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Everything posted by LezRowl

  1. Mun Mission Preparation Rendezvoused two vessels in LKO, they'll be sent to the Mun for a landing, re-rendezvous and return mission. I hope doing things like these get easier in the future, because it was tough doing this simple rendezvous (orbit information should be clearer)
  2. A screenshot or video of described bug would be nice, otherwise we have no idea what you are referring to.
  3. Mun Mission Went looking around on the Mun, found these monoprop balls.. couldn't have been me who left them.
  4. Seems more like a missing feature, and not a bug.
  5. Had this happen sometimes too. The workaround I found for this at the moment seems to be reverting the launch, then the control surfaces seem to behave normally.
  6. I am getting this issue too, however not as described. What I am experiencing is that the speed of the camera decreases the further up/north you go, relative to whatever you are focused on. It also seems that when focused on the kerbal, the camera only goes up to a certain angle and no further. This renders you unable to freely look at the top of Kerbin. When focused on Kerbin (see attachment) When focused on a Kerbal on the South Pole (see attachment)
  7. I can confirm that this does occur whenever you recover a craft with a kerbal in it, or the kerbal itself. The crew roster doesn't go empty though, since it seems new kerbals keep getting added so you'll always have a minimum of 10 kerbals.
  8. Went South Starting from the runway at the KSC, I flew all the way for ~30 in-game minutes to the southern glaciers of Kerbin and landed there! Took me a few tries to land, but I ended up planting a flag to mark the milestone.
  9. Game Information Steam Early Access ( Visual settings on HIGH System Information Windows 10 Home (10.019044) Intel i5-7400 CPU ASUS Phoenix RTX 3050 (8GB VRAM) 16GB (RAM) Description of the bug. Shadows from Kerbol appear/disappear depending on the camera angle. This occurs on the poles of a planet, in this case the North Pole of Kerbin. Steps to replicate. Go to the poles of a planet (e.g Kerbin North Pole) Turn the camera around, the lighting should flicker on and off. Attachments
  10. Parachutes, is that where snacks are stored? Regardless, this is a very welcome dev insight to have; how else would I know if my feedback were to be of any value? When I could just let a popular Youtuber do that work for me.
  11. The launcher has not been proven to do anything to affect the game negatively. Why would they remove it just because "you don't like it"? There really is no arguing against someone making a plain complaint. I think the launcher is nice and should stay, it's an easy place to provide feedback to the developers without having to go to some other platform where it might not be read.
  12. It doesn't look real like our skyview because it isn't our skyview. Kerbin isn't Earth so this is pretty logical if the Kerbals were in a different galaxy.
  13. I'd love for something like this to be a thing in KSP 2, just don't have hopes for it. Oh, and the thing regarding timewarp: the kerbals should just instantly teleport into their seats whenever a timewarp is in progress. I don't think it would be worth having the kerbals simulate physics in their own space.
  14. It should come with the ReStock mod as a variant/skin, I think. I didn't use TURD so it couldn't be that.
  15. Am I doing things wrong? I am having an issue with the orbital platform from this mod. I open the GUI and try to craft something, after selecting a craft it either loads it above the vessel in a frozen position, or nothing happens at all and the GUI freezes. Can someone help? All there is in the logs is the NullReferenceException error. Edit() Apparently you're unable to build stock vessels. Tried building a non-stock vessel and it worked fine.
  16. Because not everybody has the same preference for how a life support system functions, neither does everyone have the same preference for there to be life support at all. If the feature were to be limited to mods then there could be different mods with different systems depending on the preferences of players. Not sure what you're trying to say at the end of your post.
  17. I feel like this would be better as a mod, I vaguely remember a developer mentioning something about it.
  18. I assume that you are asking about the visual mods, as for part mods there isn't a ton other than SCANsat. A list of all visual mods: AVP, EVE, TUFX with custom config, Sunflares of Maar, Distant Object Enhanced, PlanetShine, Parallax, and Scatterer. I hope I listed all of them.
  19. I present to you, the RV-MnS10.. the name doesn't take the spotlight. Small rover designed for long & steep expeditions on Minmus, averaging 40 km/h speeds on flat surfaces. A 3D effect is created when quickly switching between the two similar pictures (not scrolling) Front perspective (different visual configurations): I can say that I have rolled this vessel over, I can't say how much.
  20. Hello DerekL1963, Not sure what you meant with the hardware, but I am assuming that you're talking about the parts visible in the image. I am playing on version 1.11.2. Both of the two modules feature parts from the StationPartsExpansionRedux mod, possibly ReStock, Kerbalism (life support parts), and Breaking History DLC. The core module has unique parts from the Missing History mod (cockpit), Conformal Decals(flags), NearFutureConstruction(structure), and CryoEngines (engine). I have also used TweakScale on a few parts that weren't the right size for the ship. Be aware that I have not listed the dependencies for the mods, as I'm sure you can find them yourself. A clear image from the top. Core module in the middle, habitat module below.
  21. Hello User, Working on a /first/ space station of my own at a pretty decent pace. Saw this thread; decided to share the start of my progress. The station already features a habitat module, which I have fitted shortly after to accommodate the minimum living requirements. That is the module attached to the portside of the main vessel, it is also installed with necessary communication equipment which I have forgotten on the main vessel. You may see that it still retains its upper stage, I decided to leave it on since it still had lots of fuel remaining in the tank that can be reused later. The main vessel, named the SK-Osmotschrik-XN01 (random name + random digits), has its own propulsion system in the form of a big collapsible liquid hydrogen engine. So it could position itself elsewhere if mission control wanted to. That will not happen however as I am still planning to add more modules to it, including a science module once I unlock it. It features quite a lot of mods, but I will not be listing them, unless requested upon.
  22. A significant improvement from what is possible in KSP I, good job Murshed Choudhury! It does look like it has room for improvement however.
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