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Everything posted by Glimmerglint
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Is the github fork you made stable @Lisias ? Wondering if it should be the go-to option now. Also have you fixed the issue of wheels spawning underground?
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- helicopter
- aircraft
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Glimmerglint replied to kerbmario's topic in KSP1 Mod Releases
I know it was mentioned back in august, but do you have a fix for the missing colliders on the size 2 crew parts yet? Love the mod and thanks so much for maintaining it.- 97 replies
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- b9 part switch
- plane
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.6.11.0 [2024-02-22]
Glimmerglint replied to DocNappers's topic in KSP1 Mod Releases
Glad to see the rebranding! Love the mod and thanks for keeping it going -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
Glimmerglint replied to Papa_Joe's topic in KSP1 Mod Releases
Im getting the bar too after updating, it appears on eva kerbals and it also appears to 'fall off' a plane im piloting and fall behind it. -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
Glimmerglint replied to Papa_Joe's topic in KSP1 Mod Releases
Glad to see an update for this! I also got the purple square artifact immediately after downloading the new version, so you may want to look at that. -
Thanks again to the KSP team, NASA, and galileo for setting up the challenge! And, just to clarify, do you mean called out as in the posts up now from ksp or when nasa leaves their comments?
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Could someone please help me with a mm patch so i can play with limited reaction wheel torque, but still be able to use the helicopter engines? Ive found when i play with the patch to limit rw torque to 1% all helicopters immediately stop working. It might have come up somewhere before but i dont particularly want to sort through 150 pages looking for it if its an easy fix.
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Im 99% sure those are stock swivels - i created a clean gamedata file with just stock, dart and waterfall. I can provide craft files if you want to test Also thanks for the compliments!
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I tried my hand at making a video - which ive never done before - so its of questionable quality; hopefully the craft itself makes up for it. I tried to make the DART as close to real as i could, including engine gimbal, the cool way the panels roll out and the LICIACube. First forum post too! I usually play heavy modded so this challenge was a fun change of pace. Ignore the fps issues/lack of visual mods, im on a laptop Edit: hopefully fixed embed link