Jump to content

qwery123

Members
  • Posts

    58
  • Joined

  • Last visited

Reputation

28 Excellent

Recent Profile Visitors

1,373 profile views
  1. Is there a version that replaces MBM files with something else? My computer is unable to unzip MBM files for some reason.
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) | GPU: NVIDIA GeForce RTX 3070 (8032MB) | RAM: 16GB Solar panels which are in a shadow sometimes generate messages that they do not receive enough sunlight every few seconds. Those messages are visible even if I am in a KSC facility (only confirmed for Mission Control) How to reproduce: 1. Build a probe consisting of a HECS remote guidance unit with OX-STAT solar panels in 6-symmetry. 2. Put it in orbit around Mun (not sure if this step is necessary, but I started receiving those messages when I entered orbit around Mun) 3. Notice the spam about that the solar panels receive too little stellar light. I think that these notifications should be put into the part manager instead of being pop-up-like notifications visible even from other places.
  3. But I think it would be possible to use a folder similar to GameData, and let the computer cache it in directly machine-readable files. This is how for excample Kopernicus and Scatterer configs work, and if Kopernicus and a Kopernicus config is installed, those connfigs are the files that have the shortest loading time per file at game startup.
  4. I mean either a full separate wiki or separate KSP2 articles (separate namespace? sub-pages if found in KSP1?), not just some new pages on the KSP1 wiki for stuff only found in KSP2. Pages about stuff found in KSP1 only contain information from KSP1.
  5. Will there be an official wiki for KSP2 (like wiki.kerbalspaceprogram.com for KSP1)? If yes, when?
  6. Where is KSP2's equivalent of KSP1's GameData?
  7. Is the crash during loading of games (where it freezes at "Pumping Sim Once" due to textures not loading properly) fixed?
  8. Found out it is not actually that loading stage the problem is with, but the next stage where it tries to create textures.
  9. I'm getting a similar issue too. In Ksp2.log, I often get this error in the period where the game is stuck: Invalid pass number (N) for Graphics.Blit (Material "(Unknown material)" with 1 passes) ("N" can be any number between 2 and 11, so I believe that this is because 1 is the only valid pass number, whatever "pass number" means)
  10. We should be able to disable it if it is not absolutely necessary, since it takes a very long time on certain computers near the lower end of the system requirements.
×
×
  • Create New...