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Hyperspace Industries

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Everything posted by Hyperspace Industries

  1. @Kekkie @Janus92 I got good news and bad news: Good news: I got better time warp to work! Bad news: The millisecond I went to 10 times physics warp while the beetle prototype was accelerating, the kraken ripped it into a gazillion pieces I think the 100+g acceleration is to blame, so, the hail kary will probably work, but the beetles are the problem. Any suggestions on how to fix this?
  2. @Kekkie @Janus92 I've performed another test, this time with real exoplanets, but better time warp either was installed wrong, or I wasn't using it right, so I could not go as fast as I wanted, but from what I could see from the amount of astrophage used, this should definitely work , Here are the images: project hail kary beetle test 2 - Imgur
  3. I've been working on a beetle prototype, it has transmission, science storage and according to my estimate (in need of double checking) 300000000 m/s of deltaV, or enough for getting to 150000000m/s and back I think that is a reasonable top speed, since ksp is scaled down significantly, I also fixed my f1 and f12 keys, which means I can take screenshots! We do have a slight problem though, each beetle weighs about 64 TONS which means about 256 extra tons of mass for the hail kary (yes that is my nickname for the kerbal ship), but, since we could go half speed, I think it might just work. here are my screenshots: ksp project hail kary beetle prototype 1 test - Imgur
  4. @Kekkie I've posted a update, now it works! I have tested it and the small astrophage drive and 1 tank were able to propel a small probe to 320000 m/s while only using 0.1% of the fuel which means the 1 tank prototype could get to 160000000m/s or 80000000m/s and back to 0 and that is without counting the fact it gets lighter as you continue , the beetles can use 6/8 rtg's to keep constant power without solar needed, you can test it, but you have to download the new update, by the way, you will probably have to get better time warp if you haven't already. By the way, my pc's f1 key does not work, so I can't take screenshots.
  5. @Kekkie Thanks for mentioning me , I agree eve is a better planet for astrophage, I am going to put that in, because I want to make some other changes to the mod, namely, the beetles have pretty much no deltaV, so I'm going to change their tanks' astrophage amount, and their thrust, after that I am going to perform a small test to see how good they work I also think, after the mod is finished, we could try to merge your models with my mod, to create a fully working mod, but that will come later
  6. @Janus92 I've uploaded it to spacedock here's the link, https://spacedock.info/mod/2801/Project Hail Kary%2C based on Andy Weir's book?ga=<Game+3102+'Kerbal+Space+Program'> I've had a lot of fun, but I haven't yet got any screenshots to show, due to timezones you can expect them tomorrow
  7. Thanks a lot , I am going to upload it, I had a metric ton of fun making it But I am still going to thank you in the mod description, whether you want me to or not!
  8. @Janus92 I finally got it to work with the community tech tree, turns out I typed a couple of characters wrong in the name of the tech tree node, a classic coding mistake if my experience is correct. I've been having fun with making some other, unrelated, parts. I think this mod is ready, I think I can probably put it on spacedock, because you already gave others access to it, but I want your permission just to be sure.
  9. @Janus92 I've made a mod of your parts, and some of my own, namely a smaller astrophage tank and engine, the size of the stock ion engine, to replicate the beetles, I am writing to you to ask for permission to, when finished, post it to spacedock, I will of course give you full credit for making the original parts, I've also changed the descriptions a bit. And I changed the big astrophage tank to a rescale of 1 <- this is from a former post which I accidentally deleted, or at least I think I did. I've now added a 1.25m tank, but I have given up on community tech tree integration, good news: they won't need any other mods, bad news: it is going to have to be a sandbox mod, because I can't find the parts in the tech tree node I gave them (experimental science). But I'm happy with this mod, it is my first modding project, and also it was a weekend project, I've learned a lot. Thank you for making the original code, I could not have done it otherwise. by the way, my beetle parts don't have as much deltaV as they should, but I think it's okay.
  10. @Janus92 I've made a version of that hail mary mod with the parts you made and some extra parts I added myself, namely a small astrophage tank, based on the small xenon tank, and a smaller astrophage engine, the same size as the stock ion engine, I also gave the parts more detailed descriptions. I am not finished yet, I want to add a 1,25m tank and integrate into the community tech tree (I'm considering the antimatter node). I am writing to you to ask for permission to, when the mod is finished, post it to spacedock for people to download. (I have already made it as one small folder you can just put in your gamedata), by the way, the small parts are intended for the beetles. I also changed your large astrophage tank to a rescale of 1 instead of 0.95 I know it's not as accurate, but I think it isn't too big a change.
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