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About me
Kinda bad at spelling. Joined forums 11/15/21
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Location
Somewhere in that burning clump of rocket parts
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Interests
Rockets, KSP, Killing kerbals I mean...uh saving kerbals. This community!
Recent Profile Visitors
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SylvieTheKerbal started following TheSameKerbal77
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I’m back, it’s been months and turns out I’m trans but I am finally back after a very long time.
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TheSameKerbal77 changed their profile photo
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I can confirm that this was very useful.(I lied)
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Solar flares
TheSameKerbal77 replied to jaf's topic in Prelaunch KSP2 Suggestions & Development Discussion
They did, no idea where tho... -
Flexible ocean model
TheSameKerbal77 replied to JadeOfMaar's topic in Prelaunch KSP2 Suggestions & Development Discussion
Ok, maybe not very difficult, but still seems unnecessarily. -
Flexible ocean model
TheSameKerbal77 replied to JadeOfMaar's topic in Prelaunch KSP2 Suggestions & Development Discussion
Sounds very difficult to code, as well as unnecessary for a game mostly about space. -
I’ve never heard of Pax before, but I hope Kerbal Space Program 2 it is featured. Edit: I meant I hope we get a release date in general.
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It could disappear on plants like Duna (I’m pretty sure Duna has winds) but not on the Mun and other non-atmospheric bodys. On non-atmospheric bodys they’ll render if you looking at them or if you very far away and render back in when you close and looking at them. The same for atmospheric body’s but they’ll disappear over time. Possibly fade slowly?
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I don’t know if I got this wrong but maybe you can’t chat(assuming that there is chat.)or maybe you can’t see the other player’s location but only the last seen location. If there is build in discord-like system the that system will be disabled in till they regain contact. Of course this could get very annoying and could be disabled in settings (assuming there is server settings). This will also be doable by mods but sounds very difficult for modders as well as time and dedication to get that working in a mod. Well I’m out, Big thanks to the Devs for listening to the community. Keep doing great work for the game’s franchise and make sure this is worthy for my 60 buckaroos! Maybe, but I’d find that quite annoying. EVA science! taking off helmets and neck rings personal parachute deployment Also in the trailer there is a centrifugal ring. Could we see kerbals moving around in there? As well as kerbals walking around colonys. This is probably something that need it’s own tread.
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Developer Insights #12 – Planet Tech
TheSameKerbal77 replied to Intercept Games's topic in Dev Diaries
So I’m not a tech guy but sounds like the answer I was looking for, thanks.