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Everything posted by OJT

  1. Progress update: Another couple of stints completed. Terrain got noticeably worse at one point, which led to multiple crashes and one irrecoverable flip. Fortunately, it got better and the rest of the trip was pretty smooth Covered 480 km during these stints. 1680 km in total: finish line is not far away now! I think I will reach it in next couple of days if all goes well Bonus: Crashes and flips Bonus 2: Solar eclipse during one of the stints
  2. Progress update: did a couple of stints in the last two days. I did crash the rover couple of times, but the stints have gone swimmingly: the terrain actually became really nice, very smooth transitions and rocks have been smaller than usual. I can keep the speed at around 20-25 m/s and not be too afraid of hitting a rock. I have also started to space the checkpoints a bit wider, placing a flag every 40 km instead of every 20 km while making intermediate quicksaves in between in case I crash All of the stints combined have been 340 km, bringing the total to 1200 km. This officially brings me more than halfway across the planet. Soon I will be done with this **** @18Watt Seeing your Elcano achievements, you must've really enjoyed Death Stranding (if you played it of course) Bonus: small crash compilation
  3. Progress update: did some more driving. Was pretty relaxed stint: only one crash . Says a lot about the nature of Elcano runs when you only have 1 crash lmao I reached Midland Sea, the area with lowest elevations on Duna if I am not mistaken. Infact I was getting so low that there was a permanent dust "haze?" at altitudes below 500 meters which limited my visibility I eventually climbed back a bit and the skyline became clearer again Today's stint was 160 km long. Total distance is 860 km
  4. Progress update: Did another stint. It went much calmer than the last one, even if I did crash my rover twice Covered 210 km in this stint, (from halfway between Checkpoint 23 and Checkpoint 24) to Checkpoint 34. 700 km in total Bonus:
  5. I guess it's the game fatique? I've done pretty much everything the game has to offer, from barely level flying planes to interplanetary SSTOs, from my first janky Mun landing all the way to doing Jool 5 twice, the list goes on and on and on. Driving around an entire planet is pretty much the only thing I haven't attempted yet, and even then I only started because Parallax 2.0 offered some variety to driving instead of "Hold W and don't fall asleep" and because I found a mod for somewhat working rover wheels You people really are some very disturbed individuals
  6. Progress update: This has been the most frustrating session so far Although initially everything seemed to be in order: I could hold decent speeds, the terrain wasn't too traitorous and except for one or two collisions and flips the run was going pretty smooth During one of the flag plants I rearranged the solar panel placement again One of the flips destroyed one of my solar panels irrecoverably with the rest of the rover somehow staying intact, so I did a bit of rearrangement again My plan was to get to Northeast Basin due to its low terrain. In order to get there, I needed to cross a mountain range. I climbed the highest mountain in the range that was in my way and placed one of the flags there Infact I climbed so high, that I actually reached the cloud layer I crossed the mountain range, Northeast Basin was in my view, and all I needed to do was to drive down the mountain... Which genuinely proved to be the most frustrating experience I had in KSP outright The slopes weren't that steep: I certainly drove over steeper slopes. I wasn't driving directly down the mountain and instead drove in "esses" down the hill. I avoided the rocks that were too big to scale and picked the road carefully. And despite all that, this seemingly 10 minute drive took me over an hour . I flipped in unexpected places, disintegrated my rover multiple times and crashed into rocks that didn't look "crashable" at all. I reloaded and reloaded, picked different approach, tried to drive down different path and there was still some crap that stopped me from driving down this cursed hill Screenshots of some of the crashes below To make things even more ridiculous, one crash was apparently so violent that it broke all of my savefiles: trying to reload showed infinite loading. Pause button somehow worked though, but it showed some hellish void THANKFULLY, restarting the game fixed this issue, and eventually I did make it down the hill! I immediately made a new savefile... and, after driving around 500 meters, violently crashed again After this, I decided to save me some nerve cells and called it a day. Even despite the very bitter end, it was a pretty good stint: I covered 250 kilometers, starting from Checkpoint 11 and finishing a bit further from Checkpoint 23. This brings the total distance covered to 490 km, almost making it 1/4 of the way around Duna I lowkey regret ever starting this damn run
