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Watermel00n

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  1. What's a big four? (this is still very unfinished work, I'll work on it tommorrow)
  2. Alternis Kerbol is one of the oldest planet packs in KSP history. It does many humorous things to the Kerbol Star System, such as making Kerbin and Laythe orbit Jool and basically changing up the kerbolar system. However, due to these changes, there are a few design challenges. 1. Tylo With its massive gravity of 4 gees and almost negligible atmosphere, Tylo requires almost 8 km/s of delta-v to land. The only way I could get my lander to work was with a small isru kit installed to refuel the smaller return section. When fully fuelled, the lander weighs of 4 megatons. Furthermore, it is hard to refuel on Tylo's moons, Duna and Dres, due to their distance from Tylo and slightly high gravity. 2. The comets Ike and gilly have been turned into comets, meaning I actually have to land on them. This requires an insane amount of time, meaning I need ion engines. Thus, I designed the CometHater, a 2 kerbal spacecraft with ion engines. 3. Eve Actually, Eve has been nerfed to be just slightly harder to go than Laythe. Which means I can design a Standard Lander! some preview images Now, what is the flight plan? The journey will begin with the launch of 4 tankers (2 with rhinos) to land and fuel up on Kerbin's submoon Bop. The Tylo lander and Mothership will also be launched to Bop to refuel. When everything is fueled up, the spacecrafts leave in two groups to Tylo: the Mothership with one transfer stage tanker and a standard tanker, and the same for the Tylo Lander. This is done to reduce part count. Once in orbit, excess fuel in the transfer tankers are transferred to the Tylo lander to fuel that up. (if there isn't enough fuel, I think the transfer stage can attempt a landing on Dres.) Once done, the Mothership continues with the journey as usual.
  3. Chapter 4: Our First Crew The Ascender 2 is the first Crew Variant of the Ascender Capsule. Featuring a launch escape system, the Ascender 2 has the minimum amount of flair with the lowest possible cost. Hudman (PLT), a retired Air Force pilot, and Geneson (ENG), the luckiest (or unluckiest) KSC janitor, are assigned for Kerbalkind's first space mission in over a decade, after rushing through the Kerbonaut training. "Ignition of the Main Engines!" "Liftoff!" "Boosters away!" At 70 km, the main engines ignite once more, jerking the crew back in their seats. After a minute of apprehension, the Ascender 2 has reached orbit! The inside of the capsule is extremely cramped, containing only the essentials for the crew. Before long, Geneson sets a course for HORP, and the service module brings them on a rendezvous trajectory. A few minutes later, the HORP comes into view. Being a glorified inflatable tube, the Ascender Adapter Module is structurally questionable at best. Mission Control hopes that it will hold. "RCS enabled, bringing it in..." Hudman muttered under his breath. "Hard dock confirmed!" Mission control breaths a collective sigh of relief, and Hudman and Geneson prepare for their spacewalk to the station. "This appears to be an airlock module." Now settled in their new home, the crew prepare for their week long stay in space!
  4. Successfully tested my Alternis Tylo Lander!
  5. Flight 1021 + 1031: KJ-120-2 (KSC - Jeb's Junkyard - Cape Kerman) Crew: Jeb 7 Passengers The brand new KJ-120-2 features the new J-404 "Panther" engine for greater speeds. Jeb: Whee! Due to its better weight distribution, the KJ-120 is able to maneuver better than previous models. The passenger exchange is complete. Jeb: They really need to install better air-con on this jet! Yet another passenger exchange. On the way back, the KJ-120-2 reaches speeds of over 800 m/s! Although the passengers had been screaming as the plane was engulfed in flames, Jeb's piloting "skills" knocked them out instantly. Gene had to bring out the snacks to cause the passengers to wake up from their unconsciousness...
