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munix

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  1. Pretty sure it's confirmed that the funds system from KSP1 is not coming back, instead, parts will cost resources that you will need to gather in your colonies and then ship around.
  2. This mod scales the stock UI (using UGUI system), while Micro Engineer uses the UITK system (only used by mods), they are completely separate and as such, even their scale is controlled separately. Both the UITK for KSP2 mod and this mod have their own slider in the settings.
  3. This mod is for flight camera, not for the VAB.
  4. MicroEngineer does almost the same thing as KER.
  5. Just make a small constellation around Kerbin (3-4 sats) so that one of them is always in range of the KSC and can the others can link to it
  6. That is a stock game bug, almost certainly not caused by this mod. If you want a workaround, the Community Fixes mod should get rid of that bug.
  7. My guess would be mostly using procedural wings to create decals, like @The Space Peacock's competition-winning Vulcan recreation: https://kspbuilds.com/build/Vulcan-Centaur-&-Peregrine-Lander
  8. It's not a block, seems like they completely deleted their account again.
  9. The latest update should fix that, yes
  10. v0.13.0 New fixes Time Warp Thrust Fix by @Sun_Serega - Fixes the bug where thrust under time warp was sometimes not working despite draining fuel.
  11. From the latest release on SpaceDock, the mod no longer bundles Patch Manager 0.9 and instead depends on the latest version, so you're good to try it out
  12. Are you sure it's a problem with Community Fixes, and not Kerbal Life Hacks? I'm asking since CF doesn't do anything with kerbal portraits, but KLH has a way to disable them when the vessel is a probe (which has been kinda unreliable and can also happen for crewed vessels, so I might just get rid of it).
  13. Just FYI, there's already a stock keybind for stopping timewarp without pausing:
  14. The wiki is only relevant to KSP1, not KSP2. In KSP2, there is no such distinction between direct/relay antenna. That is a concept only introduced in this mod (which doesn't perfectly follow KSP1's system, because it's its own thing)
  15. I am not sure what you expected. So, the mod (which, by the way, as you might have noticed from the 0.x versioning scheme, is still in its experimental development phase, and stated nowhere to be stable yet) is not supposed to be getting updates when bugs are discovered or reported? This sounds quite rude and entitled, considering we (and Cheese especially) dedicate almost all of our free time to the modding community and to providing tools for everyone to make modding easier. I simply don't understand how you would come to the conclusion that by fixing the bug that you have reported, we're somehow acting against you, or not "acknowledging" your mod.
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