  7. I missed your submission by accident. Sorry, the exam phase barely leaves any time to do other stuff Looks good, will add it to Scoreboard
  8. Hello lads I haven't posted in a while: my exam phase have been somewhat intense. It is not over yet, but I wanted to drop by and tell that my Parallax Elcano run is still alive! I found a bit of time to do a quick sesh and covered 120 km: I reached Lowlands by now and it is easier to keep higher speeds due to smoother elevation changes. Still managed to flip the rover once, but I reloaded the savefile and continued. I also did some modifications to the rover by relocating some of the solar panels so they don't obstruct each other Some screenshots My progress so far: 240 km covered in total
  9. Added your submission to Scoreboard. I also added a link to your Persistent Trails mod edit in OP, in case someone else will want to use it
  10. I assume all the masses are the same? If so, I will take the Launch Stack and Plane mass from your first entry
  11. That was directed to other user. Your album has everything needed
  12. Pics of your mission in general, yes. But I can't tell from pictures alone how far your Plane actually glided. You needed to either record the flight with Persistent Trails or place KerbNet markers on entry and then calculate the distance travelled like 18Watt has done in his submissions. There is also no pictures from VAB/SPH telling the mass of the Plane and the entire Launch Stack. Until you provide the required information, I sadly can't put your submission on the Scoreboard A hecking C H O N K E R of a Launch Stack, which to be fair is expected since you also deployed the satellites in the same mission, so you would need extra space/thrust. Interesting solution of stacking two fairings on top of each other and using the widened one for relay dish and non-widened one for the Plane Speaking of the Plane: really nice design! And I assume it unfolds automatically with a single press of a button, since I see a KAL controller on it. Surprising that the aero forces didn't tear the antenna apart. Which seems to be way too overpowered for the mission, but hey, looks cool Will add your submission to the Scoreboard. And I will take the Persistent Trails number for the distance: we don't deal with "if"s, "but"s and "maybe"s. We deal in absolutes
  13. No worries! If you have any uncertainties - ask away Hey, looks like a nice craft. However, for the future, I am going to need more information. Pictures of the entire launch stack, of the Plane separating and entering atmosphere, proof of distance travelled and I also need Plane mass and Launch Stack mass. Check other submissions in this thread to get an idea of what is required
  14. As @linuxgurugamer already pointed out, it does say in the challenge rules to not forget relay sats if you're doing an Unmanned submission. However, it is only a friendly reminder to put some in the orbit so you don't lose control of your Unmanned Drone once you leave Kerbin. Satellites are not necessarily required to be launched on the same rocket as the Plane or at the same timeframe as the Plane. If you choose to do so - that's absolutely fine, but there's no strict requirement: you can easily send the relays way in advance or use the relays that have already been placed near Duna earlier on unrelated missions I see a lot of discussion being raised about whether this rule should be adjusted or that category should be added As I previously said, the "looseness" of the challenge rules serve a purpose of opening the challenge to wider audience (even if the Challenges & Mission Ideas section of the forum seemed kind of dead lately: is everyone waiting for KSP2? ). Adding too many categories would clutter up the challenge and only allowing foldable wings would block the players who don't have Breaking Ground DLC components. I somewhat took inspiration from K-Prize challenge thread where rules were very loose (even looser than the ones in this challenge thread) and it allowed for players of different levels of skill and creativity to take part in it and send submissions Of course, if you have any suggestions - I'm open to hear them. But I personally think that the current rules are pretty much as good as they need to be Speaking of K-Prize inspirations: I guess I could add custom markings on notable submissions? Like "Furthest Distance Flown" or "Biggest Plane Wing Span" or in similar vein
  15. My first two submissions did have foldable wings, so by all means if you have something interesting brewing - share it!
