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TRAPPIST-1E

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  • About me
    Habitable Exoworld
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    Interstellar Spacecraft U.S.S. Creativity
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    Learning if we are there yet

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  1. I just have to ask, where has Wernher von Kerman gone?? and who is the "Keri Kerman" replacing him??!!?!?!? Keri Kerman ---> Edit: Gene is gone too???
  2. Chapter 8: Trials and Tribulations Welp. I guess I'm the new mission documenter. I don't really know who's actually reading these, but I hope you weren't bored out of your mind by the last guy. Actually, what did happen to the last guy? Nevermind, we have stuff to do. A fishy looking guy named Gene showed up on our doorstep with a very official looking letter saying that The Central Directorate and The Chancellor himself have ordered that more manned missions shall be conducted outside of Low Kerbin Orbit. Specifically, Pol. To accomplish these lofty goals, the best college dropouts engineers of of the SSP have been ordered to stay up for roughly a week, using extreme amounts of caffeine to devise the Horizons 5 spacecraft: Jedediah, the only Kerbal as of yet to ever fly into space has been elected to go on this mission. It only took a little bit of knockout gas to get him into the rocket. The twin SRB's are a new design, meant to stretch the limits of what the base New Horizons rocket is able to do. The capsule and spacecraft are basically just the Horizons 4 spacecraft but with an added fuel tank in the middle. Wait, something went wrong with the SRB separation. It appears attaching them from the bottom leads to, well, issues. Perhaps also, getting Jeb to fly the rocket while still under the effects of ether might have not been the best idea. He manages to abort safely, much to the chagrin of mission control, where cries of "JEEEEB!!" can be heard. When we recovered him, he kind of just flopped out of the capsule. As far as our resident medical expert can say, "Welp. He's probably not awake. I don't know what you're asking me about this for, I just clean the toilets around here" ________________________________________________________________ However, the show must go on. Gene has still been hanging around the offices asking about the status of a Pol mission, and he has a few very serious looking government guys behind him to back up his claim. Valentina has been chosen to lead this mission, as Jeb is still recovering. It'll be a Pol flyby mission/Extended duration flight mission. This time, as shown by this amazing graphic, we have shifted the boosters downwards, which should fix the issue of the rocket exploding horribly and failing the mission. The rocket is the same as last time otherwise Everyone in mission control is praying that the boosters separate cleanly, save Anthony. We don't like Anthony. Luckily enough, we get a clean separation. Everything is norminal. Or is it nominal? And another stage separation. This stage is low-thrust enough that we'll just burn all of the way to orbit And the third stage, to finish up The shroud is jettisoned, thus marking the third ever manned orbital flight. Valentine begins the Trans-Pol injection burn, right at orbital sunset. Lots of oooh's and aah's from observers. On the, actually only 3-hour or 1/2 day trip towards Pol, catching a glimpse of Tylo on the way. Sometime, we will return to Tylo, and next time with Kerbals. Valentina reaches the actual flyby, but unfortunately for everyone waiting for pretty photos of the surface, we don't get close enough to make any features out. To make things even worse, we go by on the dark side, completely obscuring our view While leaving Pol, Val catches a shot of the dark side of Pol. Frankly, too dark for me. Valentine makes an orbital correction burn to bring her Periapsis above the atmosphere. She is going to stay in orbit for 4 more days, much to her incessant groaning about "no leg room" and "the only food to eat is chicken salad." Frankly, I love chicken salad, so I see no issues. She waves one last goodbye to Pol and Tylo, as mission control reminds her that they can't wave back, as they aren't sentient beings. She has to de-orbit as she has run out of food, and The Central Directorate demands she be brought back with minimal starvation. I guess they don't realize that malnutrition builds character, but whatever Fuel and power separation A bit toasty on reentry; one of the engineers remarked that the reentry plasma would be great to grill on As the navigation computer broke, she ends up landing in the middle of the Kimilayan mountain range. I hope she brought the bear gun. She manages to get out of the capsule, therefore proving herself better than Jebediah, and becomes the first Kerbal to reach Pol and return -----END REPORT-----
  3. Gonna have to remove the kerbin-tylo barycenter to just have tylo orbit kerbin as the barycenter causes too many issues that I don't know how to fix
