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Posts posted by Vphurple Izumi
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On 1/3/2024 at 12:40 PM, Vphurple Izumi said:
Well try it out, thank you for the pointer
It works, perfectly and the unused icon for the flash, it looks really good too
I wish to ask a few things, the "collect all" button
Any way to just remove/hide it as shown in the orignal post? so i can just ignore the other points i am out to make
Is there a way to change it so the data colletion goes into the Experiment Storage Unit instead? as in the collection button shows up if the vessel has an ESU and the data gets stored in there?
as for without it, i can collect data without unlocking the eva first, nor unlocking the ESU , the ESU kinda becomes useless dose it not?
also why is to so, that the EVA Report disappears whenever i jump, i just wanna take a "flying above ___" report right but it goes poof, and i tried using deploy all it does not work either
to recreat, get out on the ground, it shows, EVE Report, dont collet it, jump, poof its gone, land, still gone.
speaking on the EVA report, when pressing deploy all, it put the kerbal outside but does not take an EVA report, have to press it again to take one, is that intended / a limitation? -
12 hours ago, linuxgurugamer said:
You can move the button to the toolbar by modifying the settings in the ToolbarManager (Yellow wrench)
Well try it out, thank you for the pointer
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2 hours ago, linuxgurugamer said:
Having "what" in the toolbar?
I apologize for not being clear enough i meant this by "it"
this button, for the pop of the experiments that are available, but in the toolbar like the [x] Science! "here and now" toolbar button
again sorry :c -
would it be possible to have it in the toolbar? as the [x] Science's "here and now" button? instead of a floating button
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On 3/8/2023 at 7:37 PM, Vphurple Izumi said:
I am not sure if already been mentioned but can we have a patch like the "ParallaxLifelessEve" but for Laythe? would be epic if we could.
Do not want think about if life can exist in another place and go off thinking about being first born in relation to the fermi paradox while playing ksp really.On 12/8/2023 at 5:59 AM, ehsssssss said:well as nice as that is, it would be nicer to have an option of having eve and laythe without any life on them, i saw a way to remove the bubbles off eve on the orignal post, anything to do the same to remove grass and mushrooms from laythe?
what i was talking about myself, would be nice to have this
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On 3/8/2023 at 9:00 PM, Gameslinx said:
Check the OP, there's one linked there
I checked again while there is one for EVE i do not see one for Laythe.
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On 5/16/2023 at 4:32 PM, jimmymcgoochie said:
Alt+F4 IS the fix; or failing that, end task in task manager.
That is literally a work around not a fix, a fix would be that would make it so i can quit the game without having to risk my savedata
is it too much to ask for me to quit the game , when i press the button that is ment to make me quit? wihtout having to crash the game evertime i wish to stop playing?
Like really?
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So i am taking it that there is just no fix?
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On 4/7/2023 at 6:37 PM, jimmymcgoochie said:
If Alt-F4 is working for you then there isn’t really a problem at all. Sometimes I have to end the process in Task Manager to get KSP to close.
yes but its not sometimes its evertime like ever evertime, even unmoded clean fresh installs :c
On 4/11/2023 at 4:50 PM, Some Kerbal out there said:So,
I have been having the same issue, but you don't need to wory actually. You see there is no problem with the KSP itself but it is probably the computer is not that good. So if you could send me the specs of your PC it would be amazing.
Though the log file had them, but here they are
Ryzen 5600x
Nvidia 1650
16Gb 2x8 ddr4 4000mhz
Samsung nvme 980 Tb [Boot drive and the drive the game is installed on] -
When i press Quit all it does is freeze up the game, then i have to Alt+F4 evertime, got rid of all the mods and even did a fresh install and everything it still does just freeze up when i press quit.
Player.log -
On 3/27/2023 at 8:41 AM, linuxgurugamer said:
I don't see LoadingScreenManager in the log file at all
However, I did see what was going on in a test install.
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New release, 1.2.8.2
- Fixed path of PluginData
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Added code to create LoadingScreenManager/PluginData if not there
Well this got it to work, nice. Now time to put some memes in there
Many thanks.
