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Everything posted by sirOrange17
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Will there be support for rational resources?
- 28 replies
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My kerbals celebrate by launching "fireworks"
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[WIP] Nert's Dev Thread - Current: such nuke, wow
sirOrange17 replied to Nertea's topic in KSP1 Mod Development
I hope it changes in the future as NFE does need an update as I feel it's models are lacking behind. On the other hand I think that more work on ksp 2 could really help in the quality and time of the release. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
sirOrange17 replied to Nertea's topic in KSP1 Mod Development
Are you still planning to work on the roadmap with you now being a developer for ksp2? -
The Third Great Number War: The Long Haul!
sirOrange17 replied to AtomicTech's topic in Forum Games!
P 7- 24,723 replies
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[1.12.x] Kerbal Launch Failure Revived
sirOrange17 replied to linuxgurugamer's topic in KSP1 Mod Releases
What does the thing in the toolbar do. I can only toggle it on and off. Is it for enabling/disabling the mod? Also a guide to all the setting would be helpful as it is a bit confusing and you say that the default is 1 in 50 but I have to set that myself if I want it. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
sirOrange17 replied to Nertea's topic in KSP1 Mod Releases
What are the best graphic settings for this mod?