  4. Chapter 7: Business as Usual Did . . . Something just happen? It feels like a year just passed, yet it also feels like nothing at all. Everyone is in their normal places and nothing seems off, yet I have a sinking feeling that I just missed something important. Yet, regardless, the show must go on. There are still rockets to launch, moons to orbit, and with that, we come to the Horizons 4: Built with the most powerful Horizons rocket to date, it even has an orbital maneuvering module for advanced rendezvous capabilities. That, in fact, is it's mission. To Rendezvous with another spacecraft in orbit and, well, kinda just say hi. We haven't really figured out how to dock yet. We begin with a launch in the early morning, which on Kerbin is actually still hours away from sunrise And we lift off, the 4 boosters burning bright A clean booster separation And MECO achieved The second stage ignites as we witness an orbital sunrise As the automatic maneuver system was glitching, jeb had to manually get himself into orbit Second stage cutoff Capsule detachment as the solar panels cannot generate power from inside the fairing And a great view of Tylo in the background Now Pol and Tylo, both Kerbin's celestial companions. Alas, we have to end the mission early after 18 days in orbit as we have run out of provisions early (I was messing around with configuring Snacks! as the longer day of Kerbin in the mod messes with it I think) Deorbited Re-entering And Landed. ------End of the Horizons 4 Mission------ All in all, a successful mission. SCIENCE! was gained, although we didn't get to attempt a rendezvous. However, we did get to test the limits of the endurance of the Horizons spacecraft and our astronauts. That'll be Jeff Kerman, signing off- The space program will be properly reformed under the new government of United East Kerbonia's new administration. The Chancellor will be pleased. _______________________________________________________________ Author's Note: Snacks! has some issues with the modified (longer) day meaning a kerbal could survive for 30 times longer than intended as the day is 30 normal days long. I think I have solved this but we will see.
  5. I found the original save file so this will be returning. The mods will be changing as I forget which ones I used. will scrap kerbalism though new mods:
  6. Kind of just a regular career mode but in strange situations, and generally just exploring the new wacky solar system. Maybe adding a mod like simpleconstruction or pathfinder for base building to spice it up.
  7. New Mission Report https://forum.kerbalspaceprogram.com/index.php?/topic/210429-another-way-of-doing-things-2-electric-boogaloo/
  8. It's Back! The mission report that no one cared about is back! Same as the last one, it is using my own KerBinary mod, as well as my own homemade frankensteined visual mod. The general stuff is the same, with it being mostly stock + Restockplus and Restock, and with a 2X rescale, because it just feels better. Other mission report: Mod (if, for some reason, you want to use it): The science is not balanced yet but I will get around to balancing it sometime, for now science is just on 50% and I'll be limiting myself to what feels right To get right into it . . . _________________________________________________________________________________________________ In the wise words of some philosopher, everyone starts somewhere. The Kerbals are no exception. For years they have looked up at the sky, and wondered, "Are there Snacks up there?" Today, they find out. At last, the KSP's first rocket was built. It was originally going to be unmanned, but thanks to Jeb's complaining, a small capsule was created just for it. Presenting, the Hopper 1! 3.. 2.. 1.. IGNITION! After the fuel burns out, we reach maximum height at around the pitiful height of 20 km. Jeb is able to buzz some airplanes on the way down. Coming in over the space center. R&D better hold their coffee. And landed! Jeb's hunger for speed, height, and danger, has not been entirely satisfied by this rocket, though. this must be rectified, as well as the collection of more SCIENCE! And so ends the flight of the Hopper 1. A decent flight, it ended in Jeb going almost 1/4 the way out of the atmosphere, but we will certainly go farther on the next launch. I also unlocked some SCIENCE! which I used to get the first 2 techs. The decoupler and the larger boosters would be imperative in the second launch, the Hopper 2! Due to launching restrictions though, we couldn't have made it larger, or else Jeb might have blacked out from the Gees It's a big upgrade from the Hopper 1, with a larger booster, fins, and a decoupler for the capsule so the parachute can be more effective. 3.. 2.. 1.. IGNITION! Strangely enough, the rocket started heating up on launch, and streaks of air began glowing around the rocket. this was later discovered to be a phenomenon called Compression Heating which might need to be factored into future launches, especially on atmospheric entry. Even after engine burnout, the rocket was able to make it to space! Jeb's appetite for danger has probably been satisfied, and we get all of that sweet, sweet SCIENCE! Pretty from up here, isn't it. Decoupling the capsule. Unfortunately though, we later received news that the booster survived the trip, just to crash into Bill's hotdog stand just outside of the space center. This had the side effect of making Bill jobless, which meant we could kidnap recruit him into the space program. No major reentry heating, actually, and the parachute deployed just fine. Perhaps due to the angle, or low speed? Landing in a beautiful meadow. Parallax really is something. In the end, 2 wildly successful missions, with lots of SCIENCE! gained, funds gathered, and we are now ready to go for orbit. Unfortunately, that would require bigger boosters, so Gene will have to put his solar-system conquering ambitions on hold for now. Final tech tree Upgraded astronaut complex, to house all the new captives recruits!
