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Draakul

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Everything posted by Draakul

  1. Hey, I wasn't able to find the exact problem causing the issue but I just redownloaded the mod from gtihub along with the latest version of all the dependencies and reinstalled them. That ended up fixing the problem for me at leas. Hope that helps.
  2. Yes this save is in a new installation with basically the same mods with a few exceptions but none listed as incompatible with KK
  3. Been playing around with KK and had it working pretty well however, after I started a new career mode save, I am unable to get the KK menu to show up when using Ctrl+K for some reason. Even though the KK button shows on in the toolbar in flight scene. I've tried reinstalling KK, and making sure the settings matched that of those I used in a sandbox mode when it worked well. I'm running on KSP 1.12 and had it working perfectly with the same set of mods in a different save. Any help would be greatly appreciated.
  4. Awesome! Thanks very much for the help, had a feeling I was just writing the cfg files wrong so this is really helpful. Thanks again for the great mod and I'm looking forward to seeing where it goes.
  5. My bad I could have worded that a bit better, I haven't been able to get any of the Trek drive parts to work with tweakscale, I've only been able to add warp functionality to other mod parts that I know are already working with tweakscale. So to put it short none of the Trek drive parts have been scalable through adding the necessary cfg files. Regarding the warp effects, I guess that's just something I just have to live with until I've figured out how to make my own waterfall cfgs but once again just wanna iterate how great and fun this mod is, you're done some great work.
  6. Installed this mod about a week ago and really loving it so far, uses the warp effect with great implementation and actually works smoothly too compared to Roverdudes Alcubierre drive which had a habit of tearing apart my ships when dropping out of warp and doesn't decimate my frame rate either. It's allowed me to finally build huge capital ships for interstellar travel as I'm playing with it in RSS with some extra planet packs. https://imgur.com/lT7Ax5l (Couldn't figure out how to post direct images) One thing that I've wanted was to be able to tweakscale the parts as I like to repurpose them for other ship designs giving different ships warp capability but even with attempting to add a cfg to allow for tweakscale to work with some parts I've been unable to. I resorted to using cfgs to add warp capabilities to duplicate stock/other mod parts and was able to get this to work but I found I wasn't able to get warp distortion effects when using the drive on the duplicate parts, probably due to the waterfall cfgs not being right as I really have little to none modding experience and was just copying and pasting sections of code. Any help would be appreciated.
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