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Posts posted by Stranded Lander
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wooooOOOOOOOOOOOOOOOOOOOOOOOOOO̵̗͐O̶̠͆O̷̩͛Ŏ̵̜̼̝̖͚̥̯̋͌̔̀͋͒͒̚͜Õ̸̜̪͈̻͔̗̫̱̓Ö̷̲̤̰́̈́͝͝Ǫ̷͚͖̟̥͔͙͈͉͎̠̱͊̒̒̆̆̂̈́͌̓̔̀͜͝͝O̴̞̦̺̲̤̅̾͗̈̍Ö̴̘͕̝̟̠̼̲̣̪̘͔́̊̓̍̃͌̀̽̚Ǫ̵̪̙̻̾͐͋̈́̇̌͑̀̊̏͌̒͋́̋́͛̒͌̀͠O̸͔̳̫͍̝̥͉͚͔͔̳̫͕̰̼̖̮̺̎́̑̄̊͒̉̈́̽̏͆̆̔̀́͜ͅͅͅO̴̡̡̱̜̤̩̥̪̖͚̜̠̼̜͙̼̮͇̪͗̃͒͂̇͜͜ͅỢ̵̢̧̲̞͚͍͉͈̻͓̯̼̜̺̗̥̩͖̲͉̤̰̯̝͈̤̜͎͓̝̱̞͍̤̙̤̠͉͇̟͉̏̿̈̍̏́̿̃͆̈́͒̌̈̋̏̈͛̓̐͆̽̈́́̇̽͐̉̍͋̓̂̆̄́͊͑͆̄͂͗̈́͛̿̎͐̓̕̕͜͜͝ͅͅỜ̷̡̗̳͔̠̝̟̮̥̩͓̲͉̠̟͇͇̩̘̓͛̈́͂́̇͒̃̓̉̽͊͊͋͑͌̓͋̏̋̊̐̈́̇̀̃͋͐͋̄̈́̓̾̀̕̚͘͘͘͝͝͝ͅǬ̵̢̧̢̧̢͖͉̜͍̭̦͉̗̹̭̞̟͎̤̪̖̟̱̜̮̠̩͓̟͚͚̭͎̱̠̪̤̞̠̲͓̖̮̌͑͋̊̑̂͌̎̌̆̆́̅̽͒̀́̄͌̐̆̕̚͜͜͜͝
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I hope we can do some wacky shenanigans to land on Jool like HoDeok did with KSP1.
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An IRL-Jupiter-sized gas giant sub-system sounds fun.
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NERV Engines are kinda lame, I like doing missions hollywood-style.
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Recently, I got curious about how certain planets in the Kerbolar system have come to be. I decided to start collecting a bunch of science reports from Duna and recording parts of the mission itself in order to make a theory on Duna's history, and here's the result. Hope you enjoy!
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Give Laythe a moon by transporting a J-class comet into its orbit. If I'm being crazy and J-class doesn't spawn, get an I-class comet instead. Oh, and call it Liff.
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Perhaps Gilly would be an interesting place to colonise. I think the bar for skyscrapers over there is quite low.
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Now all we need to do is fill it up with kerosene, cover the face holes with plastic wrapping and carve a hole at the bottom to create a short-living rocket!
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Although Dres isn't that particularly interesting, one thing has always interested me about it: there's an unquantifiable amount of natural satellites orbiting Dres in a ring-like formation. I'm curious as to how Dres got this ring and I'd like to hear your thoughts on it.
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I discovered an asteroid on a solar orbit that is predicted to enter Kerbin's SOI and collide with the planet. I'm not entirely sure how to tackle this issue.
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2 hours ago, Scarecrow71 said:
Obvious question incoming: Are you sure that it's an actual input latency/lag issue, and not just the craft you are attempting to control being too large and just taking forever to move? For example, I've got a craft that is a decent size (100 tons prior to adding payload), and no matter how many reaction wheels I put on the things it turns like a dead whale on roller skates that are missing most of the wheels. If I add RCS or engines dedicated to moving the thing I can get it to move faster, but without them it seems as if I have to hold down the A/D/W/S/Q/E keys forever until it starts spinning in the direction I want it to go.
Second obvious question incoming: Does this happen only when you are providing input, or does it happen even when you select one of the options on SAS for a course hold? For example, if you are already pointed prograde but click SAS to turn you retrograde, does the ship move quickly...or does it also seem to take forever to move?
It's not just large spacecraft having poor movement times. Some of the most basic spacecraft and aircraft I have built can take about 5 seconds to move after I press a key at worst. This doesn't seem to be the case for when I use my mouse to click on buttons.
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Hello, could you change my name to "Stranded Lander"? Thanks.
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I have 3 theories on this:
- The goo is from outer space, possibly from magic boulders or regular asteroids, evidenced from the scientific result, "The goo feels right at home here.", which is taken in space.
- The goo is a bi-product of the strange substance the R/D department uses for fuel, evidenced by the mysterious green substance found on the launch pad.
- The goo is of Joolean nature, evidenced from the scientific result, "The goo feels right at home here.", which is taken while descending into Jool's atmosphere.
Theories 1 and 2 are equally likely, but theory 3 is less likely.
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Not too long ago, I started suffering from input latency which varies from time to time, but seems to get worse when I make more complicated ships. To put it into simpler terms, when I press a key, the game doesn't respond for a short time (5 seconds at most) before it registers the input. I think it has something to do with how the game runs calculations, but if there is any way to fix it or at least lessen its effects, please share it with me.
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Hello!
I'm new to the forums, but I've played KSP for a couple years now, even though my competence has only been existent for a few months. So far, I've gotten to Minmus and back (except Jeb is now stuck mid-orbit around Kerbin), but not the Mun. I can already tell the KSP forums is a nice place with a welcoming community, which is something very few forum websites are blessed with.
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You could send a refueling station or refueling base over, or you could find a way to delete the Mun entirely and focus on the cooler and tastier Minmus.
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There's a theory that goes around stating that Jool's atmosphere could be rich in chlorine, since chlorine gas is green in colour.
On 12/10/2021 at 6:46 PM, king of nowhere said:i'm not sure how realistic it would be to have free chlorine around like that, though. chlorine is not such a common element that it could make up a whole layer in a gas giant, and - more important - it is a very unstable gas that's prone to reacting with other stuff, so it wouldn't stay there.
The concern of how common chlorine is is valid. However, an atmosphere consisting of mostly chlorine would not have many potential reactants around it.
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Fun Fact: there are 5 gaps in Saturn's ring system:
- The Colombo Gap
- The Maxwell Gap
- The Huygens Gap
- The Encke Gap
- The Keeler Gap
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I'm liking the prospect of advanced terrain features and new parts.