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Stranded Lander

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  • About me
    Stranded on Tylo, still awaiting rescue.
  • Location
    Tylo, 62* Latitude 48* Longitude

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902 profile views
  1. I'm liking the prospect of advanced terrain features and new parts.
  2. wooooOOOOOOOOOOOOOOOOOOOOOOOOOO̵̗͐O̶̠͆O̷̩͛Ŏ̵̜̼̝̖͚̥̯̋͌̔̀͋͒͒̚͜Õ̸̜̪͈̻͔̗̫̱̓Ö̷̲̤̰́̈́͝͝Ǫ̷͚͖̟̥͔͙͈͉͎̠̱͊̒̒̆̆̂̈́͌̓̔̀͜͝͝O̴̞̦̺̲̤̅̾͗̈̍Ö̴̘͕̝̟̠̼̲̣̪̘͔́̊̓̍̃͌̀̽̚Ǫ̵̪̙̻̾͐͋̈́̇̌͑̀̊̏͌̒͋́̋́͛̒͌̀͠O̸͔̳̫͍̝̥͉͚͔͔̳̫͕̰̼̖̮̺̎́̑̄̊͒̉̈́̽̏͆̆̔̀́͜ͅͅͅO̴̡̡̱̜̤̩̥̪̖͚̜̠̼̜͙̼̮͇̪͗̃͒͂̇͜͜ͅỢ̵̢̧̲̞͚͍͉͈̻͓̯̼̜̺̗̥̩͖̲͉̤̰̯̝͈̤̜͎͓̝̱̞͍̤̙̤̠͉͇̟͉̏̿̈̍̏́̿̃͆̈́͒̌̈̋̏̈͛̓̐͆̽̈́́̇̽͐̉̍͋̓̂̆̄́͊͑͆̄͂͗̈́͛̿̎͐̓̕̕͜͜͝ͅͅỜ̷̡̗̳͔̠̝̟̮̥̩͓̲͉̠̟͇͇̩̘̓͛̈́͂́̇͒̃̓̉̽͊͊͋͑͌̓͋̏̋̊̐̈́̇̀̃͋͐͋̄̈́̓̾̀̕̚͘͘͘͝͝͝ͅǬ̵̢̧̢̧̢͖͉̜͍̭̦͉̗̹̭̞̟͎̤̪̖̟̱̜̮̠̩͓̟͚͚̭͎̱̠̪̤̞̠̲͓̖̮̌͑͋̊̑̂͌̎̌̆̆́̅̽͒̀́̄͌̐̆̕̚͜͜͜͝
  3. I hope we can do some wacky shenanigans to land on Jool like HoDeok did with KSP1.
  4. NERV Engines are kinda lame, I like doing missions hollywood-style.
  5. Recently, I got curious about how certain planets in the Kerbolar system have come to be. I decided to start collecting a bunch of science reports from Duna and recording parts of the mission itself in order to make a theory on Duna's history, and here's the result. Hope you enjoy!
  6. Give Laythe a moon by transporting a J-class comet into its orbit. If I'm being crazy and J-class doesn't spawn, get an I-class comet instead. Oh, and call it Liff.
  7. Perhaps Gilly would be an interesting place to colonise. I think the bar for skyscrapers over there is quite low.
  8. Now all we need to do is fill it up with kerosene, cover the face holes with plastic wrapping and carve a hole at the bottom to create a short-living rocket!
  9. Although Dres isn't that particularly interesting, one thing has always interested me about it: there's an unquantifiable amount of natural satellites orbiting Dres in a ring-like formation. I'm curious as to how Dres got this ring and I'd like to hear your thoughts on it.
  10. I discovered an asteroid on a solar orbit that is predicted to enter Kerbin's SOI and collide with the planet. I'm not entirely sure how to tackle this issue.
  11. It's not just large spacecraft having poor movement times. Some of the most basic spacecraft and aircraft I have built can take about 5 seconds to move after I press a key at worst. This doesn't seem to be the case for when I use my mouse to click on buttons.
  12. Hello, could you change my name to "Stranded Lander"? Thanks.
  13. I have 3 theories on this: The goo is from outer space, possibly from magic boulders or regular asteroids, evidenced from the scientific result, "The goo feels right at home here.", which is taken in space. The goo is a bi-product of the strange substance the R/D department uses for fuel, evidenced by the mysterious green substance found on the launch pad. The goo is of Joolean nature, evidenced from the scientific result, "The goo feels right at home here.", which is taken while descending into Jool's atmosphere. Theories 1 and 2 are equally likely, but theory 3 is less likely.
  14. Not too long ago, I started suffering from input latency which varies from time to time, but seems to get worse when I make more complicated ships. To put it into simpler terms, when I press a key, the game doesn't respond for a short time (5 seconds at most) before it registers the input. I think it has something to do with how the game runs calculations, but if there is any way to fix it or at least lessen its effects, please share it with me.
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