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Captain_Gropius

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  1. I've discovered this mod recently and I have to say it's fantastic, it allowed me to go beyond on my aircraft recreations, thanks @linuxgurugamer for maintaining and continuing the good of work of @CarnationRED A couple questions...is it possible to import the shaders of Textures Unlimited to have metalic textures of the same type? Would it be possible to have procedural air intakes in the framework of this mod? I always thought that it would be cool to have a procedural airIntake mod, so I created a part .cfg and modified the base .mu on blender to make it more like an intake to check if it's possible to do it without having to write new modules, but the new part only appears in the parts list, once loaded in a craft it takes the shape of the regular CRFP fuselage, I assume the module code reloads the basic shape from somewhere. Thanks!
  2. It happens just with PW and TU. Took a look at the cfg but saw nothing, probably there's a minor typo in the hardcoded path to the texture for rounded control surfaces.
  3. I've been trying the mod (is great btw) for the past few days and I have a question: apart from the issue with the EVA propellant that was corrected, I've found that on rescue contracts, Kerbals spawn with empty EVA fuel (regular Kerbals from my crews have no issue with EVA fuel). Is this on purpose? That makes rescue missions harder, but I'm not sure if that was the intent.
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