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Socowez

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Everything posted by Socowez

  1. Is there any way I could get the sunflare from the Reborn beta working in stock KSP?
  2. Not to be overbearing, but are there any plans for Parallax 2.0 support?
  3. The usual way everyone does it is providing a Google Drive link. Create a drive with the file, change permissions so that anyone with the link can see it, copy the link and paste it here. Just remember to quote the person that asked for it to avoid confusion. That is a terrifying rover. where can I get it?
  4. SRB decoupler from PhotonCorp should have been imported but it wasn't, download PhotonCorp and you should be fine SkyhawkScienceSystem renames the fuels, you're not missing anything. LqdOxidizer is renamed as LqdOxygen, LiquidFuel is renamed as Kerosene, etc. I don't see what's wrong, maybe I am addressing the wrong part of this screenshot? Also, you should get Kerbal Engineer. If you click the scroll wheel over an engine, it will tell you what fuel it consumes for less "try different fuels to see if the dV readout goes up" shenanigans. EDIT: Excuse my previous suggestion, that wasn't what you meant. anyway, the SL-F thing has raceway and SOFI variants, but I think it's the same thing as the SLS core stage part? If I think correctly, you could use the SL-F cryogenic fuel tank in the place of the other part, but in case they're not the same part, ignore this. I'm loading up KSP at the moment to confirm what the SL-F thing is I might be more of a hindrance than a help right now sorry EDIT 2: SL-F Cryogenic Fuel Tank is the one you should use. I think you overwrit the beta when you downloaded the main release, making a duplicate part under a new name. Delete Benje10_Orion AND THEN install the latest release. Do not overwrite the old file.
  5. Well, I’m still pretty sure you can’t make trees have colliders at the moment
  6. Trees don’t have colliders at the moment because of conflict with KerbalKonstructs. Your craft could accidentally spawn inside of a tree and explode.
  7. The craft files are included in the SpaceDock download, not the GitHub one. I learned that the hard way
  8. video game players when the unpaid mod maker can’t churn out features and fixes at every whim (coding isn’t that hard just get better) Anyway, Bit sad that you have to remind people about basic human decency
  9. I’m sure someone else has pointed it out, but in case no one has noticed, Northern parts of Canada, Greenland and Russia are stretched toward the North Pole, like the warping you get toward the poles on a rectangle map. I’m pretty sure the south pole is like this too.
  10. De collisions get applied to trees? I have collisions on and tried flying through some of the trunks with a prop plane at around 70 m/s with no impact. Am I going too fast?
  11. Try reinstalling Parallax and Kopernicus. Do not overwrite the old folders, completely delete them before you install new files
  12. I'm glad to report a great performance increase on my side, too! Glad the issue was resolved, even if it didn't pertain to Parallax.
  13. This also happens when you attempt to EVA when you can't. It looks like it's the same issue with changing craft, and will likely get resolved with that fix you're working on. Switching to IVA and back does fix it like the other problem. Thought I'd share if it was of any use or relevance
  14. Scatters will indeed be consistent, in the same spots and shapes and sizes and all that, from scene changes to restarting the game***. Just find a spot without too many rocks *** @Gameslinx confirm on this
  15. CobaltWolf doesn’t wanna add Saturn C8 because it’s an “Ugly thing” and then makes this /j awesome work especially with the textures!
  16. I guess performance varies. The only other variable I know of is that my FPS was tested on the surface of the Mun, but I’m not sure if that affects performance.
  17. Gameslinx asking ME for guidance?? Anyway... Obviously, you need Sigma Dimensions (at least, that's what I used). I use the 2.5x scale config from this. It's an old release, but it still works. The same settings in these configs can be found in Settings.cfg in SigmaDimensions, which is why I guess it still works after 2 years. In that instance, I changed the landscape multiplier in the downloaded config from 0.4 to 1, so the land doesn't look pancaked compared to stock. 2.52 is 6.25, so I set the density multiplier to 6.25 for my game. Most of the information can be found in the readme in Sigma Dimensions, and the rest is easy to infer. That should be everything you need to replicate the performance issues I was having.
  18. Sorry, badly worded message, I meant the opposite. To compensate for rescale, I set it to 6.25 density, then came extreme FPS issues. I did a reinstall of parallax and forgot to change the density multiplier and turn collisions back on, so FPS was much more bearable. GameData/Parallax/Config/ParallaxGlobal.cfg open that, change the collisions to "true".
  19. Pretty please? Also, KSP.log from the test trial with only parallax (and AVP, Scatterer, and EVE ). The log is much smaller this time, so if there is anything to investigate, it would be in here. EDIT: Reloaded the game today, this time with collisions set to false. Relatively smooth 35 FPS all around. Not sure why this is the case. EDIT 2: it was because my density multiplier was set to 1 when it should have been 6.25 to compensate for rescale. That could be it folks, performance loss with density multiplier because of rescale
  20. If it helps, my screen resolution is 2560x1080. Thought I'd mention since you said something about ballisticfox's resolution
  21. After finding outsthat Harmony is a new dependency of Kopernicus, I ran the game with AVP 8k, TUFX, Parallax, EVE and scatterer. FPS is around 25 with no scatters on screen, and 10-13 when panning the camera around. Verdict: scatters have a considerable performance impact (who knew) but somewhere in my massive modlist, one or more things are making my game unplayable, but only while looking at scatters. Are the OPM scatters unique like the stock planets, or just mun rocks painted whatever color necessary?
  22. Hence the footnote Anyway, I'll be trying a save with 90% of my mods cut out in a second and get back to you on that. 1.12.3, latest version
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