Jump to content

BekfastDerp13

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by BekfastDerp13

  1. I resized it, which is the only thing I can do with confidence. I am afraid that I will try to add something and make it look bad
  2. Maybe the research stations could grow if the research area is very profitable in terms of science.
  3. Underwater colonies could get you more science and stuff like that. Maybe on that ice planet featured in the trailer, you could build colonies under the ice and find about why the planet got cold.
  4. Most likely not, I'm still waiting.
  5. I would do sandbox. I think it's nice to start out with everything. You can test out how to get to space and all of that stuff. Also I can make the fastest rocket possible without the restrictions of funds or limited tech.
  6. I would say support for consoles now, but I am trying to get a good enough laptop or PC to play KSP 2. Maybe later my answer will change.
  7. This would help a lot, because if you are landing on Duna, I think it would take more runway space to slow down than on Kerbin.
  8. SUPERNERVA (Speedy Ultra Pricey Experimental Navigational Engine for Racing or Vast Adventures) (or Vast Adventuring)
  9. I hope they can update all consoles if they give the newest ones all of the updates.
  10. I would like that. I would probably get used to the new UI, but I kinda like the old UI. @Bej Kerman You are right about the dev team not really doing much with console, coming from a console player.
  11. Well, I can't use it, because Enhanced Edition is still waiting for 1.11.
  12. That's why I said that it could be a setting that you could toggle on and off. Maybe there could be an indicator of whether you have engines on or not.
  13. I already emailed Squad about this, but I thought it would be cool to share my suggestion with everyone! You know how rockets are really loud at sea level, and they are silent in space? I was playing a game on Roblox called Space Sailors and I noticed that the rocket's engine sounds got quieter as the rocket exited the earth's atmosphere. Then I remembered KSP doesn't have that (or stock real plume). I thought it would be a good suggestion to implement the gradual sound increase or decrease (due to pressure) as a optional setting or just a game feature (you know what I mean).
  14. I will name it dingus, because that is the first thing I thought of.
×
×
  • Create New...