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PeterGW

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  1. No worries. Still looks awesome. I'm just glad I didn't mess something up
  2. First of all: congratulations. This looks awesome. I do have a weird issue however. When flying at night while still low and the ground is still rendered the entire landmass is coved in city lights. Once I'm in space the earth looks correct with lights only where there should be cities. Does anyone have any idea what i did wrong?
  3. What an amazingly detailed post. I figured most this out myself a while back (mostly trial, error and reinstalls than I like to remember) but for someone who is just getting started modding KSP this is pure gold.
  4. That's actually a great idea. I have not used the inflatable heat shield so far and totally forgotten about it... I even have tweakscale so resizing it for the capsule I use is just a few mouse clicks in the VAB.
  5. I just started with JSNQ and I'm absolutely loving it so far. I actually need those big engines, tanks and multistage rockets now. One Problem I have however is with some of the command Pods from Near Future. Specifically the ones with landing engines and/or RCS skirts (Mk 1 Nereid, Mk 3 Thetys and Mk3B Pandora). Parts of the pods are broader than the heat shield and I have been unable to perform a safe reentry with any of them even from LKO (much less from the Mun or Minmus). For now I'm sticking to pods that fit entirely behind their heat shield. I would be grateful for tips on how to make them work. I usually aim for a reentry Pe of around 35-40 km to prevent my Crew from blacking out.
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