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mmamh2008

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Posts posted by mmamh2008

  1. 15 hours ago, OrbitalManeuvers said:

    so that bankrupts my idea vault. a quick trip through this thread will show i've had difficulties of my own. still 100% worth it for me, but i don't have this issue. I guess in your position, I would see if adding eve+scatterer actually fixes anything. Another thing I would try separately or maybe first idk - would be to install SigmaDimensions so that the 2.5 configs kick in, and see if something about the scaling changes how it works. idk if you're interesting in that scale. aside from these pretty lame ideas I'm stumped.

    I'll try sigma + eve and scatterer , The shadow problem only happens on earth , When I try any other celestial body it doesn't happen , It looks normal.

    8 hours ago, TaintedLion said:

    Is there any way to get 24-hour days and 365-day years?

    kronometer maybe ?

     

    In the settings you can find kerbin day , switch it off , and it works

     

     

    Edit : so I have news , the earth is now half dark ( imgur refuses to upload the image ) , So I made the space center disappear inside the dark to see what will happen , It works as normal and the sun is there , What should I do now ? LOL

     

    Some tests later :
     

    Nothing new , the earth has the main problem , which I can investigate If I found the cache file , images : https://imgur.com/a/TmrNON0

    ( sorry for typo )

     

    Breaking news : KSRSS cache folder isn't there and the police is searching for the thief that took it.

  2. 43 minutes ago, OrbitalManeuvers said:

    yeah totally agree.  now that you know that ksrss can load everything correctly, the list of mods that could be conflicting has to be really small, even though you have a billion mods. Interfering with the solar system isn't something a parts mod or most QoL mods are gonna do, so it's gotta be something somewhat solar system-related.

    a couple other things i noticed ... do you need to be on 1.12.0? I don't think anything you're experiencing here is directly tied to that, just wondering. Also your MM version is old, and that one you should probably update to 4.2.1. I can't see anything related to that weird shadowing. But, I also don't know how to tell the Kopernicus build from log files. There's a .version file in the Kopernicus/Plugins folder. If you're not on the latest build there, that's a pretty easy one to update.

     

    I use 1.12.0 because it covers most mods , I'll update the MM patch , Kopernicus is on the latest version , but i'll also check

     

    And , I'm on the latest version ...

  3. 19 hours ago, OrbitalManeuvers said:

    ooh one other thing I didn't see on reddit - you shouldn't have a BoulderCo folder at all. BoulderCo are the "default" Eve/scatterer configs to use for stock when there are no specific configs for your system. But KSRSS comes with its own configs. That's not gonna fix everything but it's a good step.

     

    edit:

    after looking closely at your mod list, and finally getting my jaw off the floor, i'm guessing that your startup times are like 15-20 mins? :)  You're gonna hate restarting a bunch. Here's what I would do for the KSRSS issue with missing planets: I'd make a new copy of KSP and only put Kopernicus, its dependency and KSRSS. It'll start up super fast and you can make sure that your copy of KSRSS isn't somehow borked. Otherwise the only other explanation for missing planets I can think of is not zooming out far enough in the tracking station, since you did mention the farthest 3 :P

    So , I have both good news and bad news , The good is that the planets are back , but the bad is that the earth is still dark , so the problem isn't in scatterer , Here is the image : https://imgur.com/a/PVQVmMy

  4. 13 hours ago, OrbitalManeuvers said:

    ooh one other thing I didn't see on reddit - you shouldn't have a BoulderCo folder at all. BoulderCo are the "default" Eve/scatterer configs to use for stock when there are no specific configs for your system. But KSRSS comes with its own configs. That's not gonna fix everything but it's a good step.

     

    edit:

    after looking closely at your mod list, and finally getting my jaw off the floor, i'm guessing that your startup times are like 15-20 mins? :)  You're gonna hate restarting a bunch. Here's what I would do for the KSRSS issue with missing planets: I'd make a new copy of KSP and only put Kopernicus, its dependency and KSRSS. It'll start up super fast and you can make sure that your copy of KSRSS isn't somehow borked. Otherwise the only other explanation for missing planets I can think of is not zooming out far enough in the tracking station, since you did mention the farthest 3 :P

     

    I'll try what you said , KSP takes 30-40 mins to start , No , ceres isn't even there , I zoom far enough to see any planet there .

     

    edit : I found 800 files missing somehow , i'll try to open it again.

  5. Aha

    16 hours ago, LTQ90 said:

    As long i as know, there is only 2 parts for mechjeb. While you advance in carrer mode and unlock more and more in the tree tech, there are more modules available for the ar202. It's like an upgraded software of this part.

    Thanks , I didn't see all the options with it , I'll try it again with the folder "MechJebUnlocked"

     

    I play sandbox , but it seems that something is broken

    21 hours ago, Gordon Dry said:

    @mmamh2008 doing a little research  you would find something, but your first find would lead to the need of more research, so I condensed it:
    https://www.dropbox.com/s/al9dnsf59xkuybg/MechJebForAll (with variants).zip?dl=1

    There are 3 variants in  - as you need to learn more about how KSP and mods / MM-patches work,  see for yourself, I do NOT explain.

    I know how they work and even tried to make a heat shield tiles mod , but mechjeb is a bit tricky

  6. Hi , I'm running something like an Egyptian space program , so I found that the Nile Delta is cut into two islands so I would like to tell you that the middle water line should not be there as it's not in real life , the second thing is that the delta from the end of the two outer water lines should be so small at the end as there's a land line near the Mediterranean   end , the third notice is that the suez canal in not there , Hope you understanded what I mean and fix the dds image and terrain , Thanks in advance.

  7. 1 hour ago, Cheesecake said:

    Did you install the dependencies?

    Dependencies ?

    Um , The mods that should be installed , yes

    It worked now , I installed it uncorrectly putting every thing even the ship files in the gamedata file :joy:

     

    How to close to flaps by using the keyboard ?

    I press ( K , L , J , I ) and just nothing happens

     

    Are there another controls ?

  8. 10 hours ago, ElonsMusk said:

    Right but the stock pieces are there, tells me an asset is in the wrong place. Try reinstalling KK from the ground up to be sure everything ended up in the right place. Otherwise dig up your log and show us.

    I installed KK and putted the files in gamedata

    It worked fine some days ago

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