xiaoxiao181
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[1.2-1.7] Blender (2.83+) .mu import/export addon
xiaoxiao181 replied to taniwha's topic in KSP1 Tools and Applications
If I remember correctly, the _Main and _Emissive thingies had some sortya property that was required to have the same name as the texture file, minus the file extension -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
xiaoxiao181 replied to dboi88's topic in KSP1 Mod Releases
Do we have any updates on this amazing mod? -
[1.2-1.7] Blender (2.83+) .mu import/export addon
xiaoxiao181 replied to taniwha's topic in KSP1 Tools and Applications
Yeah I don't know what any of that stuff means. I'm just trying to get my texture to show up on my part. Everything else works. The nodes work, the collision works. The model shows up. It's just the texture that's refusing to show up. The whole part just gets rendered as grey. EDIT: Nevermind. Apparently there was an issue with the MU Shader's property not having the same name as the texture file. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
xiaoxiao181 replied to taniwha's topic in KSP1 Tools and Applications
Is there a proper tutorial for this addon? My model shows up in game but the texture refuses to be applied to it -
I did read the instructions. I wouldn't be here if I hadn't. But since you've decided to be so hostile about it, I think I'd rather just uninstall it and use the stock parts. Have a wonderful evening.
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Been having issues with this mod not working properly and cannot find any information on the mod itself aside from this one forum post. For starters, it doesn't seem to matter what wheels I put on the bodies. They don't seem to touch the ground. They spin freely and the vehicle refuses to move. The one time I did manage to get the vehicle to move, it only turns to the right and has little to no power to move forward. I couldn't even climb the tiny incline from the grass back up onto the runway. I didn't put anything else on the vehicle. It was just the body and the 4 wheels.