  9. Chapter 3: Going Up, and Down, and Up Anyways, for the three people that were mildly interested in this, I'm sorry for not posting. I kind of didn't play KSP for 2 months. I might upload more frequently, really depends. Anyways, back to the story. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the success of the Rangefinder sounding rocket program, there was a cry to go further. The public and the shareholders alike wanted us to do more, to put something in space that would crash and burn 5 minutes later. So we decided to go to orbit. Beholding, The Magellan 1! It carries the latest in satellite technology , the AlphaSat, in it's Totally Real Invisible Fairing that we have because we definitely have the money for it. It leaps off of the launchpad, quickly pitching over Around 10KM in the air, the second stage separates and ignites it's SRB It starts accelerating quite fast I mean, really fast, like, how is the probe surviving? The second stage separates, tumbling through what passes for air at 50KM height Luckily, it's able to stabilize in space. Burning for orbit And orbit! A successful mission, free Kstarbucks coffee all around! R&D: What about SCIENCE! Oh. Oh no. Oh no no no. This cannot be! No SCIENCE! We must launch a mission right now to remedy this! Presenting, the BetaSat! On the same Magellan 1 rocket, this satellite has actual scientific capabilities! Very majestic Launching, quickly pitching over Everything looks good. . . NO! Too fast of a pitch for the second stage! Literally burning up Keeping the second stage for stability Unfortunately, the third stage is now tumbling in the upper atmosphere Can't quite get it oriented Descending back through the atmosphere, the mission a failure. The satellite was detatched so more would burn up. Down, down, down, just like my paycheck. PLOP! The sound of broken dreams. And on that sad note, Goodbye for today!
  10. Chapter 2: Strange Rockets After the largely successful initial launches of the GoUp program, the SDB started looking a bit closer. A new rocket was needed to get Kerbin science high altitude atmospheric samples. The only remaining design from the old SDB was reused. It was time for the return of the RANGEFINDER SAMPLE RETURN VEHICLE! Unfortunately the original design was pirated and copyrighted so some changes had to be made. This is not okay Still looks normal Unfortunately, the SCIENCE! cage (with CrumpliSafeTM technology) was destroyed So there was a redesign Which also failed whyyyyyy . . . it's not supposed to be firing downwards And SCIENCE! was lost, a most heinous crime Finally, after some ahem persuading of the engineers, there was a design that worked And SCIENCE! was gained (and the engineers got a raise) So we did it in the desert, at the sister launch facility to the Sentinel Launch Center But that failed too (and the engineers got put back on minimum wage) All in all, a terrible day for the space program. Funds were wasted, barely any SCIENCE! was gained, and the RSRS was deemed "a strange and terrible device" by Engineering. Also, we ran out of coffee. Tune in later today for Top 10 funniest surfing accidents! Full album here
  11. After the failure of the original Sentinel Design Bureau, all funding was cut and the agency put on life support. Luckily, however, it was revived by the latest administration in the great nation of United East Kerbonia! Now it stands to expand kerbalkind through the planets and moons of the Kerbol system, but first, it has to start all over. This is a rescaled 2x career using a whole slew of mods and custom visuals based off of Spectra. my goal is to somewhat reaalistically explore the kerbolar system and colonize it, and maybe go interstellar. Link To The Original Table of Contents ______________________________________________________________________________________________________________________ Chapter 1 | Starting Somewhere Chapter 2 | Strange Rockets ______________________________________________________________________________________________________________________ Chapter 1 | Starting Somewhere When the Sentinel Design Bureau was revived, a new rocket had to be made to make up for lost tech. Building off of the blueprints that were discovered being used as Bill Kerman's coffee napkins. The result was a brand-new family of sounding rockets. Behold, the aptly-named GoUp 1! With a BANG, the GoUp 1-1 lifts off into the air. Unfortunately, the stability on the first stage was . . . questionable at best And the second stage ignited upside-down But, in the end, science was gained . . . And a new rocket was developed, the GoUp 2! A mighty rocket, with only 1 stage but way more Delta-v It made it higher than ever, but unfortunately, the antennae and batteries were forgotten, leading to no science gain, a terrible misfortune Luckily, in the GoUp 2-2 mission, this was remedied, and science was gained And that end the the first three missions in kerbalkind's rise to the stars.
  12. What about parts in inventories? Also, is more than 1 repair kit per craft allowed?
  13. Moho? Btw, I really like how the mountains and hills seem to almost lean away from the sun, like they were blasted backwards
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