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cosmicennui

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  1. @linuxgurugamer@Caerfinon Hey folks, I have been trying out the latest 0.8.0.2 release of this mod with JNSQ and the corresponding GAP contract packs (thank you for the updates!) installed via CKAN, and I ran into an issue in which the NavUtils and all other modded toolbar GUI windows disappear when NavUtils is active. This initially occurred while using the tool to approach a modded runway, and persisted until the game was closed. Logs, screenshots, and the full mod list are included at the link below. Let me know if I can provide any other information. Logs, Screenshots, Full Mod List KSP: 1.12.2 Windows Problem: NavUtils GUI and other modded Toolbar GUIs disappear with NullReferenceException thrown Mods installed: (Full mod list in zipfile given above) JNSQ (JNSQ 0.10.0) Kerbal Konstructs (KerbalKonstructs v1.8.3.0) Contract Pack: GAP for JNSQ (ContractConfigurator-JNSQ-GAP 1.0.4) JNSQ-KSRGAP (JNSQ-KSRGAP v1.0.1) Initial Trigger: Take off from KSC Runway and fly toward C. McAuliffe airport with NavUtils active and set to one of its runways As you come <30 seconds to landing at the specified runway, observe the NavUtils (and other) mod toolbar GUIs disappear After Initial Occurrence: (Note: The screenshots show that the option "Don't show runways further than:" is checked; but this occurred initially without that option checked, and continued with and without that setting toggled) In the NavUtils settings, select "Runway list" and select "Island ILS 09" (a working option) Click the NavUtils icon so the navigation GUI window appears In the NavUtils settings, select "Runway list" and select "Welcome ILS 09L" (a non-working option) -> Observe that all modded toolbars disappear Click the NavUtils icon a few times -> Observe that the modded toolbars reappear and disappear as NavUtils is deactivated and reactivated Selected from logs/stack-trace: System.ArithmeticException: Function does not accept floating point Not-a-Number values. at System.Math.Sign (System.Double value) [0x00034] in <9577ac7a62ef43179789031239ba8798>:0 at Orbit.solveEccentricAnomalyExtremeEcc (System.Double M, System.Double ecc, System.Int32 iterations) [0x00017] in <cd473063d3a2482f8d93d388d0c95035>:0 [FlightGlobals]: Active Vessel is in atmosphere. Cannot save. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AudioSource.Stop(UnityEngine.AudioSource,bool) at UnityEngine.AudioSource.Stop () [0x00001] in <ef5b8cd90213481289b135c5e24d44ad>:0 at NavInstruments.NavUtilLib.GlobalVariables.Audio.Stop () [0x0000b] in <dcb068ecb806472da9cc11d466a22007>:0 at NavInstruments.NavUtilLib.DisplayData.DrawHSI (UnityEngine.RenderTexture screen, System.Single aspectRatio) [0x00671] in <dcb068ecb806472da9cc11d466a22007>:0 at NavInstruments.NavUtilLib.NavUtilLibApp.DrawGauge (UnityEngine.RenderTexture screen) [0x00020] in <dcb068ecb806472da9cc11d466a22007>:0 at NavInstruments.NavUtilLib.NavUtilLibApp.OnWindow (System.Int32 WindowID) [0x002a0] in <dcb068ecb806472da9cc11d466a22007>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00078] in <58f888e0d56a4620958c8e58a768c70d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ef5b8cd90213481289b135c5e24d44ad> Line: 0)
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