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KSPMaster89

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Everything posted by KSPMaster89

  1. Y1, D13: Little Flea The time to take fligth has begun. The first rocket of the Kerbin Space Agency is bulided and rolled out to the pad. A little solid rocket booster with a probe core and some science in. Little Flea. Little Flea is ready to launch. Blast off, of the first ever rocket of the planet Kerbin ! The engine shuts off at roughly 4 km. The apogee reached is of roughly 7 km. During Coast, the science is transmitted to the ground. Parachutes aren't a thing (yet) so, this is the last moment of this pioneer of space exploration. Bye Flea After this resounding success, the next sounding rocket, intended to reach the upper atmosphere, is bulit. Coming soon, this afternoon
  2. Hi everyone, with my 6th post there. The others werent finished because... they were terrible, onestly. But now im back, and i will tell you the history of the Kerbin Space Agency, from his humble beginnings, and hopefully, through the endeavour to CONQUEST SPACE ! Im using my "moar realistic stock" save, so life support + engine fails + KCT + unkerballed start should give me a big challenge ! But without further redo, ENJOY THE STORY (again...)
  3. I Like both the fact that you are a new player and also the extremely historic accuracy on this ! hope this project will go on
  4. ik bro, just installed it. btw this series is really cool
  5. Y1, D31: Little Swivel: In Space for the first time After waiting for the necessary tech nodes to be researched, another rocket, Little Swivel is bulit and rolled out to the pad. The little caspsule is carring KPSA lead scientist Kyle Reyes . His objective: reach space and return back down safe and sound. On the 31st day of Y1, the rocket is rolled out and prepared for launch. Little Swivel, with Kayle onboard, sits on the launchpad, awaiting liftoff. Blast off ! Max-Q phase Separation of the Capsule In Space ! Finally ! The wonderful view that Kyle had seen Science EVA Views from space Reentry Parachute Opened Splashdown ! Mission Success With the success of this fligth, the KPSA has given the green ligth for the next major launch. Still in space. But this time, we are gonna ORBIT Kerbin and then return to the ground safely. If all goes well. STAY TUNED !
  6. Chapter 1: A new Beginning Y1, D9: Little Flea: Every thing has to start in some way Using only primitive technology, a little solid rocket fueled engine, a little capsule, some wings and a parachute, the KPSA (Kerbin National Planetary Agency) has bulit his first ever rocket. Piloted by the brave kerbonaut Tony Thomson , Little Flea stands on the KSC Launchpad. Little Flea, kerbality s' first rocket, stands on the launchpad. Year 1, Day 9: Blast-off ! The Interior of Little Flea I Shutdown and Coast Phase Diving Down Parachute Fully Opened, and Peak of 4g on Little Flea Touchdown ! Mission Success ! Science-Focused EVA after Landing After The success of Little Flea, the program has gained the starting knowdlege about spacefligth. With the research started, the KPSA aims to put a kerbal in SPACE and return him back from next mission. Not orbit, but still we are gonna obtain a LOT of scientific datas. Stay Tuned !
  7. Welcome to Beyond Every Limit ! A modded science mode gameplay in wich kerbalkind is gonna figth with bulid queues, engine failures, faulty life support systems and MORE to endeavour to the stars and maybe even beyond ! This save is more realistic than a stock save, because i decided to implement bulid time, life support and engine failures, so everything is gonna be possible. But Without any further redo, enjoy the story !
  8. The Kumper Program Starting with a budget of 50.000 dollars, the ISA Starts to project its first sounding rocket program, called the Kumper. This rocket is powered an american produced Aereobee Engine, burning IRFNA-III ( a compound of Nitric Acid ), Aniline and Nitrogen, producing about 7.7 KN. There is also a 2-stage variant of the Veichle, called Kumper B, wich features a Tiny Tim Solid rocket Engine to provide extra thrust.
  9. A bit of Backstory... After the ending of WW2, a meeting was held in Edwars AFB, beetween General Vandemberg, chief of the United State Air Force, President Harry S. Truman, the chief engeneer of the ABMA Army Balistic Missile Agency), Wherner Von Braun, the chief of the Soviet Rocket Program, Sergeij Korolev and the UK's Prime Minister Winston Churchill for the creation of a international agency, focused "on space exploration in benefit of all of mankind". On January 1, 1951, the members of the meeting, along with Iosif Stalin, premier of USSR, and Pavel Zigarev, chief of russian Air Force, signed, in the city of Tampa, the agreement to create the International Space Agency (ISA). The founding states were USA, URSS and the UK.
  10. Welcome to this new post, in wich i am gonna narrate the troubles and discoveries of a new worldwide space agency, formed after WW2, wich combines USA, USSR and Europe technologies, in their objective to explore space "in peace for all mankind": they are the International Space Agency, the ISA. Obviusly all in RSS RO RP1.
  11. In this brand new mission report (that i am going to complete, hopefully) i am going to narrate the endeavour of the kerbal race to explore and colonize the whole Kerbol System and (maybe) beyond ! Launches, explosion, colonies, bases, probes, anomalies and roleplay, all to explore thanks to the help of mods. I hope you enjoy KspMaster89, director of KNASA
  12. ARE YOU TIRED OF NOT HAVING NOT SO MUCH DELTA V FOR YOUR INTERPLANETARY MISSIONS IN RSS RO BECAUSE YOU ARE TOO LAZY FOR USING CALCULATORS TO HOW FUEL YOU NEED ? Well, me yes. So, i come up with this sheet, wich contains all Delta V calculations for KSP RSS RO for 1.10.1. And Now you can know how much delta v you need, comprending: - Ascent - Escaping Earth s' Gravity - The correction manouver - (for moons only) the delta V for capture around the mother planet and for intercept the moons itself So this is the link to imgur image: https://imgur.com/gallery/5vB3ajk have fun ! ps: sorry if image quality is not the best, but they are 2 screenshots
  13. SAMPLER, KERBOL 2nd-3rd Y1 For gaining enough science for unlock the Science Jr. (for gaining science in space) during the first orbital fligth, the Sampler, a capsule powered by a Hammer SRB and with all of my available science instruments. They are 2 launches (both piloted by Bob Kerman) one from Woomerang and one from the Dessert Launch Site.
  14. Zarjia 2, Kerbol 1st Y1 After some minutes from the landing of Zarjia 1 ( lol, kerbal loves space they can fly twice in 10 mins) Jebediah bords the upgraded Zarjia 2, for reach space for the first time. The first SRB " Hammer Stage " kicks in 5 G of acceleration and after 2 minutes of ascent the seconds stage shuts down. Max apogee is reached at 73 km. After some minutes in 0 G the veichles reentrys the atmosphere and splashes down in the ocean with a loot of 50 science points.
  15. Introduction This is my attempt to blog a my science mode gameplay with Kerbal Space Program. The game is STOCK with both DLC'S and mods Kerbal Engeneer Redux and Mechjeb 2 for extra help. Chapter 1: The Begin Zarjia 1, Kerbol 1st, Y1 The first mission carried Jebediah in a 14 km-high trip on the " Zarja ", a simple rocket made of a capsule and under that a Flea SRB who pushed Jeb high up in the sky, returning back with a 26 science loot.
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