Cheeky_Gaming10
Members-
Posts
12 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Cheeky_Gaming10
-
Alright thanks for the help and I'm everything but a coder so that wont be much use to me. Thanks anyways
-
Does MkIV System work on 1.12?
Cheeky_Gaming10 replied to Cheeky_Gaming10's topic in KSP1 Mods Discussions
Alright thanks a lot. -
How do you load downloaded craft files into 1.12
Cheeky_Gaming10 replied to dogeymine2's topic in Welcome Aboard
Download the craft file you want then move it to the “ships” folder, it will then show up on stock but you can load it through stock and then save yourself to get it into your game save of craft. -
There probably is a mod but yeah that would be very cool especially as it is one of the most plain planets/moons even with the special structures in breaking ground dlc. Also stock game this isn’t happening since the last major update came out so it’s very unlikely they will do something along these lines for even other planets If there is a mod you’d have to wait / check if it is compatible with 1.12 or see if it is compatible with breaking ground dlc since I know a lot of planet revamp mods aren’t.
-
Ok thanks for the help and yes I did mean a missing bracket or something easily fixable in the code. While I was playing Witcher 3 (modded) there was a software that finds missing brackets and small issues like that and fixes them before launching the game. I was wondering if there is such thing like that.
-
Im looking to make a thicc spaceplane and Mk4 system looks like a really cool mod that i can use to do so but i was looking through the github and one of its dependencies (B9 Part Switch) says it only works on game version 1.10.1 . Can anyone help?
-
Is there some kind of software that can find and fix code related issues for mods?
-
[Most 1.12.x] Near Future Technologies (August 26)
Cheeky_Gaming10 replied to Nertea's topic in KSP1 Mod Releases
sorry im pretty new so i dont know which mod devs are active or which mods are still being updated regularly. The modding section is huge and pretty overwhelming. i looked at the last updated section and see its still being updated, thanks -
[Most 1.12.x] Near Future Technologies (August 26)
Cheeky_Gaming10 replied to Nertea's topic in KSP1 Mod Releases
ok sorry was just wondering if they will update since this is a 2017 mod and the dev might not want to update. -
[Most 1.12.x] Near Future Technologies (August 26)
Cheeky_Gaming10 replied to Nertea's topic in KSP1 Mod Releases
will this be updated to 1.12?