  16. Well, the challenge thread is called "Winged Aircraft Range", so it is implied that the Plane, by default, must have wings. And I did place restrictions on how much you can clip wings: significant part clipping can be done only for fuselage optimizations, so you can make a very streamlined Fuselage, but there's still stuff that will generate drag like wings and (in case of powered submissions) propellers And the distance is NOT the "be all end all" metric of this challenge. If you can make a plane that can do multiple laps of Duna - that's fine! But I am interested in creativity and variety. Your plane may not be able to glide far, but it might be able to sit 10 Kerbals inside and softly land on the surface. Or it might have intricate wing folding mechanism so that it fits inside the cargo bay. Hell, your Launch Vehicle doesn't even have to be a rocket: you can just as easily make an SSTO that will deliver the Plane and its transfer stage to LKO and then return back. I intentionally left the rules somewhat loose to allow for experimentation. Think of this as a similar challenge thread to K-Prize: it also has some rules, but otherwise allows for a lot of variety With that being said, what you've shown on the video IS very ridiculous. I guess I should write explicitly in the rules that the Plane must have wing parts, so that there's no confusion Looks nice, will add it on the board
  17. Another quick submission that turned out to be way more successful than I expected 707 kg, Unpowered, Unmanned Launch Vehicle is more or less unchanged, but nevertheless a bit lighter than my previous LVs, weighing at 61.325 tons Travel to Duna I circularized at very low Duna orbit and then disconnected the Plane from the transfer stage. Force of the Decoupler was enough to lower the periapsis just below 50km mark Starting the tracking as soon as I hit the atmosphere I flew pointed radial in to lower apoapsis below 50km mark as well. Once that was done, I pointed prograde First full lap around Duna Lap 2 to 6 And we still flying at the edge of the atmosphere. Let's see how far we can get 10 full circumnavigations! And we're still going! I only started to noticeably lose speed after my 12th lap around Duna Gliding towards surface Final distance of 24478.43 km and, at the time I'm writing this, the absolute Distance record
  18. Even with propellers, there is no limit on how much EC you can carry on the Plane. Only limitations are: There must be no means to recharge the Plane once it decouples from its transfer stage and enters atmosphere If your plane does have prop motors, you can only use 100 EC out of your entire charge for powered flight. You can glide for a while, turn on the motors, fly using no more than 100 EC, then turn the motors off and continue to glide without propulsion. Check out @18Watt's Powered submissions for examples
  19. Then it is the matter of whether you are willing to spend multiple hours for a flight and whether you pack enough EC to stay in control of your drone. Remember, no means of EC recharging are allowed, and so high up atmosphere is too thin to rely on control surfaces, so you need reaction wheels to hold prograde In @18Watt's thread of Kerbin 100 EC Plane Range we also, relatively quickly, devised the means to actually complete the circumnavigation and potentially even multiple circumnavigations. And while it did involve some potentially game-breaking exploits to achieve, to get on the Scoreboard, you still needed to actually fly these missions, and for many of us it was unfeasible. Except for me (humble brag ), but even in my case it took up 6 hours, and that's with 3x phys timewarp So, if you wanna get record range and willing to potentially leave your PC overnight, then go ahead!