  6. Flight N/A: KJ-119-1 Crew: Val and Bob 1 Naval Officer With the heightening reputation of Kerbal Spaceless Program, the United Kerbin Navy has sent them a contract to develop and certify a VTOL craft capable of landing on water and providing first aid to downed pilots. So the KSP developed this! The Nay-V1 has 8 vertically mounted Junos for VTOL and a single Wheesley for horizontal flight. Naval Officer: Approaching pilot location! Val: Shutting off main engine... Val: Splashdown! Luckily, using reaction wheels, Val is able to right the lander. The downed pilot enters the Nay-V1. Val: Vertical Engines on! Val: VTOL system shutoff. Val: Reactivating VTOL engines! Val: Landed! With the successful test of the Nay-V1, the UK Navy are open to doing more partnerships with KSP. We'll get back there soon
  7. Two new flight routes are opened: Cape Kerman and Sandy Island Naval Base! Flight 1001+1011 (KSC - Jeb's Junkyard & KSC - Kola Island Naval Base): KJ-119-1 Crew: Jeb 11 Passengers Jeb: Gene are you sane? This plane only has passenger seats for 10 - oh. Hey there, wanna sit in the cockpit? Jeb: Landed! Wait, what was that sound? Oh no, I've broken the Wheesley! The passenger sitting in the cockpit tried to run for the exit, only to find it was locked. Jeb: Hey, this doesn't fly half bad. Passenger: LEMME OUT OF HERE Jeb: No. Jeb: It barely flies, but gotta do it for the funds. Jeb: Landed! After the passengers and the one very traumatized kerbal left the airplane, a new batch of passengers entered the plane. Passenger: Hey Pilot, why is there a weird liquid coming of the back of the plane? Jeb: Oh, that's just where the main engine used to be. We are fiiiiinnnnnnneeeee- Again, the passengers began screaming. Fortunately, Jeb had brought his noise-canceling headphones. Jeb: Dear passengers, this is your captain speaking. The plane has now landed, please make your way to the exit - wait where did you all go? Sadly the passengers had already escaped through the windows.
  8. Laythe's atmosphere thickens rapidly and this causes immense heat. Counter-intuitively, a better idea may be to use a Jool Aerobrake.
  9. 0.20.0 "Untweaker" Fixed messages for VesselAnchor not giving unable to anchor messages Added new module: LT_UnTweakableResource (can be used to stop a resource from being tweaked in a part. Use resourceName = ) DOWNLOAD
  10. With the information from the test flight, the KJ-119-1 has been upgraded to feature two Junos underslung beneath the main wings. Anyways... Flight 1010 (KSC - Kola Island Naval Base): KJ-099-1 Crew: Jeb and Bill 4 TKA Inspectors Kola Island is around the corner. Being a naval base, it will be a important base for the Kerbal Spaceless Program if they take part in Naval Activities. Jeb: Buckle up guys! The KJ-099 spins out while landing, throwing the TKA inspectors around the cabin. They are not very pleased. The KJ-099 at the terminal. Jeb: So how the negotiations go? Inspector: As usual. Since we are the only airline in the region, they were happy to take our offer. Jeb: Whoops! Bill: Can you please stop doing that. ----------- Flight 1020 (KSC - Jeb's Junkyard): KJ-099-1 Crew: Jeb and Bill 3 TKA Inspectors Bill: I'm glad they installed a parachute on the roof. Hopefully we don't need to use it. Jeb: Whee! Jeb: I still don't really like these tinted windows though Bill: Eh, I don't mind. Jeb: Cause you aren't the one flying, freeloader! Jeb: Wait Bill, please fly for me. I need to use the loo. Bill: How do you fly this thing? Jeb You'll see With some struggling, Bill was able to land the jet mostly on the ground. Bill: Oopsie, I broke the front intake... When are you coming out Jeb? Wait why are you wearing a business suit. Jeb: This is my airfield, right? So y'all have to negotiate with me! After a small amount of snack bribery... Jeb: 'Kay fine. I sign here? Alright. ------- Flight ???? (KSC - Survey Sites): KX-1 Crew: Val The KX-1 is the Kerbal Spaceless Program's latest test craft, using 4 Junos. Val will be using it to record some temperature data - for money! Val: It's a little cramped in here. Gene: That's because this cockpit is ripped from a Kerbin War plane! Val: 11 Klicks! This thing flies high! Although 2 of the Junos failed while landing, the information given by them will allow for greater reliability in the future.
  11. YEAR 1 DAY 222 Kerbal Spaceflight Magazine: A view from Kerbmun Munseeker 7, launched aboard a MSCV Lifter (yes it is ssto lmao) With Kerbmun being the most suitable target for kerbal colonization, the MSP quickly construct a Kerbmun Lander. A whopping 3800 m/s ejection burn to take the craft out of Mesbin's gravity well Although this is not the first probe to visit Kerbmun, it is the first to attempt a landing. Deorbiting/ Orbital insertion With no atmospheric vehicles built ever since the Kerbals arrived on Mesbin, the technology on this lander is dodgy at best. Once the parachutes deploy, Munseeker 7 begins sending data back home. The results are not exactly what the MSP was hoping for. A 5% oxygen atmosphere which would be just slightly too low for a kerbal to comfortably breathe. Yet, Kerbmun has a similar atmosphere pressure to Kerbin. There seems to be no signs of life here. Maybe in the sea?
