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gussi111

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Everything posted by gussi111

  1. Adding a "rail" part that can extend and the rover can drive on it for easier deployment.
  2. With the terrain looking so gorgeous (like we saw in the terrain progress video) I can't imagine rover wheels, landing legs and other parts not making slight depressions / marks in the ground when moving around or when Kerbals are standing on the ground, I hope the it won't be completely static and solid, I really wish to actually see my first footprints on the Mun or rover tracks in Duna's soil, Something like we saw in the trailer when the rocket touches down on the Mun, that would look very good! I don't know how hard or taxing it would be to actually implement this?
  3. With the ground looking so gorgeous I can't imagine rover wheels, landing legs and other parts not making slight depressions / marks in the ground when moving around or standing on the ground, I hope the ground won't be completely static and solid, I really wish to actually see my first footprints on the Mun or rover tracks in Duna's soil, Something like we saw in the trailer when the rocket touches down on the Mun.
  4. What other games are you guys excited for in 2022? (hopefully we can talk about this)
  5. https://imgur.com/a/PF5I5eH Good catch TLTay, looks like a moon to me?
  6. Around 0:26 you can actually see inside the cockpit through the window? Wow!
  7. What I liked the most is: 1) the color of that star looks so amazing on the horizon, it seems we will have eye candy sunsets that will look incredible! 2) I love how the game doesn't freeze when the craft is about to crash and some parts fall down lower without just a single explosion, awesome!!
  8. What is the thing you guys would like to see the most in the next show and tell regardless of when it will be? I would like to see how rovers would feel to drive around and if the wheels will leave grooves in the soil.
  9. Maybe not making an entirely new species, but maybe put a huge structure like a pyramid or something in a different star system like a remnant of the past civilization.
  10. I really really hope they make this, Imagine taking screenshots of your first ever footprints on the Mun, or the first wheel tracks your rover left on Duna, it would be incredible!
  11. It has been maybe 3-4 weeks since we got an episode on the yt channel, is it normal to wait this long for dev diaries or show and tells? Maybe they won't be posting it anymore?
  12. What do you think this week's show and tell will be about?
  13. Regardless of what this means for the release date, I would personally rather them release it in December of 2022 or even later, than to get another No Man's Sky that would need patching for years later instead of getting regular DLC's.
  14. 1) Making the kerbals and parts interact with the ground - Like we saw in the KSP2 trailer when the rocket landed on the Mun, I would love to see landing legs, wheels, kerbals and all other parts leave marks and footprints in the ground, the ground not being completely static will bring a higher level of immersion for the player. 2) When kerbals take off their helmet in a cold place in an atmosphere you can see their breath. 3) An engine that is hot from running will produce vapor in cold parts of the atmosphere because of temperature differences (on the poles for example). 4) Kerbals being able to make snowballs and snow angels in the snow. 5) Engine plume and smoke interacting with the ground - In KSP1 the smoke and plume would mostly just clip through the ground, I would like to see smoke and engine plume reacting with the ground in KSP2. What other little details would you like to see in the game?
  15. Let's hope it is, because it would kinda suck if it stayed like this.
  16. I would like to have some sort of a hard difficulty where you will need to deliver supplies to Kerbals that are in orbit for example.
  17. The engine plume isn't interacting with the ground, just clipping through like in KSP 1
  18. In KSP 1 the plume just clips through the floor, I would like to see the plume and fire interact with the ground and the effect changing at different angles and distances from the ground.
  19. New terrain textures look amazing, I'm just hoping that kerbals and landing legs won't float slightly above the ground which happens often in KSP 1, would be cool if kerbals and landing legs would leave footprints and marks like in the trailer, then we could for example take a pic of our first footprints on the Mun!
  20. It's amazing how detailed everything will be in KSP 2!
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