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Sival

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Everything posted by Sival

  1. KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 PRO 22H2 Build 19045.2604 CPU and GPU : AMD R9 5900X and RTX 3080 Description of the bug. Expected Behavior : craft loads with the stored custom wheel friction level value Observed Behavior : craft loads with default value 1.0 Steps to Replicate : in VAB, select a wheel / landing gear, disable auto friction control, customize the friction level (e.g. 0.5), save craft, launch it, check the value : 1.0. Fixes / Workarounds : change the value manually after craft has loaded A list of ALL mods : none Other Notes / Screenshots / Log Files : the custom value is correctly saved in the JSON. Tested with landing gears and rover wheels.
  2. Is "phasing through the hull" something like : detach payload -> time warp -> payload drifts through the fairing? Or something else? I'm fairly new to KSP and still wondering how the payload was deployed. Struts add weight and drag. Same with bigger landing gears. Moving the tiny landing gears inward will create stability issues. It's not just an aesthetic thing. And wouldn't jettisoning the fairing mean your plane isn't fully reusable? You'd have to rebuild your hull before next flight (and the reentry should be interesting). Anyways, more precise rules for categories would be helpful. I can see now that my purist design choices were way too conservatives.
  3. Thanks. I'm not sure the payload fraction would increase with scaling. To be tested... Here's my entry for the purist SSTO reusable spaceplane category. Nothing special about this design, apart from the payload release mechanism Launch mass : 31.756 t Payload mass : 13.640 t Payload fraction : 41.64 % Imgur album
  4. Hi all. Here's my submission for the purist multistage rocket category. It's a rapier based design with an aerospike booster stage. Launch mass : 31.245 t Payload mass : 10.633 t Payload fraction : 34.03 % Imgur album
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