  12. Chapter 3: Grabbers and Dockers Year 1, Day 67 Almost a month had passed, and the KSC crew were finally ready to launch the prototype Ascender 1 Capsule. Furthermore, they had also been able to recruit some of the old kerbonauts from the old space program. Powered by 2 Swivels and 4 small SRBs on launch, the Ascender Launch Vehicle, dubbed the "Turbo-Yeeter" was easily the largest rocket to launch in the past decade, being nearly twice the height of the largest Kermarian ICBMs. This capsule will be launched unmanned without an abort system to conserve delta-vee. "Ignition of the Swivels was successful!" "Clamps away!" Due to the rising news of the new space program, a large crowd had gathered on a tour bus nearby. If anything went wrong, it wouldn't look too good for the space program. Everything was going well until fairing separation, where one of the clamshells struck the right solar panel of the Ascender Service Module. Luckily, the other solar panel should be sufficient for this mission. John watched the command screen in apprehension as the capsule began its orbital burn. If the engine failed or the capsule wasn't able to reach orbit, that meant having to drive across hundreds of kilometers of uninhabited terrain. until the screen lit up: "O R B I T C O N F I R M E D" Although the rest of the KSC krew were celebrating like mad, John simply thought to himself: " at least this thing reaches orbit." Next, a course was set for HORP. A few hours later, Ascender 1 arrived at HORP. Now it was time to reveal its secret weapon... A big pogo klaw stick! Upon coming into sight of the capsule's cameras, the HORP was revealed to have two intact solar arrays. It also seemed to have some sort of fuel storage module. Regardless, the Ascender capsule maneuvered into position thanks to Siggel Kerman, a shuttle pilot for the old space program. He soon determined where to latch on to... And the capsule found its mark! Now with a communications system and a compatible docking port, the station should be ready for crewed missions! The capsule successfully landed in the mountains where a recovery crew was quickly sent out. Luckily, despite the fact that they had to chase away a kougar to stop it damaging the capsule, the capsule was completely intact. Now the only thing to fix was that pesky fairing.
  13. YEAR 1 DAY 206 The Mesbin Times: Successful Landing! MSCV undocking from Mesbin Station. With the science data taken from Statmun, the MSCV prepares for descent! Firing transfer stage, we're on our way down! - Jeb Kerman 15 klicks up, fire the lander engine Jeb! - Bob Kerman Watch out, we're tipping - Jeb Kerman Any landing you can walk away from... - Jeb Kerman
  14. Flight 1001 (KSC - Island Airfield): KJ-119-1 Crew: Jeb and Bill The KJ-119 is the first jet airliner built by Kerbal Spaceless Program to use more than 1 engine. In this case, it's a Wheesley and a Juno. ----------- Jeb: Good morning all Kerbs, welcome aboard to Trans Kerbin Airlines! We will be taking off shortly. Bill: Wow, they even put a second engine on this one! Talk about safety first! The Wheesley spooled up and spat to life. The Juno? Not so much. Bill: Jeb, I think the Juno failed. Hopefully we'll make it to the Island Airfield. Jeb: SIlly old Gene making us fly test planes with passengers on board. Bill: Wait a minute... you left the PA on! The passengers immediately began screaming. Jeb: Calm on guys, we've almost landed. After the landing, the passengers made their way of the plane and the other unsuspecting group of passengers entered the plane. Luckily the flight went relatively smoothly. As the passengers left, they made sure to leave their positive reviews. "They didn't even have seat cushions!" - Bingus Kerman "Where are the in-flight snacks, and why am I able to open the plane's windows?" - Doofus Kerman "This flight pulled more G's than I ever did in the Kerbin War!" - Rofel Kerman The KJ-119-1 was immediately sent to the SPH for repairs for the Juno. Hopefully this ends well.
  15. Minmus was added as a second destination to visit before going interplanetary.
  16. One lazy timeskip later: TV Kerb: Welcome to the very first launch of a kerbal to orbit aboard Silo 8! How do you feel Jeb? Jeb: Fine. How about you? TV Kerb: Weird. No one ever asks me that. Anyway, let's proceed with the launch! TV Kerb: Liftoff! Good luck Jeb! Jeb: Uh mission control? I think something exploded! Gene: You are missing a SRB! Abort Abort! Jeb: Nah. Gene: What do you mean "Nah"? You won't make it! Jeb: I think I have enough extra fuel though... TV Kerb: How thoughtful and festive! Fireworks! Jeb: Starting orbital engine... Jeb: Ack, a few m/s short. Gene: Oops. Gene: Well at least you reached space! Jeb: When are the rescue planes coming? Gene: You might have to do a little camping...
