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Everything posted by sunnypunny
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getting back to the topic of kerbal diversity, i'd be more in favour of a biological rather than anthropomorphic approach. this game makes a great physics experiment, and maybe bit of biological experimentation could be added by allowing players to vary the attributes of the kerbals as a species, and then see how they evolve differently (based on our knowledge), or something like that. it better fits the miniaturised setting of the game imo.
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genderless green aliens are fine by me (probably more in keeping with the sci-fi tradition too) but you'd have to remove the hair and other secondary sex characteristics as well otherwise we start gendering them. ideally everyone could choose to play with anywhere from 0 to infinity genders to suit themselves, but in the end they'll just pick what the majority wants which will probably be 2.
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agendered sounds good but yeah the names would have to be more alien-like and it would have to be done more explicitly, otherwise the default male gender gets ascribed due to cultural values.
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KSP 2 Pricing and older players
sunnypunny replied to Jeb_Needs_A_Parachute's topic in Prelaunch KSP2 Discussion
haha pensioners discount? ask your government. -
different shades of green would be cool but straying too far from the original skintone could be immersion breaking imo. they're meant to be little green creatures and making them too anthropomorphic can be detrimental. moreso than skin tones i'd like to see gender diversity e.g. non-binary kerbals / a third gender option.
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hi, just wondering if anyone has workarounds for the localisation issue? https://github.com/sarbian/ModuleManager/issues/155 https://github.com/sarbian/ModuleManager/issues/118 trying to sort parts by manufacturer, e.g. @PART[*]:HAS[#manufacturer[C7*]] i suspect this will only work for some localisations, and this doesn't work: @PART[*]:HAS[#manufacturer[#autoLOC_501624]]