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VladTonk

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Everything posted by VladTonk

  1. I expect a more optimized game. I'm tired of crafting with more than 100 parts that turns the game into a slideshow
  2. The problem manifests itself immediately when the ship is loaded at the tracking station. At first, at a sufficient distance from the star, the ship had time to cool down. But after a certain point, it began to explode from overheating. apparently, the heat transfer from the heated parts of the ship (if it is available and correctly calculated) does not have time to remove heat.
  3. Sorry for the stupid question. Are flights close to the star correctly simulated? it's just that the ship overheated and exploded despite the presence of graphene radiators. It seems that only the details of the thermal loops are cooled, everything else is overheating. and in general do the loops somehow thermally interact with the rest of the ship? Sorry for my English
  4. Here is more detailed video and glog folder. I'm not sure if I enabled logging correctly. https://drive.google.com/file/d/1AsR-Wz006NhkfUBIceCq2Hm1Z7MGfwdd/view?usp=sharing https://drive.google.com/file/d/1_INJ0CnTHkDPA8UzyzQwFcpR2P7hvIP5/view?usp=sharing
  5. Hello. There was an error when changing soi of kerbin to soi of sun. Ship explode. https://drive.google.com/file/d/15Q_JWoVpakCkbA8CU7dJxIzOwiHlkuzm/view?usp=sharing
  6. Hello. You have a very interesting mod, I especially liked the ability to calculate the trajectory in relation to the surface of the target celestial body. only some of the features available in the stock version are missing. for example, the ability to select the desired point of the trajectory and create a maneuver in it, or speed up time to it. Thanks.
  7. thanks for the answer. I wanted to ask you. How difficult is it to make terrain changes due to collisions? I'm talking about kerbals tracks, tire tracks, craters from hard impacts
  8. I have the same problem. Experimentally found out that this is an incorrect work of collisions. If you turn them off, kerbals walk normally, but they are waist-deep in the ground.
  9. Hello. I face with incorrect mod work. While walking, the kerbal climbs like a ladder. Also, while on the ground, the jetpack almost does not work. If the kerbal jumps, then everything works normally. A link to a video, a log file and a list of mods are attached. p.s. sorry english is not my native language https://drive.google.com/file/d/17vFSagAXMj6-evEJBgYGnH3EwQYQAlkh/view?usp=sharing https://drive.google.com/file/d/1gWRsHje9_btQAFXVupYF6ti8YRbdXVbm/view?usp=sharing https://drive.google.com/file/d/1qLnKQ2gLLDNOExE9SXv5r1KE89GwM1su/view?usp=sharing https://drive.google.com/file/d/1znmi6G2IZoTKQJ5wTp2Ae8zL2HG9fJh0/view?usp=sharing
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