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Watermel00n

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  1. Part 4: Side Quests & More

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    Launch of an Ardy-FB sounding rocket. This design contains both an Early Film Camera and a Biological Capsule.

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    The Ardy-FBPlus uses a second stage with 3 Aerobees to boost the payload further downrange.

     

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    The Sparky 1 is the first orbit-capable launch system created by the Loony Space Program. It's basically the DumpsterFire-Ardy with 2 strap-on boosters.

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    First stage+Boosters: RD-103 + 2x XLR10

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    Boosters jettisoned.

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    Second stage: 3x AJ10-27

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    Third stage: GCRC booster

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    Fourth stage: GCRC booster

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    Success!

    7th November 1955: First Artificial Satellite

    Okay, I've just put a satellite into orbit with a glorified V2 with 2 Viking Sounding Rockets as boosters. What next?

    Well I guess I need to wait a bit to actually launch useful things into orbit though...

     

     

  3. Part 2: Downing the range

    Guess what! The good old Ardy is back!

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    First Stage: RD-101

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    Second Stage: 2x XASR-1

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    Third Stage: XASR-1

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    The rocket flew about 3500 km downrange before it was terminated by ground control.

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    A biological payload was launched on an uprated BeesNees 2.

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    An Ardy-R500 was launched for the Downrange LV contract. It overperformed and was terminated by ground control after it completed the contract.

    With that, 1953 is over!

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    An Ardy-R-FB rocket was launched Northeast to get film and biological experiments done.

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    An identical rocket was sent over the sea.

    It's 1955, and time to complete our first program!

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    The Ardy-DumpsterFire rocket is ready to launch! First stage: RD-101

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    The guidance computer is detached to better control the unguided upper stages.

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    Second stage: 3x AJ10-27 (one failed, boo hoo)

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    Third stage: GCRC booster

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    Fourth stage: GCRC booster

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    The rocket almost goes over 6000 km downrange and burns up over the west coast of Africa.

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    Goodbye Early Rocket Development, hello Early Satellites!

     

  4. hold up... here we go again!

    Part one: NOT THE BEES!

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    BeesNees 1 lifts off with the combined power of 5 Tiny Tim Boosters. Well, until the central Veronique engine blew up them.

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    After a explosive start, the rocket somewhat stabilises.

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    The second stage fires after the dynamic pressure is low enough.
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    Third stage fires speeding the probe to 2.6 km/s!

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    The probe burns up on reentry though.

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    There we go!

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    BeesNees 2 is able to recover the probe from space successfully!

    Next step: Downrange!

     

  5. On 3/3/2024 at 10:19 AM, TwoCalories said:

    Hi, I'm considering getting this mod, but what are all the play modes, and what's different about each of them?

    If it hasn't changed:

    On 9/12/2023 at 10:14 AM, ToxicFrog said:

    Pristine is the default configuration, CRP Classic is a more complicated configuration for use with Community Resource Pack, Simplified removes some resource chains and stuff. I don't know the details. If you want the "vanilla experience", choose Pristine.

  6. Bill: Guess what time it is?

    Bob: I'm not answering the question this time.

    Bill: Oh come on, don't be such a spoilsport!

    Jeb: It's probe time!

    Bill: How did you know that...?

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    Munseeker 11 launches for the Supreme Statmun 4 Rally, hosted by the Kerbal Spaceflight Magazine. Those kerbs don't ever learn their lesson, do they?

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    It uses the new Munseeker Mega-Rally rocket which is built to have the longest range imaginable.

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    Statmun Flyby

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    Thresomin Flyby.

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    A final transfer burn to get to Derbin in about 3 weeks.

     

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