Realism Overhaul. When I got all the mods working I noticed that I get a really wimpy solid rocket plume as seen in the image link. Even when I'm still on the pad and the engines are off this same plume shows up and it has been bugging me. I have waterfall, real plume, and smokescreen so I don't know why the solid's are acting like this. Is there a config that can fix this or is something else off?

    Thank you

    Also I was wondering if anyone has a special procedure that they could share when deorbiting the shuttle for landing at Kennedy. 

  3. 6 hours ago, lemon cup said:

    Sorry to cause this confusion, hopefully I can clear some of it up.

    Firstly in all my posts lately I have made sure to link to the source mission report thread, which includes a full list of mods used by myself and Kuiper_Belt, plus occasional snippets where we talk about the techniques we use to achieve that end result.

    As far as the details go on the build, I constructed the External Tank using parts from ReStock and NFLV, which has a collection of 5m orange tanks to replicate space shuttle and SLS parts. The boosters are from ReStock Plus, tweakscaled and rebalanced via config editing.

    Finally the decals you see decorating various parts of the shuttle are all individually created and placed using Conformal Decals, which is a bit painstaking but the end result is well worth it.

    Much of it bares a lot in common with IRL model building and kitbashing. Of course you can buy the model kits and assemble them out of the box, but to elevate the build to presentation level requires some trial and error and time.

    By no means do I intend to gatekeep any of this material by the way! However I don’t want to clog up the mod’s release thread with off topic discussions or anything like that. I keep meaning to create a thread that discusses recreation build techniques in detail but just haven’t had time to lately. In the meantime please feel free to PM me :)

    Thank you very much for clearing this up for me.

  4. 17 minutes ago, lemon cup said:

    This. The model and textures Benjee created for his Shuttle are incredible, but lighting is everything. 

    The game’s default lighting will make even the best textures look flat and uninteresting, TUFX can boost your lighting effects significantly.
     

     

    Sorry if I am being slightly vague so i'll get straight to the point. 

    @lemon cup I was wondering what you had to do in order to make your shuttle look the way it does (Having it resemble the look of the real ones so well). I would quite like to try it out myself. 

    I hope that cleared things up as I already have the lighting taken care of and TUFX already installed.  I am only seeking what you had to do to change the look of the orbiter, external tank and boosters themselves. 

    Once again sorry if I was not clear before 

    Thank you 

  5. 44 minutes ago, chris-kerbal said:

     

    And maybe some TUFX profile used.

     

    55 minutes ago, Clamp-o-Tron said:

    I think that’s default SOCK, probably with texture detail turned all the way up.

    I was more referring to the added decals and how the boosters and external tank look different (More closely resemble the real life shuttle).  Like for example in the picture that I quoted above the external tank was a more solid orange with less patches of a lighter color. 

  6. 3 hours ago, Razgriz1 said:

    Just create a text file using something like Notepad on PC or TextEdit on Mac, paste the contents of the config KeaKaka posted, and then save it literally anywhere in your GameData folder or any folder inside there. You can name the file whatever you want, but make sure that it has an extension of  .cfg  as that is how Module Manager recognizes it as a valid file. So for example, the file could be saved as SOCK_Waterfall.cfg

    Be careful, as some text editors will still try and append the .txt extension after anything you type for a file name. If that happens, you can just manually go in and rename to file to remove the .txt extension.

    Alright,

    So I turned the code that I was given into a config file. I'm not sure if I've done something wrong but when I went back into the game the plume effects of the engines stayed the same from what I could tell. 

    Is there something I might have done wrong?

    https://imgur.com/a/CxWlci7

  7. 11 hours ago, KeaKaka said:

    If you're using the stock/restock SSMEs purely on a cool plume basis, I posted a waterfall config a few pages back.

    Just stick this in a new .cfg file anywhere in GameData.

    Final question.

    How would one put this patch into their GameData folder (I don't really know how to manipulate and create files so all this stuff is kind of new to me).

    Once again thanks.

  8. I am once again here asking for help.

    I was trying to add the vector engines on the back of the orbiter since they have nicer plumes and sounded better. However the fuel from the tank would not go through properly (Fuel tank from the ReDirect mod). I would always seem to end up with a ridiculously low delta V count no matter what I tried (Whenever a flameout occurred with the engines it said that they were liquid fuel deprived). Is there a fix for this or will I have to use the "rainstorm" engines that come with the mod?

    https://imgur.com/a/EiGDcHA

    Thank you.

  9. Hi,

    I need some help as I have really been wanting to get this mod for my game however when I insert it into the game data folder and start the game the parts do not show up. I have my game on the latest version and have been looking for tutorials and other forms of help with the download of this but to no avail. So I am here looking for some guidance on being able to download this mod and pair it with reDirect which is working for me. If anyone is able to help me it would be greatly appreciated.

    Thank you

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