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    Space Station Builder

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  1. Are there any plans to make the Voskhod airlock jettisonable? Also making the capsule a 3 crew spacecraft as it was instead of 2 crew members. Apologies if this has been inquired about previously.
  2. Thank you for your help, I see what you mean but I am trying to follow the flightpath of Luna spacecraft with their direct ascent. Even then I can just do the inclination change in orbit as the Blok E has enough for that. But I will try the KAC idea.
  3. In Primer Vector Guidance I am launching from Baikonur at the inclination window with the moon but I don't want it to perform a dogleg is there any way to disable it?
  4. Did you manage to find a fix? I have the same issue and do not know what to do about it?
  5. Hello, this is very nice, I am using it in my JNSQ save and I have some suggestions for mods I'd like to see included. I wanna suggest adding support for CactEye2 Refocused, Sandcastle and Extraplanetary Launchpads. Also I don't feel this is required as much as the others but I feel to make up for Tantares being quite big to add support for perhaps in place of it you could add support for Raidernick's Soviet Rockets, Probes and Spacecraft. Update: You can disregard this, I've figured out how to add part compatibility and I plan to make some pull requests soon.
  6. I have noticed an issue where I want to get rid of craft files from mods I don't have installed anymore so I delete them though whenever I launch the game they come back. Does anyone know how to delete them permanently?
  7. If I wanted to get the blueish/cyanish colour on Almaz would I need intercolour?
  8. I have suggested EVA tethers before, I also agree with you on better camera movement for VAB and SPH. I really like using WASD editor so it'd be cool if that was implemented.
  9. Is there a way I can disable TacLS without actually uninstalling it? I downloaded it for Contares.
  10. Is there any way to change the starting year?
  11. I was wondering if it is possible to remove the fuel arms and service towers without deleting the whole pad at the Kourou Site and Site 1/5. I wanted to use Modular Launch Pads for those things but they glitch into the pad.
  12. I was looking and I haven't found any mods that add Baikonur Cosmodrome to KSP (no I am not counting Kerbin Side Baikerbanur that's just the KSC copy pasted to where the old KSC is) I was wondering if there is one or even at least a mod that adds Baikonur pads to Kerbal Konstructs.
  13. I don't know if you take suggestions for mods but is there any chance of you adding support for Tantares, Tantares Launch Vehicles and Tantares Space Probes? I know this tech tree is based around Bluedog but I feel Tantares complements BDB well.
  14. Well I suggested a progression system in science and career, I always thought EVA tethers were missing and starting with an EVA pack before you even have upgraded your Astronaut Centre to allow off Earth EVAs is nonsensical to me.
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