cosmickalamity
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
cosmickalamity replied to Galileo's topic in KSP1 Mod Releases
I guess I'm doing something wrong then. I went straight up for a bit, pointed west since Gael was to the west and burned. I doubt that's efficient lol- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
cosmickalamity replied to Galileo's topic in KSP1 Mod Releases
I have 852m/s of delta v on the surface of ceti, can I get back home?- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
cosmickalamity replied to Galileo's topic in KSP1 Mod Releases
Ah ok ty, I assume I should stop running parallax with GPP then?- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
cosmickalamity replied to Galileo's topic in KSP1 Mod Releases
Does this mod work with Ad Astra? I'm trying to find a way to improve the terrain textures.- 7,349 replies
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Has anyone come up with a way to configure this mod to work with MKS? Even just adding the science system would be incredible, right now I'm trying to find a way to only run the science system but I can't find anything that works in 1.11.
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[1.12.x] - Modular Kolonization System (MKS)
cosmickalamity replied to RoverDude's topic in KSP1 Mod Releases
Wait, is NF not supposed to work with Kerbalism? I run all the NF mods with Kerbalism and it seems to be doing fine -
[1.12.x] - Modular Kolonization System (MKS)
cosmickalamity replied to RoverDude's topic in KSP1 Mod Releases
I feel a little stupid for asking this, but is there a way to make this work with Kerbalism? I love the Kerbalism science system, so is there a way to combine that with this mod? I'm also a big fan of the depth of the Kerbalism life support system so if there's a way to somehow run that with this mod that would be amazing, but I'd be very, very surprised lol