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Kapitalizing Every Word

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Posts posted by Kapitalizing Every Word

  1. 1 hour ago, Vl3d said:

    Pay the damn 50$ and show we want it too.

    The thing is here 50$ is  7000 argentinan pesos +60% in taxes wich turns it into 10000 pesos wich is nearly a thenth of the average salary. This ends up deferring a lot of people from buying the game [snip].

  2. Unrelated but I have a very important question.
    I live in Argentina wich is a third world country that happens to be in constant economic failure no matter what as such our currency is very weak and inflation is enormous. Even if I am not so personally affected by this I feel the necessity to ask if the game will have steam's "price adaption" thingy for third world countrys.

  3. So I started thinking about the tech tree and colony parts and i've come to the realization that a sistem purely based on science points would be a little bit boring, why? because colonies will probably generate more science than landing missions and exploration so once you know colony mechanics it would be easy just to throw colonies and let them generate science passively than actively exploring planets.
    My idea?
    A different (small) tech tree for each celestial body exclusively for colonies and it works like this:
    You visit a planet (let's say duna) and collect science and planet data if you get for example 3 athmosphere readings in different altitudes you'll unlock pressurized habitation modules and if you do seismic readings and ground temperatur scans you could be on your way to geothermal energy generators the idea of this system is for you to be able to progress more explicitly than just going somewhere and collecting points beacause why would looking at the mun rocks of 10 different biomes allow you to make an advanced habitation module that works ona planet you've never been to before.

    Thanks for coming to my ted talk

  4. 19 hours ago, PDCWolf said:

    My preorder/purchase actions will heavily depend on how they regionalize pricing. If they go the AAA route thinking USD 60 = ARS 6000, that's a never buy, because not even on sale will it be worth it. Currency equivalence is not regionalization, and I don't support that practice out of principle

     

    8 hours ago, PDCWolf said:

    Thankfully, Steam is based and holds a complete record of my purchases:

    zyFZBKY.png

    Back when I purchased the game for myself, 1 USD = 5.15 ARS back then, so ARS 72 for the game, when monthly wage was 3300 ARS (these numbers are about to go crazy, welcome to inflation)

    lZ8wb3U.png

    I then purchased the first DLC 5 years later, ARS 180 at 1 USD = 38 ARS (would be USD 4.7 converted back). Monthly average wage back then was 11300 ARS 

    ACL73zh.png

    Also at the same time gifted the base game to a friend, notice how the now converted and regionalized price on a sale was less than the DLC, and about a third the price of my original purchase. 

    gedg5Ui.png

    Finally, BG released 2019, when 1 USD = 44.7 ARS, so converted would be 6 USD. Monthly wage at this point would be 12500 ARS.

    Now, if we assume KSP2 releases at a non regionalized 60 USD, I'd be paying 9900 (conversion + taxes), at a final price of 1 USD = 190 ARS, with a monthly wage of 33000 ARS. That's a huge jump, directly into non-affordability. Also yes, this retrospective depicts a 100% inflation in 6 years if you look at wages, but %3700 if you look at the Dollar.

    Whoa didn't expect to see (or read?) another argentinian. 

  5. I think a delay is not very probable since we are not very far away from summer 2022 (for me it's winter) wich is the expected release season and If they didn't announce a delay yet doing it later could be worse as hype intensifies.
    So for now:

      *Hype Intensifies*

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