GenJeFT

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Everything posted by GenJeFT

  1. Yea, I do have USI life support installed. Is there any way to prevent that from happening?
  2. I had a really weird thing happen. I had a mission to put a kerbin in orbit for 30 days. So I made a ship, loaded it with food, water, and oxygen. Put Valentine Kerbin in it. Then launched it into orbit. All was fine until I went to bring her back after 30 days. She had somehow become a tourist. I have no clue how. I had no control over the ship or anything. I resorted to using notepad++ to edit the save and bring her down that way so she could be rescued. I tried to make her a crew member again by editing the save but the game would just convert her back into a tourist again. I got her down but she got no experience for it. Has anyone else had this problem?
  3. Hello. I plan on doing a livestream of KSP with mods this Sunday around 12PM EST. My channel is http://www.twitch.tv/genjeft I will be starting from the very beginning and I will be using the mods listed below unless someone has good suggestions for other mods before hand. Current mod list. Crowd Sourced Science Kerbal Alarm Clock KAS KIS Module Manager SCANsat Station Science Firespitter Core Docking Port Alignment Contract Window+ Toolbar Remote Tech Stage Recovery Kerbal Construction Time KSP AVC Coherent Contracts Chatterer Community Resource Pack Umbra Space Industries Tools USI Tools USI Kolonization Systesms USI Survival Pack RasterPropMonitor Core kOS: Scriptable Autopilot System TAC Life Support Its my first time working with most of these mods so I have no clue how most of them work. Should be fun.
  4. Is there a list of mods that are .22 compatible AND compatible with the science?
  5. That's fine. All I know is what I saw on my computer, missing file causing an error loop requiring Alt F4 for shutdown. Regardless of the cause of the problem or how the solution worked the problem is solved. Mod now works on my system with no problems and I finished scanning the Mun last night.
  6. I can try to recreate this problem. It had nothing to do with any conflicts with other processes on my computer. There was a missing file and when I ran the update program the missing file was placed into the kethane folder and suddenly it worked. Its the same problem listed here. https://github.com/Majiir/Kethane/issues/148 I actually figured out the fix from reading Timdawson264's post and figured to myself, why the hell not try. Its crazy enough to work, and it did. The problem lies more with KSP and less with kethane. There is a button on the bottom left in the main menu. If you have steam have it verify the integrity of the game cache (right click on the game, go to properties, go to local files tab, its the bottom of 4 buttons). There is also a patcher.exe in the same folder as the KSP.exe. That patcher.exe is what I ran to get it to work.
  7. Solution found to my own (and zells) problem. Use the KSP updater program, it downloads or creates, or something, a .cfg file that somehow gets put into the kethane folder.
  8. I have a problem with the Kethane mod. So far this is the only mod with the problem. I cant place kethane scanners on my ships in the design area unless I restart the game after I start designing the ship for some reason. Then when I go to launch any ship with any kethane parts on it I just end up at the sun and have to ALT F4 to get out of the game. Anyone else with this problem. Any ship without kethane parts has no problem. EDIT! I have found the problem. The Debug is showing that KSP is trying to find a settings.cfg in gamedata that does not exist. Apparently the file is suppost to be located in gamedata\Kethane\settings.cfg. I look and there is nothing there. With KSP unable to find it the program defaults to a null value making the parts unusable. This is probably the same problem that Zell101096 is running into as well.
  9. Hello. While looking for mods I found a mod that allows for fuel transfer between ships without them needing to dock to eachother. The kerbal could take a fuel line from one ship to the other ship and fuel the other ship up. I dont remember the name of the plugin nor have I been able to find it again. Does anyone know where it is?
  10. I want to see that thing land. Record it if you can, that's going to be a nightmare to get to touch down intact.
  11. You must be able to drive it on the surface of a planet so it must use wheels. Beyond that make any outlandish thing you want.
  12. The objective of this challenge is to build as big a base as possible that can still be driven on the surface of a planet. What I have made. So far I am still trying to figure out how to get it off the runway without it falling apart. Other then that it actually drives rather well with a tested top speed of 12.5m/s and it turns nearly on a dime. A video will be shown of it once I manage to get it off the runway somehow (maybe persistence file editing). The thing weighs in at about 210 tons. Yes I know the screenshot sucks. I like to think of it as a spy photo. EDIT* Here is a video of the giant moving base as well. http://youtu.be/ipZVNboStsE
  13. Hi everyone. I have been trying up update KSP mods after this latest update so I can continue my KSP Friday youtube series. As usual I took a few weeks break from KSP to let the mods update after the new version of KSP came out. Problem is I cant find all the mods I was using and I am worried about breaking things. I cant find. TTmodularwheels Something listed in my mods folder simply as VFM. Need an updated version of BACE 0.19 v.1.2 I also cannot find the mod for Ion engines that make them make more noise and have a beeping noise on activation. Thanks for the help in advance.