  20. I guess that was the secret better idea of getting more range. I had similar idea about gliding further, but I didn't expect that the difference would be that drastic Nice work! And I admire your willingness to land the craft intact, even when that isn't necessary for the challenge. I'm, however, curious on why your Launch Vehicle is so heavy? I am getting enough deltaV from my Launch Vehicles with half the mass, and our Planes have similar weights. My transfer stage even has half of its fuel drained because I was getting too much dV, and I would still have enough fuel to eject from Kerbin and even capture at Duna if I wanted to Edit: One more question. Is Plane mass with or without Kerbal? Command chairs don't have a Kerbal by default, so the mass in SPH might be without Kerbal
  21. From what I know, KSP doesn't simulate flattening of the planets, so I assume that all planets are, more or less, perfect spheres. Your calculations should still work, but like I said, Persistent Trails is still an option if you want to eliminate any errors Your latest submission is going on the scoreboard, and I will also correct your previous record. I am, unfortunately, busy with exam preparations so I don't really have time to play a lot of KSP and improve my results, but I am looking forward to seeing further improvements from you and (hopefully) submissions from other players
  22. @18Watt Looks pretty good! Adding you to the scoreboard now
  23. Another Unpowered submission. This time it is Manned with two kerbals onboard 1722 kg with both kerbals onboard, 1534 kg empty weight Launch Vehicle turned out to be a bit lighter than in my Unmanned submission, at 62.794 tons Launch and transfer to Duna Approaching Duna, decoupling from transfer stage and unfolding the wings I reentered a bit higher and aerobraking forces were still enough to stay in the atmosphere. There was still decent margin left infact which can noticeably prolong the glide. As always, Flight tracking was turned on as soon as I hit 50km altitude mark I put landing wheels on my glider, and wing area would be enough to land at sensible speeds according to my calculations. However, I kinda forgot that I have Parallax with colliders on and I was landing at night, so I could barely see where I was landing As a result, the plane crashed into the rocks. Good news: both Kerbals survived, so this makes the submission legitimate Final flight distance of 754.295 km, good improvement over my first try Goal of this challenge isn't really in just the lowest weight or furthest distance. The rules are broad enough to allow lots of creativity. You can make very complex wing folding mechanisms, make a passenger carrier, maybe even a cargo glider? Possibilities are endless, I'm curious what people can build up
  24. And that's precisely the reason I adjusted the initial rule. Your current understanding of the rule is correct: have as much charge on board as you want, but only use no more than 100 units to power the motors Sounds like a nice holiday morning/afternoon/evening (depending on where you live ). Good luck!
  25. The whole concept looks decent in general. And retractable solar panel can't really be deployed during atmospheric flight or it will get ripped off, so your Plane could satisfy the "no recharging during flight" rule in spirit. However I have to be firm, stick to the letter and sadly deny this post as a viable submission Still, from the looks of it you already have a 99% ready submission for Powered category. You simply need to remove the solar panel and focus a bit more on gliding rather than finding a good landing spot. If you already have a savefile at Duna transfer window, giving it a second attempt shouldn't take very long With that being said, couple of notes for the future: I need the mass of the Plane alone and I will also need the distance flown after entering atmosphere. I know you like to play the game purely Stock, but it is gonna be very hard for you to calculate the distance. Get yourself Persistent Trails to save yourself the mathematical hassle, link is in the OP If you're making a self-imposed rule of not using more than 100 EC, it's fine. But I kind of get the feeling that you didn't quite understand the adjusted 100 EC rule. You can have as much electric charge on board of your Plane as you wish. 100 EC limitation is exclusively for powered flight Let's take your Plane for example: it has 405 EC. You enter the atmosphere and glide. By the time the plane starts to noticeably slow down you have, say, 350 EC left. You engage the prop motors to accelerate and extend your range. Once your charge hits 250 EC, you disengage the motors and continue to glide unpowered When I wrote the initial version of the rule I had Manned Planes in my mind, and Kerbals can control the winglets and other control surfaces without any EC, so you could have 100 EC to power the motors and then glide the rest of the way. If you were to make a unmanned Drone, the probe core needs charge for basic control, which would make the motors borderline unviable. I imagined the EC limit for Powered Planes as both a range extender AND another avenue for optimization, since now if you wanted to squeeze out more range, you need to play around with motor parameters, prop angles and other things instead of just adding more batteries. Hence, my adjustment to the rule So you CAN have more than 100 EC on your Plane. You're just not allowed to use more than 100 EC for powered flight. The rest of the glide must simply be done unpowered
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