Jump to content

GenJeFT

Members
  • Posts

    63
  • Joined

  • Last visited

Everything posted by GenJeFT

  1. Dont be to jealous. This computer has heat issues like you would not believe and power requirements about 3x what a normal computer has. I had to put in a 1.25KW power supply to be on the safe side and it produces more heat then most electric space heaters. When I was in college I did not have to turn the heater on untill halfway into winter because the computer was heating my room on its own. Got to be a nightmare during the summer because my room did not have AC. I had to open the window and the door and run a fan to suck the AC in from the hallway. Otherwise it was like being back in Iraq again (not quite Kuwait, good god...).
  2. That 89% is the GPU, not CPU. Note this line. I have 8 CPUs in this thing, and KSP only uses 12% of one of those CPUs tops. Each CPU runs at 3.34GHz. I dont overclock anything on this system (I really dont need to). The 89% is for Core 2 of the GPU, which is different then the CPU. I have a two core GPU installed. I am basicaly running a full on network server as a desktop. I have plans to build an even more powerfull system sometime in the future once I have the money. The GPU is the weak point of this system, any game I run on max grapics uses no more then 30% of the CPUs ability (usualy under 10%). Its the GPU that holds this computer back. Even Napoleon Total War at max settings takes about 12% to 18% of my CPU, kills my GPU unfortunetly. The only program that brings this systems CPU above idle is BOINK. At this moment I have 80 programs running and my CPU registers 0% usage. With 360 programs I just touch 30% usage of my CPUs (about 7 of those are games all running at once). At 366 programs I simply run out of Ram and get a memory error. *edit* Hence why I consider 1 FPS an issue. On this system there is 0 reason for 1 FPS. *another edit* BOINC not BOINK
  3. Todays Tests for KSP. In the VAB I get 59 FPS when not looking a the ship, and 19 to 25 while looking at the ship. KSP is using 407 megs of ram and 1% to 4% of processor. Averages 2.5% processor usage. On launch pad CPU usage peaks at an average of 12% (KSP is only using CPU 0, CPU 1 to CPU 7 not used by KSP most of them are actualy 'parked') Ram usage now 925 megs. 1 to 5 FPS. FPS jumps right up to 59 the moment the main menu is opened and the simulation is paused. GPU Test In VAB video card peaks at 19% load, 4% memory load at the above mentioned FPS. GPU core 1 clock runs at 576 MHz, memory running at 1008 MHz and shader clock at 1242 MHz with 19% usage. Core two is at the same clock readings, with 2% to 5% GPU load. Both GPU cores clocks max at 576MHz core clock, 1008 MHz Memory clock, and 1242 MHz Shader Clock. On launchpad Core 1 running at same max MHz as above, with max of 19% load. Core 2 running at same max MHz as above with a max of 89% load. Only 950 megs of 3 gigs of video card memory used. GPU hits 48C but does not go over. Conclusion. Video card not fully used, possible core 1 is not being used by KSP much for some reason. Also, probably error spammed to death. Results logged to file. Program used to monitor GPU is TechPowerUP GPU-Z 0.6.0 Supporting evidence, When the ship is launched FPS goes back up to the 25 to 40 range before parts are seperated. Worst performance is on the ground at the launchpad. How do I get to the KSP log files to see if I get error spammed to death?
  4. It is entirely possible that the problem lies with the GPU. It would be odd since I have two GPU cards in one but I would not be suprised. I will test it later and see if thats it. Its a NVIDIA GeForce GTX 295 with 3.6 gigs of ram and two cores both of which are enabled according to my control panel. Maybe I am getting error spammed to death. Also, so far BOINK is the only program that has EVER use 100% of my computers CPU. So far with anything other then BOINK Ive only seen 30% CPU usage tops.
  5. Odd. I wonder if it changes based on the system. My game starts, goes to 798 megs of ram used, and then sits there. Never changes above that or below that, not for anything. I monitored it for over an hour and never saw any change to ram usage. With my biggest ship to date I was at 1FPS with 4% processor usage and 798 megs of ram used out of 5 gigs available at the time. So my game is not taking what it needs to run correctly. Maybe if I run it with with the 'run as admin' setting turned on. I will try that for my next letsplay. Ejected stages made 0 difference with system resource usage.
  6. Hi everyone, I dont know if I am the first person to notice this or not. It seems that KSP is limiting itself to 798 megs of ram at any given time and no more then 798 megs of ram. Unsuprisingly this leads to some massive peformance issues. I have 6 gigs of ram open for use and if KSP could access all that it would be very good and would get me more then 1FPS for some of my bigger ships. It usualy goes back up to 30 or 60 in space. I do not know if that memory limit is a limitation of the game engine or what, but if its fixxable somehow I would like to know how I can fix it or if that problem will be fixxed in the future.
×
×
  • Create New...