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EvilSpace

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  1. My Kerbals dressed up N1 instead of a Christmas tree. It's more practical and you can fly to Moon with these antiques (although there is a possibility that it will be fireworks still in the atmosphere ) "snow" artifacts - my integrated GPU is shocked by this CPS with mods, I'm still waiting for a new video card)
  2. Indeed, the haters' conversations are about nothing. However, I am really afraid that KPS2 will simply be abandoned due to lack of resources for its development. To successfully develop a game like KPS 2 you need a lot of money, much more than was required for vanilla KPS1. However, the results of sales and popularity of KPS1 and KSP2 indicate a sad state of affairs.
  3. By the way, in addition to the N-1 Korolev and UR-700 from Chelomey, there was also the R-56 project from Yangel. There were 3 versions R-56: Monoblock, Polyblock and polyblock alletrant configuration. This rocket was to be created at the Yuzhnoye Design Bureau in Dnepropetrovsk (Ukraine). There is very little information on it - but I found a very high quality image. The most important thing to know is that the R-56 is a rocket for flights to the Moon, with the caveat that 2 launches of the R-56 will be required (because the payload was about 40 tons).
  4. A hastily made ordinary UR-700, using a template LK-700. One thing is clear here - the central module of the LK-700 needs to be hidden under the fairing, but the 3 accelerator blocks most likely do not. It’s probably worth reducing this design, by optimizing the LK-700 yourself, for a better look. Just replacing the junk 11D49 with a stock LV-909 will do a lot - it will both increase productivity and reduce the height of the LK-700 complex.
  5. Zelenaya-zelenaya trava... The peak of Soviet rocketry in an alternative story (Atomic Heart) RD-270M (based on RD-0120 "Erebus" from CryoEngines) Weight: 4.5 tons (since the RD-270 itself was lighter than the F-1) Maximum thrust: 1800 kN (for UDMH/N2O4 I set the value to 1650 kN) Specific impulse: 365s (322s - UDMH/N2O4 ) Specific impulse SL: 340s (301s - UDMH/N2O4)
  6. My prototype is UR-700 using non-toxic Kerosene and LH2/LOX. Originally inspired by Zarbon44's UR-700 variants (kudos to that guy for the repaint and a bunch of cool ideas) However, I didn't find his original crafting file or full details (because there weren't any) Therefore, I decided to make my own design based on the available data, well, here it is (and it works). Also sorry for the poor quality, my RTX 3070 Ti was a RIP and while I'm waiting for warranty service, I built this UR-700 on an integrated 7600X GPU (double pain). Well, I know that the UR-700 should be in KSP2, but in its current state (low FPS and krakens) and without the Tantares 2.0 mod this is impossible. So let's develop and improve the UR-700 in the current game now) By the way, I’m thinking of making a custom absolute TOXIC RD-270M (RIP green ecology) ((based on the RD-0122 model)), which uses Pentaborane (the pentaborane waterfall config is in the folder of the latest version of RO) . And yes, in this case, there will be nuclear engines on the upper stages (as in the Zarbon screenshots), but in LH2/LOX or Methane mode for more thrust.
  7. KSP2 after release will probably take not months, but years to fix, maybe even 2-3 before it is a stable product. But... even on release, it will be 100 times better than this indie game from 2011, where at the beginning there were graphics of the 20th century level and parachutes opened in space. The entire life path of KSP1 was like eternal suffering, the end of which is KSP2.
  8. I don't see any point in KSP now, it's an outdated product. Vanilla KSP 2 will immediately have its own waterfall and customization of parts, which simplifies modding and deprives the original KSP of any meaning. You did the right thing by finishing Tantares for KSP 1
  9. This mod is too outdated (visually), if I were you I would use Near Future Spacecraft, it has a capsule that looks like a capsule from the old PTK NP "Federation" concept. In addition, Contares has a completely incomprehensible balance of the standard system (why?), But NFS works in x2.5 system
  10. Not soon, people voted to work on a dull mod for engines (SSME options for example), this discouraged me from using KSP. This is already an outdated game, and I am more than convinced that KSP2 in 3-4 years after the release will be better in everything.
  11. No, my parts broke immediately after entering Jupiter's radiation belt. By "shielding" I meant the high quality of the parts, which makes them more resistant to radiation. So far, I've only decided to play with TAC Life Support and Kerbal Heath. There's even a plus to this, as the game has become less littered with a huge number of features.
  12. How to play with this? I'm playing KSRSS x2.5, and I can't get close to Jupiter (Galileo) at all, the radiation immediately destroys my antennas and other details. And this is even with maximum shielding.
  13. Modern game, modern spaceship, modern graphic.
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