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  1. In ksp 1 the anomalies could be found with appropriate modules. How can this be done in Ksp 2? Should I explore a little at random?
  2. I'm excited about all the things KSP 2 will make me do that I actually won't be able to do in real life, that's KSP 2's major strength!
  3. Amico mio, i tempi cambiano e la tecnologia pure, mi spiace dirtelo ma il tuo pc è un po' vecchiotto. l'SSD è veloce si, ma se il processore che non riesce a stargli dietro è un po' inutile, inoltre tutti gli asset vengono caricati nella memoria della scheda video che è un po' vecchiotta e questo di sicuro contribuisce alla lentezza del tutto. I bug ci sono sempre stati, e da quando hanno annunciato KSP 2, per ovvie ragioni, hanno spostato l'attenzione su quello, lasciando KSP 1 un po' in balia del suo destino (parliamo comunque di un gioco uscito nel 2011 in cui più che fix, ha subito tante patch).
  4. Guys -14 days, only 2 weeks. And my family will never see me again
  5. Could you give me a reference image just to understand the shape of the reactor?
  6. I was watching the latest feature video and i noticed these two engines that i am not familiar with. does anyone know what it is? I'm not sure if the first one below is actually a particular type, but I noticed a different exhaust jet from the 4 engines next to it This i think is a nuclear engine, but it has an unusual shape for any engine, and i doubt it is some sort of nuclear Aero Spike
  7. Honestly multiplayer was the least feature I expected, but I can understand the hype, however I guess it's better to have a full game and then add multiplayer, rather than starting from multiplayer, also because if the basic features don't work, they can be fixed, but having to fix those + multiplayer requires more manpower. Without considering that most likely, as in KSP 1, every time there is a major update, a sort of "Wipe" will occur, forcing players to restart the game due to incompatible saves. I hope I'm wrong of course, but this possibility exists.
  8. Well, 126 days on the way, but, not counting sleep hours, only 2/3 day ahah
  9. Theoretically outside the SOI, there is still an influence derived from the center of the galaxy, however it is so small that it will not affect a hypothetical space station between two planetary systems. Who knows, maybe we will also have a rogue planet!
  10. Another alternative could be to make a time warp only on the path and not on the position of the planets, a sort of "speed warp", but the planets remain in the same place. So anyone can travel fast without worrying about what would happen if I revert to VAB after an hour of play. Imagine if the other players had to go back an hour just because someone missed a Tylo landing or something else.
  11. Let's say that there is a fair chance that a video will be released at the end of the month, now a year has passed since the feature video 4 has been released and 6 months from episode 5, so....
  12. The fact is that creating a stable console version is easier, since the console components are standard, while for PCs, it is practically never like this, to confirm the thing, on consoles there are never the graphical settings. it must also be considered that ksp uses so many commands that even if it is true that half are unused, they are still more than the buttons available on the controllers which makes the creation of video games on consoles a bit of a nightmare for the additional UI. So it is normal that there are more bugs on pc than on console.
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