-
Posts
196 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Kapitalizing Every Word
-
-
Context: I use a 1366x768 monitor that's obviously not really supported by the game so most text hurts to look at. Does anyone know if I can change it with mods or something? It's my main problem with the game right now since I get REALLY nervous after 30 minutes of gameplay
-
UI sounds play but neither music or engines play.
My specs:
Ryzen 5 4500 processor
16 gb ram
rx 6500xt GPU
-
I have this laptop with a debian based linux distro (called huayra) and this specs:
Intel N4020 CPU
Integrated graphics
8GB ram
I already installed the game and even by lowering every graphic option to the max I get insanely low fps. Is there anything I could try to make the game playable? -
3789 (this printer is the hp jet 3789)
-
Thought my RX6500 XT would allow me to play on low or medium. I guess I'll buy it now anyways due to my country's economy making the game more expensive every second
-
On 10/26/2022 at 10:57 PM, BigStar Aerospace said:
50 is 1/10 of your income?
put like this I think I made a math error sorry
-
1 hour ago, Vl3d said:
Pay the damn 50$ and show we want it too.
The thing is here 50$ is 7000 argentinan pesos +60% in taxes wich turns it into 10000 pesos wich is nearly a thenth of the average salary. This ends up deferring a lot of people from buying the game [snip].
-
Unrelated but I have a very important question.
I live in Argentina wich is a third world country that happens to be in constant economic failure no matter what as such our currency is very weak and inflation is enormous. Even if I am not so personally affected by this I feel the necessity to ask if the game will have steam's "price adaption" thingy for third world countrys. -
So I started thinking about the tech tree and colony parts and i've come to the realization that a sistem purely based on science points would be a little bit boring, why? because colonies will probably generate more science than landing missions and exploration so once you know colony mechanics it would be easy just to throw colonies and let them generate science passively than actively exploring planets.
My idea?
A different (small) tech tree for each celestial body exclusively for colonies and it works like this:
You visit a planet (let's say duna) and collect science and planet data if you get for example 3 athmosphere readings in different altitudes you'll unlock pressurized habitation modules and if you do seismic readings and ground temperatur scans you could be on your way to geothermal energy generators the idea of this system is for you to be able to progress more explicitly than just going somewhere and collecting points beacause why would looking at the mun rocks of 10 different biomes allow you to make an advanced habitation module that works ona planet you've never been to before.
Thanks for coming to my ted talk -
General Kenobi!!
-
-
-
14 minutes ago, PlutoISaPlanet said:
Also the website update has a pic of ksp 1 for interstellar travel, which is strange
I just checked and it changed to a ksp 2 one
-
-
I make giant molds of the hills and rebuild them somewhere else then I flat the old hills
My hills -
-
As you can see in the Images below the transition doesn't look smooth but ugly and stripped instead does anyone know a solution to this?
It's easy to see in eve -
19 hours ago, PDCWolf said:
My preorder/purchase actions will heavily depend on how they regionalize pricing. If they go the AAA route thinking USD 60 = ARS 6000, that's a never buy, because not even on sale will it be worth it. Currency equivalence is not regionalization, and I don't support that practice out of principle
8 hours ago, PDCWolf said:Thankfully, Steam is based and holds a complete record of my purchases:
Back when I purchased the game for myself, 1 USD = 5.15 ARS back then, so ARS 72 for the game, when monthly wage was 3300 ARS (these numbers are about to go crazy, welcome to inflation)
I then purchased the first DLC 5 years later, ARS 180 at 1 USD = 38 ARS (would be USD 4.7 converted back). Monthly average wage back then was 11300 ARS
Also at the same time gifted the base game to a friend, notice how the now converted and regionalized price on a sale was less than the DLC, and about a third the price of my original purchase.
Finally, BG released 2019, when 1 USD = 44.7 ARS, so converted would be 6 USD. Monthly wage at this point would be 12500 ARS.
Now, if we assume KSP2 releases at a non regionalized 60 USD, I'd be paying 9900 (conversion + taxes), at a final price of 1 USD = 190 ARS, with a monthly wage of 33000 ARS. That's a huge jump, directly into non-affordability. Also yes, this retrospective depicts a 100% inflation in 6 years if you look at wages, but %3700 if you look at the Dollar.
Whoa didn't expect to see (or read?) another argentinian.
-
I'll try to buy it when it comes out but it may be a problem if prices aren't adapted to countries with poor economies since paying by dollar here is incredibly expensive.
-
On 3/23/2022 at 3:34 PM, EngineeringWaffle said:
On what basis is summer the expected release season? Did I miss something?
I seem to remember it was announced for mid 2022
-
I think a delay is not very probable since we are not very far away from summer 2022 (for me it's winter) wich is the expected release season and If they didn't announce a delay yet doing it later could be worse as hype intensifies.
So for now:
*Hype Intensifies* -
6 minutes ago, adsii1970 said:
- Cities: Skylines 2 (mod it until it dies!)
- Cities: Skylines (I've modded it until I can almost warm a bowl of soup near the cooling fan vents )
- Satisfactory
CS2? Is that real or just a joke?
I am hoping the hardware requirements for KSP2 are low enough so that a simple upgrade will allow me to run it. -
On 12/28/2021 at 10:25 AM, Maria Sirona said:
When will we have content?
It's summer here so I'm in vacation for holidays and I'll be away from my pc 15 days afterwards so maybe in february I'm sorry for the lack of content
-
Needed to dock a return capsule to a mothership in my duna mission but the docking port was obstructed by a fuel tank
so I smashed my F5 button and my return ship.
It worked
Is there any way to change the font used in KSP2?
in KSP2 Discussion
Posted
thanks!