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Everything posted by SkyFall2489
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
All this argument.. why can't we let players choose? If there's an option not yet available, that's what mods are for.- 1,629 replies
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OK, so my destination should be right -whoAAA Oh, so that's why my topographical map had all those lines bunched up here... Starship Earth!
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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All of this... Great for some people, not for others. But what if we did both? Keeping the main physics framework but allowing several different multiplayer "modes", as well as allowing mods to add more, lets every player play KSP2 their way. We don't have to go with one way or another.
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
It's just that KSP2 is meant for players of KSP1, so it's best to not drastically change up the whole game. I'd at least like for KSP2 single player to be mostly like KSP1, and if a multiplayer system changes up the whole game so much that KSP2 single player must be also drastically changed (such as eliminating timewarp) then it won't be the same game. Oh, and there's a mod called Bon Voyage that allows time warping rover travel.- 1,629 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
More ground anchors, especially bigger ones, would be great! Maybe something for another mod tho. Which mod exactly? -
The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
-9- 24,718 replies
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
-9 I'm not on any side - what I do is I just undo what the last player did.- 24,718 replies
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I think they are trying to find a way to remove direct physics simulation from long distance travel, having you just set manuvers, auto execute them, and drain ship fuel appropriately, with no time warp within SOIs. Not sure entierly how it would work out, but why reinvent the wheel? Plus, time warp is used for other things too. Such as waiting for crew respawns, waiting for ISRU to fill up your tanks, and more.- 1,629 replies
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I put this in the main multiplayer thread, but it applies well here:
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
-9- 24,718 replies
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
All of the major MMO type changes I feel like change the game too much, such that is no longer the Kerbal Space Program we know and love. Sure, an MMO with semi unrealistic physics or a strategy game without much piloting would be great fun, but it is not the point of KSP2. The original KSP1 is a game of engineering, manual piloting, and some realistic orbital mechanics, and many of these ideas just change the game too much to be KSP2. I'm not saying they are bad ideas, they are just great ideas for a new franchise / series.- 1,629 replies
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Hey, look what I- ERRORERRORERRORERRORERRORERRORERRORERRORERRORERRORERROR(You get the point) Sailing a sailboat without a sail
- 620 replies
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
-9- 24,718 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Nope! @Akagi
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Which button was that again? Oh, the one on the side of the hull. rocket powered boat (no sail this time)
- 620 replies
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
It would be great to have more base mounts. Currently, if you don't want your base to slide, you slap launchclamps on it, which are very ugly... A new set of ground fasteners for large bases would be great! I'm definitely adding this to my save after release.