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Posts posted by Watermel00n
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4 hours ago, Shadow Wolf TJC said:
I'll also throw in an extra mod, though I have my doubts about its compatability:
Linbol System Rebirth doesn't have a secondary version, for now it is a system replacer (blame me, I was supposed to add that patch)
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15 hours ago, farmerben said:
Manned fly back boosters would be super cool.
At suborbital velocity you could use the rogallo wing.
The gemini rogallo wing was super cool and perhaps might have worked with testing.
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Should be separate parts.
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8 hours ago, tater said:
Really like the curved heat shields on this concept
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Part 4: Side Quests & More
Launch of an Ardy-FB sounding rocket. This design contains both an Early Film Camera and a Biological Capsule.The Ardy-FBPlus uses a second stage with 3 Aerobees to boost the payload further downrange.
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The april fools snapshots are the best
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I think we'd be seeing fusion drives before NTRs because the general public thinks fission bad fusion good (i mean a NERVA full of uranium fuel rods raining down doesn't sound very nice)
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6 minutes ago, SunlitZelkova said:
Sounds like depression.
Not really, it's just that I don't feel productive. I'm lucky to have a supportive family and friends and overall my mental state is okay. I just end up watching mindless content/doing nothing when no one tells me to do anything.
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I don't have any motivation to do anything anymore. Not even play ksp, study or recreational. It feels like I can only operate normally for 3 to 4 hours of a day.
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Yes.
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The Sparky 1 is the first orbit-capable launch system created by the Loony Space Program. It's basically the DumpsterFire-Ardy with 2 strap-on boosters.
First stage+Boosters: RD-103 + 2x XLR10
Boosters jettisoned.
Second stage: 3x AJ10-27
Third stage: GCRC booster
Fourth stage: GCRC booster
Success!
7th November 1955: First Artificial Satellite
Okay, I've just put a satellite into orbit with a glorified V2 with 2 Viking Sounding Rockets as boosters. What next?
Well I guess I need to wait a bit to actually launch useful things into orbit though...
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I have seen this issue in many planet packs so i think it is just a kopernicus problem.
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Breaking ground propellers.
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Part 2: Downing the range
Guess what! The good old Ardy is back!
First Stage: RD-101
Second Stage: 2x XASR-1
Third Stage: XASR-1
The rocket flew about 3500 km downrange before it was terminated by ground control.
A biological payload was launched on an uprated BeesNees 2.
An Ardy-R500 was launched for the Downrange LV contract. It overperformed and was terminated by ground control after it completed the contract.
With that, 1953 is over!
An Ardy-R-FB rocket was launched Northeast to get film and biological experiments done.
An identical rocket was sent over the sea.
It's 1955, and time to complete our first program!
The Ardy-DumpsterFire rocket is ready to launch! First stage: RD-101
The guidance computer is detached to better control the unguided upper stages.
Second stage: 3x AJ10-27 (one failed, boo hoo)
Third stage: GCRC booster
Fourth stage: GCRC booster
The rocket almost goes over 6000 km downrange and burns up over the west coast of Africa.
Goodbye Early Rocket Development, hello Early Satellites!
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LETS GO FINALLY
All these old mission reports coming back, wonder if Project Kappa will be next.
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I like to use prop cars. My best one can go about 200 m/s.
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hold up... here we go again!
Part one: NOT THE BEES!
BeesNees 1 lifts off with the combined power of 5 Tiny Tim Boosters. Well, until the central Veronique engine blew up them.
After a explosive start, the rocket somewhat stabilises.
The second stage fires after the dynamic pressure is low enough.
Third stage fires speeding the probe to 2.6 km/s!
The probe burns up on reentry though.
There we go!
BeesNees 2 is able to recover the probe from space successfully!
Next step: Downrange!
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Hello.
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Granted.
You can't remember what you are doing if you never did anything.
I wish for more wishes.
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Bill: Guess what time it is!
Bob: Probe time...
Munseeker 12 takes a speedy transfer to Derbin- arriving in just a week! It's almost a carbon copy of the Munseeker 7 Kerbmun lander except with a spare solar panel on the transfer stage.
See you later!
Delivery of a reaction wheel to the Graymun Shuttle.
Docked!
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On 3/3/2024 at 10:19 AM, TwoCalories said:
Hi, I'm considering getting this mod, but what are all the play modes, and what's different about each of them?
If it hasn't changed:
On 9/12/2023 at 10:14 AM, ToxicFrog said:Pristine is the default configuration, CRP Classic is a more complicated configuration for use with Community Resource Pack, Simplified removes some resource chains and stuff. I don't know the details. If you want the "vanilla experience", choose Pristine.
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Bill: Guess what time it is?
Bob: I'm not answering the question this time.
Bill: Oh come on, don't be such a spoilsport!
Jeb: It's probe time!
Bill: How did you know that...?
Munseeker 11 launches for the Supreme Statmun 4 Rally, hosted by the Kerbal Spaceflight Magazine. Those kerbs don't ever learn their lesson, do they?
It uses the new Munseeker Mega-Rally rocket which is built to have the longest range imaginable.
Statmun Flyby
Thresomin Flyby.
A final transfer burn to get to Derbin in about 3 weeks.
RSS Adapter
in KSP1 Mods Discussions
Posted
Cool mod!
In my opinion, I think the Poodle should be given the Centaur config since it resembles the two-chamber variant of the Centaur.