Jump to content

Slyguy3129

Members
  • Posts

    56
  • Joined

  • Last visited

Everything posted by Slyguy3129

  1. Oh! So I do need to put a relay antenna on my probe! I'll give that a shot this evening and see if that gets it to work! I solved my launch issue with fairings thankfully. Before that my first stage wasn't long enough so the atmosphere was causing more drag than I could counter with gimble. I made a larger first stage and slowed my gravity turn and was able to get into orbit without too much trouble. Can't post pics it would seem. Thanks for the info! I miss having a thick printed out manual where I can read all this in! Ill definitely give that a shot!
  2. @Flightsimboi If you are playing career mode you will need to upgrade your Tracking Station to level two in order to see them.
  3. Any ideas? I've double checked my Relay Sats, both not in hibernation, both pointed towards the Sun for power, both has the relay antenna in extended status. The antenna is the HG-5. Both of these are in orbit 1.6million meters around Kerbin. On almost perfect opposite sides from each other. Maybe I'm misunderstanding what they do? I thought if I had them in that position, that any probe that gets too low in orbit that might lose signal, would piggyback off these relays that are literally directly above it, allowing me to still guide them until the plasma from reentry blocks the signal. But again, my Munprobe only wanted direct links. My probe has the Communotron 16-S antenna on it. I don't dare launch another 20k mission till I figure this out. Which is putting my game at a stand still. Forgot to mention my tracking station is at level 2.
  4. I have the very first little relay antenna on both of them. They are both off hibernate, still not talking to my probe sometimes. Do I need a relay antenna on the probe itself too? I just have the flat rabbit ears antenna on it. ______________________ Something is wrong, they aren't talking to each other. Just lost a 20k probe before reentry. To be detailed, before my probe began reentry it lost contact, which means I couldn't line it up just right, and it burnt up. Relay 1 was directly over it. The line only wants to go to KSC. I have plasma taking out comms, but it lost contact at 80km. Long before it got into the atmosphere.
  5. Possible stupid question: Do my Relay probes need to be out of hibernation to work as intended? They don't seem to be functioning as Relays for my probes. I have them both 1.6million meters out.
  6. Today in KSP I finally was able to unlock enough tech in my early career to design a stable launch vehicle for probes so I could begin building a coms network. I launched my first relay Satellite (PR-2(Rly)), got her into orbit, and began slowly burning (at 1%) to get my orbit nice. As I waited for my orbit to bring me back round to AP, and with a clear com line, my probe died! I frantically looked around, only to realize that during my burns, I was pointing away from the Sun, and no charge had been made for my journey behind Kerbin. I quickly made some small changes to the design and launched PR-2A(Rly) and got her into a successful orbit. Over the course of many orbits, I finally got it looking professional! Dropped back into Tracking Station, went to check PR-2(Rly) and she had just a small charge! I quickly turned her towards the Sun and let her sleep a bit. And that is how I put my first two Relays into orbit.
  7. Fair point. I might have to try that. Thanks again for the tips fellas, I'm currently working on a new design that hopefully will get the job done. ________________________________________________________________ It did! And I got enough science to unlock fairings and immediately did another launch. The rocket behaved as it was intended too! Thanks a tons fellas!
  8. Right now I'd be happy just getting them into orbit. But their main purpose will be measuring the dV I need for a Munshoot. I have these techs unlocked thus far: 3 Stability 4 Advanced Rocketry 4 General Construction (Need it to get the Adv Con for fairings) 4 Flight Control 4 Basic Science 5 Electrics And the precursor techs from 2. I only need 1.1 science now to unlock Adv Con so hopefully with these suggestions, plus that, will help the stability of my design.
  9. I just tried the nose cone thing, it sort of worked, still very unstable and then when I got out of the atmosphere it was stuck to me and causing things to wobble. So I tried again, got out of atmosphere, turned retrograde and tried again, still stuck and causing wobble. Yes, I have the point of the arrow pointing towards the probe, so it should leave. No idea why it isn't, I might have too many thing crammed on top. Yea I keep as close to prograde as I can which is why lowering thrust just seems to kill it. I'm thinking I'll wait till the fairings are unlocked, I remember that almost completely solving the issue. Yea, I have the flat rabbit ears on, the point antenna doesn't want to ever deploy while I'm moving, I have parts break at G limit thing on. Agreed, I'm having trouble finding a stable launch vehicle for it. AH! I have a pretty standard 3 stage design I pretty much always use, just trying to get into orbit and test how much dV I need to get to the Mun, and then another launch will test Orbit dV. They do tend to be rather short stages, but again parts and weight limit is holding me back. I figured out building cost for whatever reason is tied to Funds Penalty? So now I won't have to grind for literal months just so I can unlock them. Previous games had that slider maxed. I still have nightmares. I'll try an extremely long first stage and see if I don't get any better stability there. Would make sense, since it seems the light weight at the front is part of the issue coupled with drag. Thanks for the tips fellas, I'm currently trekking around the KSC in the ugliest rover ever built to farm those science points from there. Got the R2Rover wheel through a contract and I'm going to use it best I can. Tempted to test it at the other launch sites, but I haven't used those yet either. Left that option on because of the new super secret launch sites you can find. Seemed dumb to stay stuck in one location like that. I wish the options was "Use KSC until other launch sites are discovered through exploration" I don't like it just gives me a good handful but again, I've avoided abusing that. Currently enroute to that little black tower near the KSC, it's bugged me since I first noticed it, and I want to know what it is.
