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1124max

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Everything posted by 1124max

  1. @hikerchick29 Good news, I think I managed to pin down the compatibility issue. At least in my case it appears to be All Y'All that was causing problems with Tantares.
  2. @hikerchick29 I have had a similar problem as well. After some testing I think its a mod conflict, though I have yet to identify the conflicting mod/s.
  3. No sorry i should have included an arrow in the image, the grey box like structures on the sides are not connected to the olive green conical section.
  4. I'm not sure if this is just a result of different mods interacting but I have noticed this gap in the Sarnus-SII-2300 Engine mount in two different installs.
  5. Still pink I'm afraid, if it's a shader issue I wonder if there is a conflict with some of the other visual mods I have installed, will have to troubleshoot. Edit: Turns out I was accidentally installing an older version of shaddy, installing the new version fixed the issue.
  6. On the topic of texture issues is anyone else having an issue where the new solar truss panels are a pink esque color? Note I have both shady, shabby and TU installed.
  7. Not sure if this is the right place to ask this but is anyone else having an issue when they try flying Artemis construction kits EUS with the MB-60 where the top left engine is destroyed during staging?
  8. I'm loving the new Orion mod, thank you. One suggestion for your consideration though I would recommend moving the SM aero panel nodes to the SM to allow for compatibly with SLA type adapters.
  9. Just removed KJR and the phantom forces are down to a manageable level, though I will still need to test with the SLA. I assume that the remainder would be taken care of once with some adjustment of the rover on the deployment rack, as i currently have to manually adjust it's stowed position.
  10. Quick question regarding the LRV parts, is anyone else experiencing phantom forces while using them? I am using a more modded install with KJR and have all the joints locked with 200 dampening set. I have follow the build guide and am launching them with the lm shelter.
  11. Absolutely beautiful, thank you. Also is the airlock supposed to have it's own tech node, as the tech required is currently listed as "Altair Airlock"?
  12. Would it still be possible to keep the old version as an extra for those who don't mind the clipping?
  13. @Invaderchaos on the topic of that skylab node issue how much work would it be to cut off one of the endcaps of the astp module to make a docking adapter part?
  14. This reminds me, did anything happen with the proposal to add a config for the high thrust version of the AJ260?
  15. Hard agree, between this, the new siv content, and everything else I'm genuinely amazed by all the work that has been put into BDB.
  16. One other dev question, will we get an offset control point switch angled with the oms?
  17. Quick question regarding the mod development, would it be possible to eventually get a 4.375m to 4.25m or 5m adapter to increase capability with other mods and/or stock?
  18. Question regarding this, would we get a version of the Saturn rcs with a forward facing thruster for docking, or should we just use the Apollo rcs?
  19. On the topic of the lem variants it's got me wondering if the csm would also be equiped with a deployable rtg for the duration of the proposed missions?
  20. @Zorg, regarding the drag issues with the SLA would it be possible to solve it by making the panels part of a fairing via simple adjustable fairings and just have it staged with the decoupler?
  21. Not sure about the main version but in the dev version they attach to nodes in the block v mount.
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