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rawhide_k

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  1. Instant overheats are also happening to me on 0.2.0.3 on KSP 1.11.2... without KSPIE I had just started a new career and just a flea + command pod overheated instantly...
  2. hey, loving the mod. or at least, mesbin. very unique. haven't gotten anywhere else yet. i wrote a kOS script for generic ascent guidance. it's really basic. but i didn't find any other existing scripts designed for optimal *mostly constant altitude ascent on a massive airless body. and mechjeb just doesn't know what to do with it at all. behold, 30 minutes of work and no prior experience in kOS. https://www.youtube.com/watch?v=tlyf35LJMHU behold, 3 hours of work and 2.5 hours of prior experience in kOS. https://www.youtube.com/watch?v=GAqjdRDIiLA ships that are slow to respond to input could probably use another alternative PID setup once they get going, but it's not that big a deal. the acapello v did better than my manual run, anyway. well. maybe. the fuel masses at the start were a tiny bit different. bottom tank full is too heavy to takeoff. didn't check circulization dv the second video either. a rerun with equivalent starting fuel mass left it with 1990 in the first stage. humans officially outmoded. the kOS:
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