  14. My first space station is viewable in my videos. There will be more videos as I bring things up to dock to the station. Its my first station, not exactly designed at all. I plan to build a new station around the Mun for Kethane refining.
  15. Wow, I never expected this challenge to get up to 8 pages. Nice job everyone.
  16. Here is my submission, its not done yet. The plane will be finished by video 2. Rescue of Bill will be video 3. Edit: Parts 2 and 3 of the video. <iframe width="640" height="360" src="http://www.youtube.com/embed/videoseries?index=1&list=UUUVXdCqA1UopPMRZ1ehQLpQ&hl=en_US" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=UUUVXdCqA1UopPMRZ1ehQLpQ&hl=en_US" frameborder="0" allowfullscreen></iframe> I have pictures as well but I am not sure how to add in the pictures with the new setup.
  17. Great mod. Just started using it and I have most of Kerbin mapped after one day with a very detailed map. I was getting a very detailed map orbiting JUST below 70,000 meters (around 69500 to 70000) but apparently there is enough air to take it out of orbit and my mapping orbiter crashed on the south pole and survived, but its not getting back up now.
  18. Can we even get surface temprature readings?
  19. Spoiler-ception The sun has munoliths hiding in it\'s light ring increasing its habitable zone I dont think that means what you think it means. The Monoliths represent that the entire solar system is an illusion created by some strange alien beings more intelligent then the Kerbals.
  20. Not enough. All the Munoliths let Kerbol avoid being tidally locked, and allow for its insanely high density
  21. Nope. Jupiter has 66 moons, only 8 are locked to it. Saturn has 61 with secure orbits (over 200 observed but orbits are not stable). Of those 15 of them are locked, and another 5 are suspected to be. Uranus has 27 moons (in addition to a funny headline linked below, only 5 of them are locked, with 14 suspected moons locked. http://dvice.com/archives/2011/10/we-now-know-why.php Also, only two of Neptunes 13 moons are locked. Another 5 suspected. This stuff is really quite interesting. Some of you point out that it is only a video game (which it is) but every time you read this thread you learn something, something you may not have known if KSP did not exist. ;D
  22. Take the moon for example. http://en.wikipedia.org/wiki/Moon The moon is tidally locked to the earth orbiting at a distance of around .0025 and orbits every 27.3 days. That is because Earth (planet A) being more massive then the moon actualy distorts the shape of the moon and creates a buldge on the moon (planet . Torque is then applied to that buldge and that torque eventualy slows the rate of rotation untill one side of the moon (or planet is stuck always facing the Earth (or Planet A). Now, for a planet to be habitable around an M Class star it has to orbit very close. An orbit of around 0.032 AU of that star for a star such as Proxima Centauri, and at 0.3 AU for stars such as Lacaille 8760. By contrast Mecury orbits at 0.3 to 0.47 AU. So any habital star orbiting a class M star is orbiting within the orbit distance of Mecury. http://en.wikipedia.org/wiki/Habitability_of_red_dwarf_systems At that distance the torque created by the Star would easily make the planet tidally locked to the star. A good example is Mercury, which is tidally locked to the sun (more accuratly in a 3:2 resonance due to orbital eccentricity). The math equations can be found here. http://en.wikipedia.org/wiki/Tidal_locking#Solar_System_2 Any body orbiting something larger can become tidally locked to the larger body. Earth would eventually tidally lock to the sun, but Earth will be destroyed by the Suns red giant phase before that happens. A smell a challenge from this.
  23. I know Kerbin is vastly more dense then it should be, but I was more concerned with the star then Kerbin. And besides, I was just pointing out that the system as it is would be impossible. Not throwing a hissy fit about it. It does not take away from the game at all for me.
  24. Hi all. I have been doing research on life around M class stars and noted a few interesting things. The habitable zone for a M class star is VERY close to the star itself. So close in fact that the planet would orbit the star in around 9 days. Which would also make the planet tidally locked to the star much like earth\'s moon is tidally locked to earth. Which creates problems as there would not be a day/night cycle. Also, I discovered that the mass required for fusion is 0.08Sol. In the wiki it is noted that Kerbol is only as massive as 0.0088 solar masses which puts it outside the realm of class M stars and solidly in the realm of Brown dwarfs, or failed stars. So the Kerbol system as it is explained in the wiki is impossible. At minimum in order for Kerbin to be in the orbit its at and maintain liquid water Kerbol would have to be a K class star, not an M class, and have a solar mass of at least 0.6 solar masses.
  25. Same, I was in a hurry as well. Mechjeb shows the stats even if you manually launched like I seem to have to do with most of my ships. Mechjeb just cant get them in orbit. But you do lose a lot of information if you do it manually. I guess I should be happy I can outfly the computer.