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vieju17

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Everything posted by vieju17

  1. Hi! First of all, this is an amazing mod! Secondly, I have a little thought. Since you’ve already added the stretched tank which belongs to the Rocket 3.3, I was wondering if maybe you were planning on adding said rocket’s fairing interstage since it is a bit taller than the one currently in the mod which appears to belong to the 3.0 version of the same rocket. Here I attach an image where you can see the difference: Anyhow, I am really enjoying it and, furthermore, I’ve been working on some RO configs which are virtually done.
  2. Hi! I’m unsure if the conversation above is exactly regarding this issue but I have a problem with the duo solar arrays randomly exploding when the craft is loaded… Any insight on this? I’m playing KSP 1.12.3, with RO.
  3. Hi! Just wanted to say that the solar panels’ animation not working correctly can be fixed installing the Community Fixes Mod. At least it worked it for me. It also comes with many other quality of life and performance improvements so there’s really little reason not to install it. Hope this helps! Hey! Uhm, I have a craft file which works pretty well but I am unable to send it as I’m writing this. Nevertheless, for the deltaV problem I’d recommend installing this amazing person’s configs in the meantime. If it doesn’t work, I’ll send you my craft tho I have to warn you that for the upper stages I’m using ROEngines.
  4. I mean it was planned… If you go to the parts folder of htRobotics you can see there are parts for the Kerboarm2, but they do not have textures. I just wanted to know if it was completely abandoned or if there was intention of finishing it
  5. Hi! This is one hell of an amazing mod! Really enjoying it. However, I wanted to ask about the state of the Canadarm2, is it usable in some way??
  6. Hope the support for this mod continues… Anyways, opened an issue: https://github.com/blowfishpro/SimpleAdjustableFairings-KWRocketry/issues/8
  7. Hi guys! I'm here to ask for help with a bug I've come across. The Titan IIIE fairing's Centaur variant isn't correctly placed and I haven't found a way to fix it. Wonder if this has been discussed previously or if someone knows a workaround. I'm playing RO/RSS in 1.12. Screenshots: https://drive.google.com/file/d/1hZdqybKr9h-f7v2jRW6aQaqOtv-u61pT/view?usp=sharing & https://drive.google.com/file/d/1qnDMXGUfnB8CJng3vB61XbGXGWrdovfM/view?usp=sharing
  8. Nice, I personally would've kept the single folder one. Anyway, I'm extremely burnt from trying stuff so I'll just send you the mod as I have it. However, if you've gone back to the old naming scheme my changes will be counterproductive. Do as you desire with my version and hope it is helpful in one way or another: https://drive.google.com/file/d/1GYcdrHrLcoAiyeHD0nyhYb8wh12cki5r/view?usp=sharing Sincere apologies again for the inconvenience. If only I knew something about coding... This would've been way easier.
  9. Hi uhm... First of all, sorry for messing that up, truly. Secondly, I have no idea of how to do that. I've been trying these two days and watching and reading all tutorials but can't get it. I've got to the point where I made the changes and pushed them to my fork but then it is uploaded as a submodule and it says there are no changes made. It's weird. Also, I find it strange that the GitHub file is different from the SpaceDock one... In GitHub the mod is still devided into two folders while the SpaceDock one is the new single one. I don't know if that's intentional. I would really love to contribute with my changes but can't figure out how. So maybe it'll be easier if you do it yourself. It's just a matter of changing the mod's folder name to "Buran_Energia" and then in every part's cfg file where it says MODEL and either "DECQ_ENERGIA/" or "Alcentar_Add-ons/" change it to "Buran_Energia" too. Sincerely sorry, I'm really bad at this
  10. Sure! Let me just be sure everything works since I just tried with two parts and I'll be doing that as soon as possible.
  11. Hi again! Been so long I have downloaded the mod from SpaceDock and I believe people who do this have the problem of parts not showing due to a directory issue. I have little knowledge of this but I suspect this has to do with the model of the parts. In that download you’ve merged all folders into a single “Buran Energia” one, which is to be thanked to be honest, but the part configs are still taking the model as if the mod was still divided into two separate. For example: the body flap config is taking the model from DECQ_ENERGIA/BURAN/BURAN_BODY_FLAP, which is one of the old folders, when instead it should be taking it from Buran Energia/BURAN/BURAN_BODY_FLAP. I’ll try myself to see if changing that fixes the issue. Hope to be of service. Update: it did fix it, so you just have to do that with every part. However, I’d recommend naming the folder “Buran_Energia” since I’ve heard leaving spaces between words produces issues with the configs.
  12. Nevermind, found a workaround. Just deleted the real plume configs for DECQ’s r7 from realism overhaul and it worked.
  13. Awesome plumes! I have a problem tho… I’ve installed them but they don’t remove the old ones so both Waterfall and RealPlumes are emitting plumes at the same time lol Maybe I did something wrong, I’d be glad if you were able to help Btw, to those who can’t open the engine cap, I am playing in 1.12 and had the same problem. However, I uninstalled the mod, installed it again but adding the “Versioning” folder in both the rocket’s and ship’s directory and now it all works perfectly, except for the solar panels. For the later I’m using BobCat’s ones. Try that, hope it helps!
  14. Mate! The problem here, as far as I understand, is that you bundled Raidernick’s mods inside the “for RealismOverhaul” folder, so if you don’t bundle any other mods and just specify them as dependencies on the forum, I guess you should be good to go!
  15. Hi again, since they don't seem to be answering anytime soon, what if you don't bundle any mods and just create a "Dependencies" section in the forum with the link or names to all needed mods? That way you don't depend on any license or anything....
  16. Hi! I can see u are doing an amazing job with this and I wanted to try it out but just as I intended to do so the link turned out to be dead and I saw this... Is it getting solved anytime soon?? Really excited to give it a try!
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