  10. I'm having a bi-beast of a time getting my early probes to be anything other than tiny atoms scattered all over the ground. I'm playing Career Mode, have unlocked the OKTO and slapped an inline reaction wheel on it. Problem is even with SAS the thing is insanely unstable. Once it gets around 230m/s~ it is completely uncontrollable. Things I've tried: 1: Slowing my gravity turn till I am in thinner atmosphere. Works great till I get past the first stage, during the staging, it becomes uncontrollable. 2: Reducing thrust once I get near 100m/s~. Seems to work pretty well, but feels like it has extremely diminishing returns. If I reduce it too much, there isn't enough thrust to help the 3 degrees of gimble the engine has, and becomes uncontrollable. 3: Add wings. Problem is, I don't have enough parts limit to put four on every stage to keep them all level. 4: Slap a Command Module on it, and send a pilot with it. Seems to work best, but defeats the entire point of an unmanned probe. The problem seems to be that because the probe is so light, the engine wants to be at the front. I'm guessing my best bet is shooting to unlock the fairings and hope that weight helps? I should also point out that I have difficulty ramped up as high as it gets, if I lose Comms, I lose all control. So I know I have to keep the orbit very high to reach the other comms points on Kerbin. Is there anything else I haven't thought of? I've searched Youtube, and all I can find is 6 year old videos of people building super probes in sandbox mode. Not exactly helpful.
  11. Yea, that would be awesome. But I think ID had more control over their games than Squad does/did. And that's just the first issue. Assuming they no longer have any control due to publishers, they would be unable. Going off the current trend in the industry which I see as: "Make" a game, break it into tiny pieces, release "main" game, release rest of game through DLC, "Make" sub-par sequel appealing to "general masses" for moaw profits, desperately try and fix sequel because built in fan base has abandoned you, abandon franchise; having an "older" but superior product competing with the "new sequel" would cut into those profit margins. Because word of mouth works far better than advertising. And fans would be telling people to stick with the original because the source code is available for fans to do everything they ever dreamed of. Heaven forbid the fanbase actually make a competing sequel from the source code. All these things keep publishers up at night in pools of cool sweat.
  12. No I was using the basic engines you get at the start of the career. I closed the game and checked to see if there was an update for KERS. There was, and now the numbers match.
  13. I went to load into today, and noticed a tiny update needed. So I got it, and loaded into the game. Now, I didn't check this yesterday, I had other issues I had to attend to, but today I noticed rockets that previously had no trouble getting anywhere suddenly no longer work. Just got back from a launch that should have gone smoothly, according to the numbers I had from Kerbal Engineer. But at the launchpad the rocket didn't want to leave the ground for half it's first stage fuel load. Which of course was not planned for, leaving me well short of the delta V needed to get into orbit. So was it this tiny update today that broke things? I never saw a change log for the tiny update. Or was it 1.12 in general? I have a screenshot that shows the difference between KSP and KER is almost .30, but can't seem to get it to upload, I've uploaded it, it ends in png but when I click the button the link goes red....... Boy copy paste was so much easier. But trust me, it's as I said, it's a good .3 off the TWR. _________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Updating KER fixed it, disregard.
  14. I wasn't aware this game was even on console. I never like purchasing cross-platform games, as they tend to giyp the PC users so they don't offend Phony and X-Boner. Just another reason I suppose I won't be moving to KSP"2" if it gets released.
  15. I usually put her in rockets I expect to fail and don't want to lose Jeb in. Her addition felt hamfisted and got a big eye roll from me.
