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Ember12

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Everything posted by Ember12

  1. I agree, but I don't see how this addresses the play-time issue. If anything, it just lets people with more play time get farther ahead.
  2. From what I've heard, a lot of people are hoping for something like this. I don't think that I personally would enjoy it, but it's a cool idea and enough people like it that I think it has a decent chance of being included. For those who approve of it, the only issue that I see is balancing play time differences. If you can only play 1 hour a day and there's someone in your server who can play 4 hours a day, they'll be able to completely outdo you.
  3. No one here is denying that you would enjoy it more with RSS as stock. I think what people are saying is, very few people agree, so the devs would be doing a whole lot of work and making the majority of players (like me) sad. You also said earlier that KSP is a simulation game, so you want it to line up with reality wherever possible. If that's what you're going for, it's hard to draw a line between what real stuff should be in the game and what should be made up. Kerbals are not real, do you think they should be removed and replaced with humans? Should all planned star systems for the game be replaced with our real-life celestial neighbors?
  4. From what I've heard, KSP2 is planned to have something called "Adventure Mode" sorta like the current career mode, but with less of the grinding. The process of earning funds is supposed to become a lot more fun, with more interesting contracts and achievements and such.
  5. You can make a guided missile, with stock parts. All you need is a probe core with target-orient-capable SAS, and a Mite SRB.
  6. Agreed, Minmus is better for bases than the Mun in every way I can think of.
  7. I think there's a big problem with trying to have RSS in a game like Kerbal Space program. Right now, there are huge holes in what we know about our solar system, especially around Uranus and Neptune, and beyond them. Squad said in one video that they wanted to make every celestial body "worth visiting". Certainly, I would be sad if I landed on Hippocamp and it turned out to be just a frozen lump of rock. But in order to make these moons interesting, they would have to make up stuff to put on them, which defeats the point of RSS. It would also create huge problems if KSP 2 is still around when probes reach the outer solar system again, because if the devs wanted to stay as accurate as they could, they would have to make changes to make the game match what the probes found. I can see why RSS would be fun, but I think that it's best left out of the stock game, so that the devs don't have to constantly fret about getting everything as close to reality as they can. I also agree with what Kerbal Productions said.
  8. I feel like KSP is not a game where the challenge is in exploring, not fighting. If modders want to add weapons, go right ahead, I'm sure some people will like that. But for me, combat kind of sullies the core ideals of the game, and I'm glad that KSP2 will not have stock weapons.
  9. That makes sense now, thanks. This is an interesting issue. They are (for reasons that I now understand) very powerful, but they're not that hard to make. From what I understand, the only reason we're not using them today is because of nuclear test ban treaties. I think they could have been built with about Apollo-era tech, because they're just not that complicated.
  10. I really don't understand this. I'm no expert, but I can't imagine how a pusher plate design would be superior to a static nozzle. You're losing most of your energy out the sides of the plate, and bombs are less efficient to store than liquid fuel, as well as being harder to move around.
  11. Rel is a huge (6-8 times Jool mass) milky white Hot Jupiter. Because it’s so close to its star, is only has one moon, Thera. Rel is tidally locked around its star, resulting in permanent winds in the atmosphere blowing toward the dark side. The atmosphere has streaks slightly darker than the white of the planet, which radiate outward from the center of the star-facing side. Thera was initially a planet, but was captured by Rel’s gravity. Now it’s tidally locked around Rel, but when it formed it was spinning very fast, causing many heavy, rare elements to be pushed up to the surface in a band around the equator. So Thera is very rich in resources, but it has twice Kerbins’s gravity and a really thick atmosphere, so getting anything into orbit is hard. And it orbits very close to Rel, so getting Theran resources out of Rel’s SOI is extremely challenging.
  12. If there were some sort of mechanic that makes Kerbals less effective if they spend a long time out of gravity well (like how human astronauts have negative health effects), that would provide an incentive for building centrifuge ships.
  13. I agree that once a rocket starts bending, in real life, it's pretty much done for, and this should be included in KSP2 physics. Maybe there should be some sort of "splint" part, like a strut, but more streamlined and radially attachable, that would strengthen any joints that it covers.
  14. Maybe the flats are made of some sort if salt with lots of impurities, which when Minmus was hotter, made an ocean of liquid salt?
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