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iterationAstro

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Everything posted by iterationAstro

  1. so when is this going to be compatible with 1.12.x?
  2. Does anyone know how to remove scatters on KK statics? Please, I've installed Parallax 2 and the foliage is clipping through runways in the custom statics.
  3. Oh my, thank you so much! I didn't think y'all would be this chill about it... Apologies if I didn't realize I could just delete the parts folder myself, I'm just really straightforward whenever I'm modding my games and I'm not that technical in terms of game files (despite my experience with game developing in Unity).
  4. Is it possible to release it with just the plugins, without the parts? I'm using this because it is a dependency of Angel-125's Airships. The parts are ok, it's just that it looks off with the texture resolution Airships has compared to this. Another thing is that it takes up RAM, and I don't like pruning with JanitorsCloset because it might be game breaking...
  5. Oh, I see. Thanks for letting me know about this, but how do I implement this?
  6. Can I possibly remove foliage and rocks on surfaces I want to build a KerbalKonstructs structures on? Is it possible to remove these objects when there is a KerbalKonstructs structure? Last thing, is a feature where foliage and rocks are automatically removed when there is a KerbalKonstructs structure on the surface?
  7. Does the Recycling part already have a new texture? I just want it to look stockalike. Tried to do it myself, but I don't know if it has texture slicing.
  8. Ok I reinstalled everything, the central black hole now works properly (loaded the game twice before starting a save), the visuals are now working properly, the central black hole is called S-096 Cytus*, apparently, but the stars still aren't aligned like a spiral galaxy, and I'm still a bit confused
  9. I had Instantiator and Singularity installed before I turned on Galaxy Mode, Kax A* had accretion disc and gravitational lensing while Leethe had relativistic jets and also gravitational lensing. I installed all of GU on CKAN. It was working until I turned on Galaxy Mode and the Galactic Nucleus didn't feel like a black hole anymore
  10. Is the "Galaxy Mode" unfinished? The only arrangement I can see is that a central black hole is surrounded by several very bright stars, the black hole doesn't even have gravitational lensing or an accretion disc, and I also expected Kax A* to be its name. The image showed on the poster appears to be a spiral galaxy, but ingame it's just the same as the non-galaxy-mode. I would like to know if I missed an important step or if this is just unfinished
  11. Could this possibly work with 1.12.2? If not, is there a possibility of it getting updated? I don't care about the visuals and all, I just want it to work with the latest version of the game. I would really appreciate if this mod gets updated.
  12. Man this is a really good mod, I hope this is still being worked on... It's KSP's last big update, so I am being very optimistic about this. I would more likely disregard KSP 2 if ever this mod is finished. I'd pay for this mod if only I had the money.
  13. I think Squad will be a great help as they already had experiences from the first game. In coordination with the new dev teams, they surely will know what and what's not to do, I'm sure Squad's mistakes from the first game will be their strength in the new one
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