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Wincil

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  1. Not every interstellar planet pack has this issue though.
  2. This is a really good mod I get no man's sky vibes from this.
  3. I had the this weird bug where the rocket phases into the ground of the vab and all the part's become disconnected this seems to happen with autosave. sd
  4. More systems as a expansion or an dlc? I think that would be a absolutely terrible idea ngl I think we be better off with more then 3 system's Idk if I be happy with that tbh.
  5. Eh about that I wouldn't be fine with only 2 systems if I were to play the game tbh.
  6. Eh idk about the thing homebrew wouldn't mp already be built into ksp2? It might not the I don't think it would be the mp that VI3d speculated it wouldn't be an speculator mode.
  7. All other players craft wouldn't be just fly-through visual projections btw I don't think that has anything to do with gameplay and performance reasons what would be the point of multiplayer if you can't interact with other players? I doubt it would be for gameplay and performance reasons that would be unlikely to be true tbh nothing would be known about the game's min system requirements btw that's because its not out yet player interactions I don't think player interactions would effect gameplay or performance as much.
  8. I don't see the dream for the game like this tbh no physical player interactions? Not if your playing multi player instead of single player Intercept is not even close to be the kind of studio that can work on a huge MMO game btw they only studio so asking for mmo but bit much some people would be against it ngl. every player should be allowed to play ksp2 their way so they don't have to go with one way or another I wouldn't agree with the MMO route I think more robust modding support would be better for ksp2 tbh.
  9. We know that ksp isn't minecraft btw How can Allowing Addons will make things pretty hard to cope on a multiplayer game? get that quakeworld excrements out of here your not making any sense ksp isn't quakeworld what if there is only one space agency in the game what if ksp2 had robust modding support I think every player should be allowed to play KSP2 their way and don't have to go with one way or another btw ksp2 won't be played like quakeworld ksp2 would have more then 1 game mode btw if richer players will be allowed to bully the small ones with bigger boosters or spoil the game for you then that would be griefer you would still have griefers in multiplayer servers modded or not I don't think it would be fair to force every player play not to KSP2 their way so they have to go with one way or another.
  10. I don't think ksp2 should take the mmo route I think allowing several different multiplayer "modes", as well as allowing mods to add more lets every player play KSP2 their way don't have to go with one way or another.
  11. Btw wouldn't ksp2 have modding support? Mods or addons aren't exactly malware. Why would multiplayer have drm anyway? I don't think ksp2 should be an mmo kind of game.
  12. I think paying for an mod like to boldly go would be dumb what's the point of that? I don't think it has to be an paid mod I wouldn't disregard ksp2 tbh.
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