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  1. Haha nice I'll definitely look into it! If anyone has "earned" donations... you're one of them. The work you do for the modding community has always amazed me. You're like the glue that holds everything together. I'm hopeful that the KSP2 modding community will have more vibrancy and popularity and thus more modders like you, so you won't need to carry such a heavy load.
  2. Just for what it's worth. Kronometer in JNSQ happened to be the issue I had, and LGG pointed me towards a more unofficial patch that seems to have fixed things.
  3. Holy cow you are a saint among men! Not only did that work, but now I also have the added benefit of station keeping, precise manuever, and docking port alignment indicator now all working (they weren't before)!!!!! Thank you thank you!
  4. Unfortunately... It didn't work. I manually deleted toolbar controller folder from gamedata, along with deleting all the toolbarcontroller downloads in the CKAN cache (in user/appdata/local), and used the reinstall button on toolbar controller in ckan (since it still thought it was installed), it went and downloaded the newest version and installed it. And I'm still getting unresponsive main menu buttons. KSP log: https://www.dropbox.com/s/cbl673yc4zvvdis/KSP.log?dl=0 Player Log: https://www.dropbox.com/s/xv64ce714zm47zh/Player.log?dl=0 Sorry to be such a hassle! Thank you for your wizard interpretation of these log files... It's 99.9% gibberish to me!
  5. Ohhh okay. Thanks for that clarification. There is a reinstall button in CKAN which I assumed is what you were getting at. I'll try that out later when I'm at my computer and report back
  6. Okay I rightclick + reinstalled zero mini avc, toolbar, toolbar controller, and ksp avc, just for good measure. Still got the same issues. Menu buttons do nothing. Have to force quit the game cause the quit button doesn't even work haha. Player.log https://www.dropbox.com/s/mbelb9cv9tqi7rs/Player.log?dl=0 ksp.log https://www.dropbox.com/s/p81lsxdlniqklqb/KSP.log?dl=0 Thanks!
  7. I'm having the same issue that Xt007 was (I think) where the main menu is completely unresponsive. I also don't have the huge popup anymore that shows how all my mods aren't designed to work with 1.12.2 But the game was working fine as of a few days back (not sure, maybe 5-7 days since I played last? Can't remember), but fired it up tonight and the main menu buttons just don't do anything. Tried clearing input locks via alt+f12 and no dice. All mods installed via CKAN with maaaaybe one or two exceptions. (and I forced a reinstall of toolbar controller via ckan as well). And all mods are fully updated Log file: https://www.dropbox.com/s/zn8kswri5wls8t7/KSP.log?dl=0 avc log: https://www.dropbox.com/s/zn8kswri5wls8t7/KSP.log?dl=0 Thanks in advance for any and all help and wisdom!
  8. Dang. No worries though. Just gotta settle for not having your mod for a while I guess Congrats on moving! Is this the kind of thing another player who has a bit of coding experience could look into (not me)? Or do you have certain licenses that would prevent that?
  9. Hello all, I was wondering if someone who knows a bit more about log files could help me with why PreciseManeuver is currently not working and throwing exceptions every frame of the game. Other players are apparently seeing success with this mod in 1.12, so it's not simply a 1.12 issue. Something about my particular set of mods or configs is causing PM to poop out. Thanks in advance! Log file: https://www.dropbox.com/s/zn8kswri5wls8t7/KSP.log?dl=0
  10. have you tried career evolution? It added a lot of helpful contracts for me (playing with unkerballed start as well) that got me enough funding to move forward!
  11. IDK it just won't appear. I have it installed via CKAN along with many other mods. Here's the log file. It throws an exception in the log file literally every frame from precisemaneuver. So clearly something has broken. Just not sure what. https://www.dropbox.com/s/zn8kswri5wls8t7/KSP.log?dl=0
  12. They really don't Being able to "snap to ap/pe" is a HUGE functionality, along with hitting the "circularize" button. Precise node lets you MANUALLY edit the node fairly well, but it doesn't have the quality of life buttons (like even the inclination turning buttons) that precise maneuver does.
  13. https://imgur.com/a/JjVq2ua It's just... not there....
  14. Yep. Installed via CKAN. And it's Blizzy's toolbar that gives the toolbar button visibility. Some mods use blizzy's and some use the stock toolbar. Toolbar controller is made by linuxgurugamer to be able to select where mods can go on which toolbar. It shouldn't be messing with preciemanuever.
  15. I do not have the button nor does the display pop up when I create a manuever node on 1.12 https://imgur.com/a/CP4hz3M
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