  16. I've got one that happened just today! I had a save, that I have been working on for months, it's possible it was even a year or so old. I had the difficulty ramped up to 11, I don't like making things easy on myself, robs me of that joy when I get things right. Anyways, Career Mode players understand the absolute grind that is trying to find enough cash to get anything done. I hadn't played in a few months, life and other products found a way to steal away my time, so when I heard of the new and "final" update (I'm an 80s baby, "Final" has always been far from Final in my mind) I was interested. When I heard about the "Maneuver Node Creator App" and all it could do, I bout fell out of my chair. So I took the time to fire the game up. I had just saved up 1.150million dollars in order to upgrade some of my facilities in order to make my first Moon shoot. Only to find that I could not find the Icon in the list on the right. I didn't understand why, went to the web as one tends to do to troubleshoot things, and got lead to a post made here a few days back. So as one tends to do, I went through my troubleshooting routine, thinking surely, surely they didn't lock it behind yet another expensive upgrade. Surely it was the 3 mods I have installed that was causing an issue, surely! So I removed the mods, and no joy, still no MNCA. When I tried to save that instance as a separate save (the save was named NASA, so I just named it NASA2) it apparently didn't work, and saved over my original. I then tried (shudder) sandbox mode, praying, praying that what I now feared wasn't true. But of course it was, I needed to upgrade the tracking station again to get that tool. I destroyed a save, because I wasn't clear on what I needed in Career mode in order to access a new feature, and am a bit naive. Got so ill that I threw up.
  17. Would he be incredibly rude, disown his own daughter, and cut his busniess partners and friends out of their own money? Sorry, sorry, not a fan of Mr.Jobs. If the "one more thing" was a reference to him, I completely missed it.
  18. This is one of the features I am most happy about, that I can actually get to use! I tend to build as such: SR-1, SR-1A, SR-1B, SR-1C, so on and so forth with each variant created only when a new tech (like being able to place 1 fuel tank instead of two) shows up. All of the SR-1s are single stage "test" rockets. SR-2 tends to be my either getting out of the atmosphere rocket, or getting very close to it. SR-3 tends to be my first orbital vehicle. But SR is just a Sounding Rocket prefix. Once I confirm SR-3 is orbital capable, I usually save it again at OV-1, Orbital Vehicle One. Then of course you get into destinations, so first SR-4 would evolve into MR-1 for my first Moon shoot, usually just a fly by. Then I break them down into ever smaller subsections. Like SR-3(Sci)/OV-1(Sci) which would be my Orbital Vehicle with a Science Junior Module attached. I have always played Career mode, so making efficient designs is a must. Just because I have all the early Science modules doesn't mean I can 1: Afford them all, or 2: Meet the weight requirement or parts limit of the early game. Being able to organize them into separate folders is an absolute Godsend that I would have never even thought to ask for! I've even been known to tamper with an NCC prefix, for obvious true nerd reasons.
  19. *Sigh* The tracking Station needs to be upgraded to level 3 in order for the "Maneuver Tool" to become available. I destroyed a months long save over this not being made clear. I'm going to step away from the computer for a while now, absolutely nothing seems fun at the moment. So for those of you like me, who only play in Career Mode, you have to upgrade the tracking station *twice*. Jesus, where am I suppose to get the money for that when I can't even get to the Mun yet. I spent months doing nothing but completing contracts just so I could have enough to upgrade everything I thought I would need once. If you gentlemen will excuse me, I'm going to go take years off my life expectancy, I am physically ill from this.
  20. Oh I know how to do that, I just think it's stupid to have to do that. Sorry. Sometimes the old ways are better. The older you get, the more you hate having additional steps to take to do the same thing fewer steps used to accomplish. But Software engineers need to literally write in code their own job secuirty these days. I'm sure it's "bandwidth/copy right violation" related without any doubt. It almost always is.
  21. Well that did not work, and worse, despite me trying to save my original career under a different name, and alt+f4ing out, it saved over it. So my original save is busted. RIP. Went into a new career, gave myself enough money to upgrade Mission Control once and Tracking Station once, and still no Manuever Node Creator App. I'm really, really, really hoping it isn't locked behind Stage III upgrades of those two objects, because I've ruined a save game if it is. It didn't seem like it was, and there are no indications anywhere in the change logs to say I need stage three on those two objects in Career mode in order to get that. I'm going to go back in game and try and *shudder* sandbox mode to see if it's there.
  22. No no no, it's not your fault buddy. I'm going to try launching a rocket in my original career mode with mods uninstalled and see if maybe that fixes it? My PC(s) have always found ways to have unqiue little quirks that I've had to solve myself. I'm only detailing the steps on going through in my troubleshoot process just in case it might help someone else save themselves sometime. It's the least I can do. Yes I do have the Steam version. I might try to verify game files before I do a complete reinstall of the game, if any of my prior steps do not solve the issue. I will keep yall in the loop. ______________________________________________________________________________________________________________________________________________________________ New Post: Okay got into orbit, even created a start point for said manuever node, still no joy. Off to "verify game files" on Steam and will give that a test. ______________________________________________________________________________________________________________________________________________________________ New Post: 55 files "failed" and were required. I'm praying to the Kerbal Gods that this might be what my issue was. Testing in game now.
×
×
  • Create New...