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Jeb x Valentina

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    I love waterfall

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  1. Well, TECHNICALLY.... You still need to add jetpack plumes, as well as waterfall effects for kerbal helmet lights. I just... FEEL like we need 'em
  2. I know the following screenshots are KSP1, but didn't want to miss out hehe... FIRST!? WHAT!? Here are a few photos of a kerbolar eclipse from a contract sattelite that required mun orbit. No mods other than engine waterfall. Eclipse about to start. Must be one of my, if not my fav screenshot Half-kerbol covered, with the surface visible. Sattelite already in shade. Ditto, but no UI At this point, kerbol is pretty much no longer visible other than its atmosphere And it's gone!
  3. @linuxgurugamer it worked! Clearly, the O-10 and Dawn are working! RCS also works now And after turning infinite fuel on... All engines are working perfectly. Beautiful I like how the orange plumes match SRBs tysm for the help, and I suppose you can mark this as resolved and call a mod to lock it
  4. By hand. I guess I'll try to install manually one last time If it fails, I'll use CKAN. I just don't like it cuz this will likely be the only mod I'll ever use Thanks for the support tho
  5. I did the test, this happened The skipper has its glorious plume, but the reliant and swivel don't I then tried deleting the MM cache files, relaunched, loaded the craft again, and nervously hit the Z key Nothing changed My guess is I must've screwed something up while installing. However, I don't want to reinstall. If it helps, this is the output on the waterfall editor: Only the skipper effects show, which really adds up to the issue. On a craft with only non-plume engines (i.e a spark, which doesn't work for me currently) it outputs this: It simply can't see that it' meant to add a waterfall plume to the engine. Any non-reinstall solution based on this would be appreciated. Thanks.
  6. Ok, I already uploaded the craft at KerbalX - waterfall test As for actual testing, expect it a bit later, since I'll be a bit busy today Meanwhile, here are a few clearer screenshots of the problem: Terrier works, panther doesn't Whiplash doesn't work, but aerospike does
  7. Hello, kerbonauts. If you read the wiki, you've likely seen this icon () representing all fuels except xenon, as well as ore This icon is either outdated (as it was uploaded in 2014) or unnoficial, and I can't seem to find the source other than a user under the username of NWM, who also created the icons for intake air and xenon gas ( and , respectivetly), which have the same problems as the jerrycan icon. My point is, when you use advanced mode to filter by resource in the VAB, you get some nice, in-game official icons for each resource, which are apparently located at GameData\Squad\PartList\SimpleIcons along with the R&D tech tree icons. I'm searching for help to replace these old icons by the advanced mode ones. I also already took the liberty of uploading them into the following locations: File:Ablator icon.png - Kerbal Space Program Wiki File:Ec icon.png - Kerbal Space Program Wiki File:Intakeair icon.png - Kerbal Space Program Wiki File:Monoprop icon.png - Kerbal Space Program Wiki File:lf icon.png - Kerbal Space Program Wiki File:Oxidizer icon.png - Kerbal Space Program Wiki (already uploaded in 2015, but for whatever reason unused) File:Solidfuel icon.png - Kerbal Space Program Wiki (also already uploaded) File:Xenon icon.png - Kerbal Space Program Wiki
  8. at last, support Sure The log (idk why I'm uploading on github) JebVal/Waterfall-troubleshoot-JebVal: title says all (github.com) Gamedata:
  9. undrowning post Pls help. I can'0t stand having both plume packs at the same time
  10. Hello. I have recently started digging down the hole of modding, specifficaly, waterfall; as I fell in love with it after watching a few videos. I then realized that I liked the stock waterfall effects mod the most, and then installed B9 cuz dependencies. Most engines are not working The working engines are the following: Mamooth and vector Rhino Dart Skipper and mainsail R.A.P.I.E.R (both modes) Terrier and poodle Twinboar All other engines still have stock plumes Screenshots:
  11. Totally vectors. High TWR, radial mounting and a very good ISP at all altitudes
  12. He's the main guy with the job of keeping the community friendly, moving threads, merging posts, etc May I ask hoy you did it? I thought the limit for the best wheel was 80m/s motor and 100 m/s impact
  13. I have this boi: KerbalX - The racekar It's not very good at taking sharp turns (That's why it has winglets) but as for speed, it goes up to around 70 m/s (or 250km/h), which is almost the upper limit of stock wheels I'ts powered by fuel cells tho, so make sure u start 'em
  14. Sounds like KSP1 docking port drives lol I assume the code for "magnets" on the boots got inherited from the ports
  15. @AtomicTech thanks to my very scientific test, I have finally figured out which engines work. The list is below: Vector/Mamooth DART Rhino Mainsail Skipper Twin-boar RAPIER (both modes) Poodle Terrier All other engines, as well as all RCS thrusters have their boring particle plumes As for the light waterfall, I honestly have no idea
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