Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by TRAPPIST-1E

  1. Kind of just a regular career mode but in strange situations, and generally just exploring the new wacky solar system. Maybe adding a mod like simpleconstruction or pathfinder for base building to spice it up.
  2. New Mission Report https://forum.kerbalspaceprogram.com/index.php?/topic/210429-another-way-of-doing-things-2-electric-boogaloo/
  3. It's Back! The mission report that no one cared about is back! Same as the last one, it is using my own KerBinary mod, as well as my own homemade frankensteined visual mod. The general stuff is the same, with it being mostly stock + Restockplus and Restock, and with a 2X rescale, because it just feels better. Other mission report: Mod (if, for some reason, you want to use it): The science is not balanced yet but I will get around to balancing it sometime, for now science is just on 50% and I'll be limiting myself to what feels right To get right into it . . . _________________________________________________________________________________________________ In the wise words of some philosopher, everyone starts somewhere. The Kerbals are no exception. For years they have looked up at the sky, and wondered, "Are there Snacks up there?" Today, they find out. At last, the KSP's first rocket was built. It was originally going to be unmanned, but thanks to Jeb's complaining, a small capsule was created just for it. Presenting, the Hopper 1! 3.. 2.. 1.. IGNITION! After the fuel burns out, we reach maximum height at around the pitiful height of 20 km. Jeb is able to buzz some airplanes on the way down. Coming in over the space center. R&D better hold their coffee. And landed! Jeb's hunger for speed, height, and danger, has not been entirely satisfied by this rocket, though. this must be rectified, as well as the collection of more SCIENCE! And so ends the flight of the Hopper 1. A decent flight, it ended in Jeb going almost 1/4 the way out of the atmosphere, but we will certainly go farther on the next launch. I also unlocked some SCIENCE! which I used to get the first 2 techs. The decoupler and the larger boosters would be imperative in the second launch, the Hopper 2! Due to launching restrictions though, we couldn't have made it larger, or else Jeb might have blacked out from the Gees It's a big upgrade from the Hopper 1, with a larger booster, fins, and a decoupler for the capsule so the parachute can be more effective. 3.. 2.. 1.. IGNITION! Strangely enough, the rocket started heating up on launch, and streaks of air began glowing around the rocket. this was later discovered to be a phenomenon called Compression Heating which might need to be factored into future launches, especially on atmospheric entry. Even after engine burnout, the rocket was able to make it to space! Jeb's appetite for danger has probably been satisfied, and we get all of that sweet, sweet SCIENCE! Pretty from up here, isn't it. Decoupling the capsule. Unfortunately though, we later received news that the booster survived the trip, just to crash into Bill's hotdog stand just outside of the space center. This had the side effect of making Bill jobless, which meant we could kidnap recruit him into the space program. No major reentry heating, actually, and the parachute deployed just fine. Perhaps due to the angle, or low speed? Landing in a beautiful meadow. Parallax really is something. In the end, 2 wildly successful missions, with lots of SCIENCE! gained, funds gathered, and we are now ready to go for orbit. Unfortunately, that would require bigger boosters, so Gene will have to put his solar-system conquering ambitions on hold for now. Final tech tree Upgraded astronaut complex, to house all the new captives recruits!
  4. Chapter 3: Going Up, and Down, and Up Anyways, for the three people that were mildly interested in this, I'm sorry for not posting. I kind of didn't play KSP for 2 months. I might upload more frequently, really depends. Anyways, back to the story. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the success of the Rangefinder sounding rocket program, there was a cry to go further. The public and the shareholders alike wanted us to do more, to put something in space that would crash and burn 5 minutes later. So we decided to go to orbit. Beholding, The Magellan 1! It carries the latest in satellite technology , the AlphaSat, in it's Totally Real Invisible Fairing that we have because we definitely have the money for it. It leaps off of the launchpad, quickly pitching over Around 10KM in the air, the second stage separates and ignites it's SRB It starts accelerating quite fast I mean, really fast, like, how is the probe surviving? The second stage separates, tumbling through what passes for air at 50KM height Luckily, it's able to stabilize in space. Burning for orbit And orbit! A successful mission, free Kstarbucks coffee all around! R&D: What about SCIENCE! Oh. Oh no. Oh no no no. This cannot be! No SCIENCE! We must launch a mission right now to remedy this! Presenting, the BetaSat! On the same Magellan 1 rocket, this satellite has actual scientific capabilities! Very majestic Launching, quickly pitching over Everything looks good. . . NO! Too fast of a pitch for the second stage! Literally burning up Keeping the second stage for stability Unfortunately, the third stage is now tumbling in the upper atmosphere Can't quite get it oriented Descending back through the atmosphere, the mission a failure. The satellite was detatched so more would burn up. Down, down, down, just like my paycheck. PLOP! The sound of broken dreams. And on that sad note, Goodbye for today!