Edit;- i spoke too soon it dose this now
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On 3/23/2023 at 8:23 PM, linuxgurugamer said:
New release, 1.2.8.1
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Fixed config file path for instances when game is not loaded as expected (it: new launcher)
@Vphurple Izumi this should fix your issue
Emmmmmm, no?
Player.logIf it helps to know module manager "patchs loaded from cache"
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Fixed config file path for instances when game is not loaded as expected (it: new launcher)
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On 3/23/2023 at 8:38 PM, linuxgurugamer said:
Please add these as issues on Github, if you can
Certainly.
Edit;- Done. -
On 3/23/2023 at 8:12 PM, linuxgurugamer said:
how are you starting the game? Through the new launcher, or some other way?
Through steam using the following launch option;
"C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64" %command%
On 3/23/2023 at 8:23 PM, linuxgurugamer said:New release, 1.2.8.1
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Fixed config file path for instances when game is not loaded as expected (it: new launcher)
@Vphurple Izumi this should fix your issue
Good to know, will test it out and report back.
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Fixed config file path for instances when game is not loaded as expected (it: new launcher)
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A "Bug",
The mode does not pick the the following location based science;-
1. Woomerang Launch Site
2. Dessert Launch Site
3. Dessert Airfield
it dose however pick up the Island Airfield, giving me hope that theses can be added in easaly as well i think? hope thats not too much to ask right.
And the "Eva Report", button is greyed out when inside the craft, duh. But then it disappears when i get the kerbals to go on an Eva. -
On 3/8/2023 at 9:00 PM, Gameslinx said:
Check the OP, there's one linked there
So thats a no?
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4 hours ago, Gameslinx said:
Check the OP, there's one linked there
I checked again while there is one for EVE i do not see one for Laythe, just this
If it turns out i am just blind and missed it again on my reread may i kindly ask for you to link it for me again?3 hours ago, Vl3d said:Speaking only for myself, for gameplay reasons, I prefer Eve having only simple life forms high in the atmosphere (lifeless surface, high altitude exploration) and Laythe having only aquatic life (underwater exploration).
Fair enough gameplay wise giving us reasons to do more exploring is allways good and that sounda fun, but having the face that abiogenesis took place not one, not twice, but three times in the Kerbal system just feels wrong to me for some reason, and yes i will be the first one to say thats all subjective but if we already have one no life config file for EVE i sure do hope it will not be too much to ask for one of Laythe too.
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I am not sure if already been mentioned but can we have a patch like the "ParallaxLifelessEve" but for Laythe? would be epic if we could.
Do not want think about if life can exist in another place and go off thinking about being first born in relation to the fermi paradox while playing ksp really. -
20 hours ago, linuxgurugamer said:
Logs, please. And did you install the dependencies?
Fair enough i will get the logs, also is Ckan not supposed to get the dependencies itself? for i did not see any near the download.
Player.log
GameData folder too just in case,
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I dont know what i did wrong i took it an unziped into the GameData and it did not show up so like eh?
LoadingScreenManager.cfg is no where to be found so i was like Ckan to the rescue, but it didnt work then either -
My icons are doing this,
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On 9/25/2022 at 3:09 PM, blackrack said:
Which resolution do you run the game at and is this with or without any antialiasing methods?
Game is runing on native resolution for me so that will be 1920x1080, with 2x antialiasing set in game and application control in Nvidia control panel, Scatterer TAA is turned off.
Sorry for the late reply.
Here i took a Max settings screen capture in case its needed.
On 9/25/2022 at 6:46 AM, Naeth Kerman said:Is there meant to be a grainy look to the highlight when I hover over one of the buildings in the space center view?
Think that is because Scatterer is using Temporal Anti-aliasing it tends to cause that, i noticed it too before i had turned it off now its gone.
Super sampling Anti-aliasing
Temporal Anti-aliasing -
1 hour ago, Forked Camphor said:
Lol. Does it look good?
I sure dose,
Clouds are from SVE if you are wondring.
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
in KSP1 Mod Releases
Posted
Were the no life on laythe :c