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    Lithobraking adept
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    Diligently working towards Lithobraking Expert certification.

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  1. I cannot get my KSP fix because I'm waiting for KSP2 That said software projects don't work like that. I imagine there already is a financial incentive to releasing sooner, and any other considerations do not move the needle any further. So I will sit here with my withdrawals
  2. I get about 10km/s in hangar, but the difference is I have no nucular engines on mine(yet). Try removing them as a test?
  3. Oof .. I might look for the faster SSD for my next system. Yes, I forgot to mention these happen at auto-saves. I do have a bunch of craft flying around aimlessly, time for deep cuts
  4. I do not have a lot of mods - both expansions, MechJeb2, TAC Fuel Balancer, AFBW and a couple others that were dependencies of these. Lately (especially after adding the Fuel balancer) I find that there are rather frequent - say once per minute - stutters, where the screen freezes for half a second. If I happen to move the camera around I will find the movement overshot when it recovers. Also really annoying when flying planes and need 'real time' control. My video card is 3GB IIRC, and computer is kinda old - 4yrs. Is this behavior normal? Thanks!
  5. Have you checked the Vernor control thruster? It uses Lf+Ox, and it is activated with the RCS controls - no need for action groups. Since it has only one direction you need to place them so you can cover all directions you need. In all, seems a lot like what you are describing - without the bother of creating groups ..
  6. I felt that the one booster configuration needs more testing in KSP:
  7. On the topic of one booster rockets *cough* Atlas 511: The KSP booster is bigger! It made it to orbit after a few attempts, using the thrust imbalance for gravity turn. Someone should have remembered decouplers and chutes ...
  8. I have a miner0x series, a station0x series, a lander0x, a tanker, and a few smaller ones. They are named after the payload, and I have a few assemblies ready to add for the rocket - which I usually tweak anyway. Hmm, I should find some cooler names ..
  9. This was a month ago, but I feel I need to add one more detail .. Being a new player (less than 1yr) I assumed from all the Kraken banter that there is a feature in the game that spawns a fearsome monster is you are far enough in the game. So I didnt mean the asteroid is bugged - rather I thought I was finally picking up the trail of this mythical creature Maybe there should be a mod that adds a Kraken to the game ..
  10. For large launches I have this problem that I end up needing the largest boosters but then I need to set the fuel at half(ish) on it. The smaller ones do not seem to burn fast enough for my taste. And I rarely do more than 2. I launch small stuff with SSTO lately.
  11. Thank you, I will have to put it on the wish list. I find that the handful of mods I am already using slows my computer more and more. Looking at the load times thread, I will soon get from 2min load to 20 min load . Anyway, props to all the mod developers!
  12. Is there a cheat to override the limit on the time warp? I am tired of watching craft orbiting Gilly in real time ...
  13. When accessing crafts from alarms it happened to me that I ended up in the wrong one - they were also named identically, but should not matter. For the craft buttons I mean all the toggles in the control module of the craft ..
  14. I had weird behavior for crafts that drained the battery completely (and then recharged) because some options got turned off without warning. Check all the buttons in the craft's menu for anything out of place. This sort of thing should also be in the log ^.
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