  5. Chapter 2: Strange Rockets After the largely successful initial launches of the GoUp program, the SDB started looking a bit closer. A new rocket was needed to get Kerbin science high altitude atmospheric samples. The only remaining design from the old SDB was reused. It was time for the return of the RANGEFINDER SAMPLE RETURN VEHICLE! Unfortunately the original design was pirated and copyrighted so some changes had to be made. This is not okay Still looks normal Unfortunately, the SCIENCE! cage (with CrumpliSafeTM technology) was destroyed So there was a redesign Which also failed whyyyyyy . . . it's not supposed to be firing downwards And SCIENCE! was lost, a most heinous crime Finally, after some ahem persuading of the engineers, there was a design that worked And SCIENCE! was gained (and the engineers got a raise) So we did it in the desert, at the sister launch facility to the Sentinel Launch Center But that failed too (and the engineers got put back on minimum wage) All in all, a terrible day for the space program. Funds were wasted, barely any SCIENCE! was gained, and the RSRS was deemed "a strange and terrible device" by Engineering. Also, we ran out of coffee. Tune in later today for Top 10 funniest surfing accidents! Full album here
  6. After the failure of the original Sentinel Design Bureau, all funding was cut and the agency put on life support. Luckily, however, it was revived by the latest administration in the great nation of United East Kerbonia! Now it stands to expand kerbalkind through the planets and moons of the Kerbol system, but first, it has to start all over. This is a rescaled 2x career using a whole slew of mods and custom visuals based off of Spectra. my goal is to somewhat reaalistically explore the kerbolar system and colonize it, and maybe go interstellar. Link To The Original Table of Contents ______________________________________________________________________________________________________________________ Chapter 1 | Starting Somewhere Chapter 2 | Strange Rockets ______________________________________________________________________________________________________________________ Chapter 1 | Starting Somewhere When the Sentinel Design Bureau was revived, a new rocket had to be made to make up for lost tech. Building off of the blueprints that were discovered being used as Bill Kerman's coffee napkins. The result was a brand-new family of sounding rockets. Behold, the aptly-named GoUp 1! With a BANG, the GoUp 1-1 lifts off into the air. Unfortunately, the stability on the first stage was . . . questionable at best And the second stage ignited upside-down But, in the end, science was gained . . . And a new rocket was developed, the GoUp 2! A mighty rocket, with only 1 stage but way more Delta-v It made it higher than ever, but unfortunately, the antennae and batteries were forgotten, leading to no science gain, a terrible misfortune Luckily, in the GoUp 2-2 mission, this was remedied, and science was gained And that end the the first three missions in kerbalkind's rise to the stars.
  7. What about parts in inventories? Also, is more than 1 repair kit per craft allowed?
  8. Moho? Btw, I really like how the mountains and hills seem to almost lean away from the sun, like they were blasted backwards
  9. I accidentally logged into the save on a different modset and almost everything was deleted, also I didn't have backups. There is hope, I still have the modset for this mission report and I could recreate the like 2 satellites in orbit.
  10. BTW: and by that I mean tomorrow on Venus. Sorry for lack of chapters but i've been a bit busy
  11. CHAPTER 3: I'm BAAACK _______________________________________________ After a short hiatus ( I discovered stellaris) the space program has been sending out flights one after the other. The following photos and images have been well upgraded due to the purchase of a color camera from Vinnie's corner store. The first bunch of launches consisted of a strange rocket design called the Rangefiner Sample Return System. Thanks to a shipping error causing the parachutes to be shipped to Kiberia, a rocket had to be designed that would return upper-atmospheric samples without parachutes. The result is this (btw, sorry about the background on the side of the images.): Yeah. If you haven't guessed the purpose of the upper rocket engine, let me explain. due to a distinct lack of parachutes, a method to slow down before crashing had to be implemented. The upper rocket fires about 1.5 kilometers up and is destroyed upon ground impact, while the Crumpli-SafeTM SampleCageTM protects the precious samples. Why we couldn't just use a plane, I don't know. I'm just a media writer. It's . . . going I guess? Pitchover sucessful Main engine fule depletion, secondary engine ignition Safely landed? (I didn't use cheats I promise) Additional flights below: See you tomorrow for Chapter 3: Part 2! https://imgur.com/undefinedhttps://imgur.com/undefinhttps://imgur.com/imfjCtv
  12. CHAPTER 2: Higher and Higher ______________________________________________ The push to go higher has been taking over the Sentinel Design Bureau, leading to the construction of a better rocket. It has it all: Moar Science, Moar fins, and Moar BOOOOOOOOOSTEEEER!! It's name: The Rangefinder MK2. Photo taken from the onboard camera. Coming down (rotated) I don't even . . . HOW After the successful high altitude flight of the Rangefinder MK2, a new sounding rocket had to be made. It's goal, space. It's name: Rangefinder MK2.5! (yes it's just a Rangefinder MK2 X 2) The largest and most powerful rocket ever (for now. . .) Accelerating at almost 2 gees On-board camera footage, recovered from a film drop pod. Stage sep and acceleration at 5 gees. Telemetry indicates anomalous heating. Last film image before canister auto-eject. It shows the fins and booster/avionics sphere casing desintegrating. "Okay, uhhhh, we've just lost contact with the rocket. final telemetry indicates uhhhhhhh, lets see, uhh 13 gees? I don't think that's good? We also seemed to be getting waaay too much heating before telemetry loss" -Mission control telemetry operator Delpha Kerman. After 2 minutes of silence after contact with the rocket was lost, the workers at mission control were able to reestablish telemetry with the rocket. It was revealed that the insane acceleration and speeds of ascent low in the atmosphere had caused a new phenomenon called Compression Heating. It seems that any rocket that will need to reenter that atmosphere will need protection, especially ones traveling at orbital velocity. Funnily enough, on descent the rocket approached at the perfect angle to act as a lifting body, swooping up and stalling midair. Perhaps lifting-body designs may be employed in the future for other things . . . WHOOOOOOOOOSH!! Anyway, that concludes chapter 2 of the story of the Sentinel Design Bureau. I do have a question though, would anyone like for me to upload my crafts used to KerbalX so anyone can use? I do have a ton of mods, with one custom part, though it's just a config file.