  17. Ah yes. I remember you also had one "Science Chair" on the Punk Rockerr from Conquering Whirligig! But that was more a seat for collecting science experiments and not a jetpack...
  18. Flight ????: KJ-099-1 Crew: Jeb and Bill Passenger: 1 TKA Flight Inspector The KJ-099 is the first passenger plane the KSP developed. With a passenger capacity of 4 kerbals, the KJ-099 is perfect for use for flight inspections (establishing a new flight route). The first test flight is to send an inspector about 20 km out above the ocean and fly back safely. Morty gives a little pep talk: Bill: Whatever, starting up the Wheesley... Jeb: Fly safe? That's not something we're good at! Flight Inspector: What'd you say? Jeb: Nothing... With a bit of struggling due to the bad landing gear placement, the KJ-099 somewhat flopped into the air. Luckily it seemed to like flying, so that should be okay. Flight Inspector: Why does my metal seat have no cushion? Bill: Uh... it's for cooling purposes since we don't have an air-con vent back there... Flight Inspector: I hate my job... Jeb: All kerbals please fasten your seatbelts. This landing may not be pretty. Jeb: Try to flare it a bit... Jeb: Nailed it! With the success of the first flight, the KJ-099 is immediately sent to the SPH for improvements, notably the bad wheel placement. A few days later... Flight 1000 (KSC - Island Airfield): KJ-099-1 Crew: Jeb and Bill Passenger: 3 TKA Flight Inspectors Bill: Can't believe they woke us up at 2 for this. Flight Inspector 1: Well get on with it, can you? Jeb: I think they're complaining about the legroom again. How are they so awake? Bill: I suppose it's the jet-lag. Now that the jet has arrived at the Island Airfield, the Inspectors get off to negotiate flight deals. And before long, the KJ-099 is off again. The wheel placement improvements certainly helped with takeoff. Jeb: "Friendly reminder that you are not allowed to have food fights in the cockpit" Gene knows us so well... Bill: So how'd you enjoy the landing? Flight Inspector: At least it was better than Kyanair... Now with a place to fly planes to, the KSP begins building a larger plane...
  19. (DISCLAIMER: Not at all related to @TwoCalories's excellent mission report The Sky is Not The Limit) Well normal things were happening on planet Kerbin. The big war had ended, "world peace" established, and Gene Kerman and his gang were just about to open the Kerbal Space Program. However, the moment the KSC was about to open, their friendly neighborhood United Knations officer reminded them that there was a strict "No Fireworks" policy in the region, and that they would have to buy an access permit from the UK. The unfortunately would set them back a good 5 million kerbucks... so Gene Kerman simply decided to convert the space program to a airliner business instead. How hard could it possibly be... The Sky IS the Limit Rules: Important Mods: ------------------------ Now with the help of the Kerbal Environmental Institute (a former street gang turned aviation club) and a small rocket probe (Gene told the UK it was a "experimental propulsion test plane") , the Kerbal Spaceless Program was ready to face the future "head on"... soon...
  20. A Science Jr. Rocket was launched. Silo 4 visits the Mun (no science experiments due to part limit) ...then prompts burns up on reentry. And yet another orbital probe, this time with barometers!
  21. What exactly do you mean like that? Do you mean a mod downloader like CKAN?
  22. So one day, I was reading about the Von Braun Ferry rocket and how it was built based on the calculations of the inefficient rocket engines of the 1950's. So I thought: why don't I try doing this in KSP? Little did I know... Swivel Space Program: A Low Tech Journey to Glory (or insanity) So of course, I got to making the patches to make it happen. It's probes and planes first, then rockets... I also added a bunch of funny patches making use of some unloved engines. Basically all the engines I get to use are: Reliant, Swivel, Thud, All MK1 and below SRBs, Nerv and Jets (the rapier is excluded). I also made engine plates unlock earlier for ease of building engine clusters as well as using KCT with twice the usual wait time to spice it up. Furthermore, I threw in USI Life Support for more interesting stuff. (Note: Swivel gets are little rebalance for more vacuum usage) Now we all start from somewhere... The Silo 1 is a small three Flea-powered rocket surgery hopper probe. Still, It took us like 25 days to build this trash can of boom boom. Cool, now what? This is the Silo 2, a massive upgrade from the first one. Featuring the engine we're gonna use for most of this series: our friend Swivel! Silo 2 reaches orbit successfully... And makes it back too! (dont worry guys, rockball will not be ending, but I made so much progress there that I got sick of having to update the mission report...)
  23. My grand tour had a part count of about 250 during the main mission, but the Eve lander raised it to 400... Needless to say I'm glad it's over.
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