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    Crater Maker
  1. Do you have .CRAFT files? I'm not seeing how some of this fits together.
  2. Has anyone come up with a fix for "landing predictions" and "show trajectory" not showing, or the cursor for pick a landing spot? I know that I'm not the only one, but I don't have time to read 163 pages. Can't find any answers with Google, other than read this forum.
  3. But that one answer just cut my "hunt & peck" time in half. I know there's all sorts of fun to have with multiple-assist trajectories, and the difference of >0.01m/s can mean success or fail. (and don't use RCS) See xkcd #1356 Thanks for the link*. I've been brute forcing KSP for 9ish years, now that I'm "retired" I'm going to do a lot more of fine tune stuff. May your god go with you, WACCo *Oh, look, a rabbit hole!
  4. Brother, don't I know it. At least I'm not trying to get an answer to the 3 body problem Thank you for taking the time to spell it out in more technical terms. I knew I had to spend the ∆v, for inclination, early so I can get into the correct plain of destination. I'm trying to do the KEKKJ shot that Matt Lowne talks about.
  5. I knew they could not landed, but I thought in free fall it was unlimited. Trust me, I was quite surprised by it too. But the ship would often blow up also. I found that out, went back and added a few ladders. Had fun "walking" two of them down the BIG ship.
  6. I sent a large ship to Eve, but forgot to add any coms*. "That's OK, just send up a small ship with antennas, Bill can fix it!" Hooo Boy, was I wrong. First time using that function. I came across two problems, in space, that I just don't understand: 1) Pull a part off small ship, add to big ship. Bill goes flying off at up to 24 m/s (or the whole ship blows up). 2) Finally going home. Run out of go juice for main engine. "That's OK, I have two ion engines, Bill can just pull off the Atomic Rocket Motor and save some weight" Ummm...He can't pull the engine? I don't know half of the terms for this, so I can't search for it. Anyone know what's going on? May your god go with you, W.A.C.Co. *forgot to make a save and had PC crash, can't just restart
  7. To paraphrase, in front of body slow down, behind body speed up? Sorry, this works for moons also. May your god go with you. W.A.C.Co P.S. Sorry it took me a bit to get back here, Real Life SUX. And I'm in the middle of a different mission. to Eve. Forgot to add coms, and getting a resupply ship to it has been FUN. See
  8. I've been having trouble rapping my head around slingshot maneuvers. Enter Sphere of Influence (SoI) and exit SoI with changed velocity. It basically breaks down to four maneuvers. A and B are from a higher (faster) orbit, C and D are from a lower (slower) orbit. A and C are leading the object, B and D are trailing. There are some hints in https://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Gravity_Assist It shows C and D. but what about A and B? Which ones will increase my exit velocity? C Which ones will decrease my exit velocity? D
  9. Ok, I know this is 6ish years old, but... THANK YOU!!!
  10. @linuxgurugamer https://drive.google.com/file/d/11S1HNPB1HdgPo-k24RKJbZs5XqgGLHeH/view?usp=sharing Player.log https://drive.google.com/file/d/1RUMhmzteacsO5CYcOuWxegCxwOVkJ89P/view?usp=sharing CPU-Z TXT Report (Edited) Shot vr.: Win10x64, 8gb RAM, AMD A10-6800K, MSI A78M-E35, AMD Radeon HD 6450 * ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ @Superfluous J <shrug> They are up to date *Yes, I'm in the middle of building a MUCH better rig.
  11. Every time I view anything with stars, I get a weird color flash in geometric shapes. Load menu, map view, they all do this. It seems to originate from top center.
  12. @linuxgurugamer Thank you for your time. Still working out some bugs, but it's running. Need to ask The Janitors Closet about ZeroMiniAVC, and why it messes with so much. I figured out CKAN, most of it's good, but not much info about conflicting mods.
  13. New install, but I have had 1.7.3 in a different folder. Game will "hang" on load screen (but slideshow and jokes still working), just before the menu screen. KSP.log Player.log This is what I found in Player.log MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) [0x00006] in <55ba45dc3a43403382024deac8dcd0be>:0 at AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) [0x0001c] in <55ba45dc3a43403382024deac8dcd0be>:0 at MuMech.ToolbarTypes.getType (System.String name) [0x00014] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.ToolbarManager.get_Instance () [0x00023] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.ToolbarManager.get_ToolbarAvailable () [0x0000c] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00034] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebCore.OnDestroy () [0x000a1] in <4cdbe337c6aa43d0bc3552436a95c969>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Just D/L the latest mods yesterday: Bargain_Rocket_Parts_Recycled- Click_Through_Blocker- Community_Tech_Tree-3.4.1 DMagic_Orbital_Science-1.4.3 Flexible_Docking-8.0 Fuel_Tank_Expansion_Rebuilt-0.9.7 Hide_Empty_Tech_Tree_Nodes-1.1.2 K2_Command_Pod_Continued-1.1.9 KW_Rocketry_-_Community_Fixes- KW_Rocketry_Rebalanced- Luciole-1.2 MechJeb2- Modular_Rocket_Systems-1.13.2 ModuleManager-4.1.3 NearFuturePropulsion_1_2_1 Near_Future_Aeronautics-1.0.4 Near_Future_Construction-1.2.2 Near_Future_Electrical-1.1.1 Near_Future_Exploration-1.0.6 Near_Future_Launch_Vehicles-2.0.1 Near_Future_Solar-1.2.1 Near_Future_Spacecraft-1.3.1 NovaPunch_Rebalanced- OctoSat_Continued- Orbital_Utility_Vehicle_Updated-1.3.1 PicoPort-0.1.6 Real_Scale_Boosters-0.16 Recycled_Parts- SpaceY_Expanded-1.4 SpaceY_Heavy_Lifters-1.17.2 SXTContinued- The_Janitors_Closet-0.3.7 The_SSR_MicroSat_0.35m_Probe_Parts_Revived-0.1.3 Tokamak_Refurbished_Parts- TweakScale- KSP-Breaking_Ground_Expansion-en-us-1.4.1 KSP-Making_History_Expansion-en-us-1.9.1 P.S. Sorry, I don't know how to make colums
  14. AssemblyLoader: Loading assemblies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' has not met dependency 'ClickThroughBlocker' V1.0.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' is missing 1 dependencies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) When I used Alt and left click, it would place the part as a root item. If I used Alt & right click, it did nothing. I'm using file The_Janitors_Closet- on KSP 1.5.1 Installed Click_Through_Blocker- things seem to be working now.
  15. Thank you, I was guessing what thread to put this under.
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