  13. Orbital assembly and off-Kerbin fuel production, with proper infrastructure. I may not get to the interstellar part though as KSP2 might come out before that
  14. CHAPTER 1: Everyone has to Start Somewhere, Right? ----------------------------------------------------------------------------------------------------------------------------- Well, as suggested in the title, everyone has to start somewhere, and we start out with basic sounding rockets. Unpaid grad students Engineers slaved for like 4 hours and 38 cups of coffee over this rocket. So, lets launch the Rangefinder MK1! Ignore the bad camera quality, Dundlorf Kerman was fiddling around with the focus. And so it takes off! Riding on a plume of fire and smoke. What comes up must come down, I guess. Science was got and transmitted, and kerbalkind's first foray into the stars is complete. Unfortunately, the PR team forgot to post the launch schedule right and noone showed up (I forgot to accept the "leave the launchpad" contract), and a second launch had to be conducted. It ended up looking the same as the first, until later in flight. It began to tilt, and the crowds around the KSC began to scatter as the Rangefinder MK1 soared above. It crashed onto the beach, probably ending some unfortunate kerbal's beach day. ----------------------------------------------------------------------------------------------------------------------------- And so Kerbalkind's first venture into rocket technology is complete. See you soon for the next chapter!
  15. Well, Well, Well. Another nation had the bold idea to start up a space program. Funds were allotted, engineers hired, and a suitable space center built. It was time for the great nation of United East Kerbonia to create the SENTINEL DESIGN BUREAU! (flag below): ____________________________________________________________________________________________________________ Chapters: Chapter 1 | Everyone has to Start Somewhere, Right? Chapter 2 | Higher and Higher! Chapter 3 | I'm BAAAAAACK ____________________________________________________________________________________________________________ This mission report is intended to be semi-serious, with a big dollop of realism and a big pinch of good o'l fashioned kerbal silliness. This is intended to last quite a bit longer than my last mission report, and my eventual goal is, as stated in the name, to go to the stars. You know, launch an interstellar ship the proper way, which I really haven't seen anyone really do yet. I'm also going to use a ton of mods, including Snacks-LS and 2.5X rescale. Anyways, lets go!
  16. Well, I realize that, but I was wondering if there was a way to resize the menu. Also, the only part where I have an issue is at the atmosphere node
  17. I have experienced a problem with the scatterer menu. I realize it is probably an issue with my screen resolution. It basicially does not fully fit onto my screen due to the size of it and when I click it it sort of oscillates, making it impossible to use it. Can you please help? By the way I am on Mac in version 1.12.2 with the latest scatterer version. Image of the problem:
  18. UPDATE Finally! Update 2.0 because I changed basically everything. Most planets orbit's have been changed since the last one, and I now think the solar system is how I like it. Enjoy! Changelog Kerbinary 2.0 Moved Minmus to orbit Jool in a polar orbit Made Gilly orbit Tylo Made Pol orbit Kerbin Gave Ike rings, moved it out Made Bop orbit Ike Changed Eve to it's stock version Made Duna's orbit stock and biggened it to be the size of Mars Made Dres not orbit in a polar orbit, moved it out Moved Moho out Made Laythe's orbit stock Moved the Mun out Probably more but I can't find any
  19. Also, btw, it doesn't generate new cache files for me when I delete them
  20. @Interplanet Janet Just a quick bug report: the bodies have more subdued shapes than the pictures shown, it changed for me after the update where the bodies were converted to DDS All other bodies have this sort of problem, but these are the most noticeable I am on Mac in version 1.12.2
  21. Just a quick bug report, Scar is a pretty much uniform grey in PQS view, even on the brown areas. I think it may need a higher albedo too. ALso, it says that frontier is -100º F, waaaaay to cold for habitablilty. And also i noticed glitchiness with frontier's really low atmo. maybe 50km would be a better size?
  • Create New...