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About silks

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    Bottle Rocketeer

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  1. A whole month and no entries? Well here's mine. Starting mass without the platform is 88.56 tons. Could shave off another 5-10 tons if you get rid of the extra xenon tank. Did it with 2 tanks just to be safe. [Craft download]
  2. Missed the runway completely but landed in one piece. Thank you for a fun challenge @ErinBensen.
  3. Have you tried quickloading this plane while flying? The wings disintegrate. Crashed twice so far but will try again later.
  4. Flying the wing felt super fun, so I wanted to also land it. Tried switching off reaction wheels, disabling steering and bouncing on the shore before the runway to slow down. But still kept on crashing, hoping for a lucky bounce. Then I decided to fly around to lessen the weight and accidentally forgot to lower the front landing gear. Forgetfulness usually leads to failures but not this time! Successful landing ends at 45s, continued by a 3 minute montage of however many crashes I experienced:
  5. Oops, I completely forgot about reverse thrust. Might have stopped on the runway then. Thanks for trying out my craft - good to hear that it's challenging. Yes, those low tech wheels don't seem to tolerate planes this heavy. So landing and takeoff has to be really gentle. This might spoil the challenge, but here's what helps me land the plane:
  6. Part 1 All my planes fly just too well, so here's my low tech Caveman Spaceplane (CMSP), with a twist. Due to a malfunction in electronics, reaction wheels do not work and neither does the main engine! Fully fueled, it has barely enough thrust to gain altitude. Instructions: Accelerate to around 80m/s and pull up hard. Press space and pretend to be surprised that the liquid fuel engine has no thrust. Now try to stabilize, loop around and land back on the runway. Do not use SAS (because its broken). Craft file here (KSP 1.7.0): Part 2 Oscar sure is one hell of a challenge to fly. Nearly impossible without SAS. Managed to land it in one piece but not quite on the runway. All it took was dozens of attempts and almost all of my willpower.
  7. Aw shucks. It was a thrilling experience nevertheless. Perhaps edit the rules and state how much lifting value (if at all) can be added. Guess Ill switch the prop to a jet and try again some day (might even be faster).
  8. No clue if propellers are allowed and how much lift generating parts can be added, but here's my entry and craft file. To honor the 'no-thrust-while-in-air' rule I toggled the propeller off before almost every hill. I used Mechjeb to assist in holding heading while doing the speed control and panicking myself. Average speed was about 63m/s and max G-forces... probably in the hundreds. But even though its fast and sturdy the appearance leaves much to be desired.
  9. "The Jiggler" is a strange looking Propeller-Boat-Car thingy that gets its name from a habit of starting to shake after long periods of driving(some weird bug). It can reconnect the propeller with a claw, so it doesn't fly away when time is warped. A slight variation of this beast has been driven around Eve, but it has never experienced Kerbin mountains, until now. Some very sharp mountains caused an adrenaline rush but Jeb didn't even need to touch the brakes - turning rotor torque off before jumps was enough to slow down and not crash on landing. Top speed: ~100m/s(land), ~50m/s(water), Weight: ~7.7t (propeller: ~1.3t), Parts: 56 (propeller: 17), Crew capacity: 5 Total time = 00:54:58
  10. Messed up the landing though, so broke the rules had to quickload. Used mechjeb for altitude control and top speed was about 220 m/s - divide Kerbin's radius with that to get the trip time. Not sure if I have the craft file anymore, pm me if interested.
  11. Kerbin launch might be possible with the use of Launch Stability Enhancers. Not sure how stable it is though, and if it's considered cheating.
  12. I had some trouble last attempt when I had a way heavier rover and terrain detail setting was on lowest. No problems this time, except for the strange shake.
  13. Thought I'd finish what I started, so here's a trip around Eve's equator. Compared to the last design, this rotor based rover-boat moves faster, carries 4 passengers and handles rough terrain with ease. Sadly it can only run on 1x warp and builds up a strange shake after a while which can only be fixed with a quicksave. In theory this craft could easily go around Kerbin as well but I'm afraid I just lack the patience for another run.
  14. Took a break from roving around Eve and enjoyed the skies of Kerbin for a change.
  15. Did you manage to get it off the ground? Because I couldn't. Anyway, I switched the bearing and rotor, gave it a bigger tail fin and pulled down the wings (they should be even lower, to align with the center of mass). This engine is still quite unstable and under-powered but at least I could get off the ground and fly for a few minutes. [craft file]